Eugene Sandulenko
|
9d0b746aaa
|
Patch #1048326 Better MT-32 support
svn-id: r15635
|
2004-10-21 22:37:37 +00:00 |
|
Travis Howell
|
9531348692
|
_images not required.
Free extra HE resources on exit.
svn-id: r15605
|
2004-10-18 14:37:38 +00:00 |
|
Travis Howell
|
1922b330ad
|
Add keyboard control for HE80+ games.
svn-id: r15604
|
2004-10-18 06:40:36 +00:00 |
|
Paweł Kołodziejski
|
c9a552bebc
|
fixed warnings
svn-id: r15574
|
2004-10-16 20:38:37 +00:00 |
|
Travis Howell
|
1460a3032f
|
Add for HE100 too.
svn-id: r15542
|
2004-10-13 09:18:17 +00:00 |
|
Travis Howell
|
3ff56dd43b
|
Correction
svn-id: r15540
|
2004-10-13 08:08:45 +00:00 |
|
Torbjörn Andersson
|
3842898a3e
|
Compile fix.
svn-id: r15533
|
2004-10-12 17:05:16 +00:00 |
|
Travis Howell
|
00ab3be379
|
Another off by 1.
svn-id: r15515
|
2004-10-11 10:49:59 +00:00 |
|
Travis Howell
|
e3d590d4d8
|
Group HE100 games together.
Fix a few HE versions.
svn-id: r15497
|
2004-10-10 03:02:42 +00:00 |
|
Jonathan Gray
|
ca9cf13dd0
|
change version numbers on some more he cpp titles
svn-id: r15496
|
2004-10-10 02:13:28 +00:00 |
|
Travis Howell
|
8df034b6ac
|
Add some missing code for HE100.
Cleanup
svn-id: r15494
|
2004-10-10 01:52:35 +00:00 |
|
Travis Howell
|
50da10489e
|
Correct version
svn-id: r15486
|
2004-10-09 14:37:39 +00:00 |
|
Travis Howell
|
b902c220aa
|
Inital support for later HE games with altered opcode table.
svn-id: r15485
|
2004-10-09 14:33:31 +00:00 |
|
Chris Apers
|
757f2fdcef
|
Prevent double slash in path
svn-id: r15473
|
2004-10-08 16:09:52 +00:00 |
|
Max Horn
|
2c5e42ca22
|
Fix for bug #1042509 (SNMDEMO not recognized)
svn-id: r15451
|
2004-10-07 20:55:22 +00:00 |
|
Travis Howell
|
4e268316d0
|
Rename var and enable in COMI.
svn-id: r15410
|
2004-10-04 14:28:43 +00:00 |
|
Travis Howell
|
38a7893aa9
|
COMI stores room transparency in RMHD.
Minor cleanup.
svn-id: r15406
|
2004-10-04 12:16:52 +00:00 |
|
Travis Howell
|
db63483001
|
Add missing roomOps case for HE games.
svn-id: r15404
|
2004-10-04 04:04:37 +00:00 |
|
Travis Howell
|
4364606894
|
Add some HE99 vars
Rename opcodes
svn-id: r15403
|
2004-10-04 02:23:02 +00:00 |
|
Travis Howell
|
09cfed33f2
|
Add/correct opcode
svn-id: r15377
|
2004-10-01 23:56:39 +00:00 |
|
Eugene Sandulenko
|
bb44270c85
|
Remove Blue's HE games again. Smacker is used there.
svn-id: r15376
|
2004-10-01 23:22:56 +00:00 |
|
Eugene Sandulenko
|
9c4a17bc5d
|
Add couple other HE games and make Blue's birthday demo show intro. It dies
on opcode 2d, though.
svn-id: r15375
|
2004-10-01 23:15:48 +00:00 |
|
Travis Howell
|
9570bf38de
|
Definately Palettes.
Update HE todo.
svn-id: r15369
|
2004-10-01 11:25:25 +00:00 |
|
Travis Howell
|
3e4fd97f42
|
Number of local scripts is no longer constant
svn-id: r15352
|
2004-09-30 06:39:39 +00:00 |
|
Max Horn
|
40deccb105
|
cleanup
svn-id: r15350
|
2004-09-29 21:45:52 +00:00 |
|
Max Horn
|
9475881488
|
FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see also common/util.cpp)
svn-id: r15344
|
2004-09-29 09:42:36 +00:00 |
|
Max Horn
|
ce8c99bf62
|
Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
|
2004-09-28 20:19:37 +00:00 |
|
Eugene Sandulenko
|
e1fbbf12cf
|
Add puttcircus target. Game is not completable and has major glitches.
svn-id: r15325
|
2004-09-28 15:59:36 +00:00 |
|
Travis Howell
|
7ced14e961
|
talkQueue should be actor specific
svn-id: r15318
|
2004-09-28 00:58:00 +00:00 |
|
Travis Howell
|
d066b12eae
|
Correction for roomImages
RMSC is room scripts.
svn-id: r15307
|
2004-09-27 10:25:45 +00:00 |
|
Gregory Montoir
|
914d00f51a
|
wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
|
2004-09-26 15:29:58 +00:00 |
|
Max Horn
|
cc7ca9ce4b
|
some more pointless cleanup / moving around of stuff :-)
svn-id: r15284
|
2004-09-26 07:30:29 +00:00 |
|
Travis Howell
|
a53d6ebcf0
|
_shadowPalette should be cleared for SCUMM 7 games too.
svn-id: r15283
|
2004-09-26 06:50:08 +00:00 |
|
Max Horn
|
1036a7fc01
|
Fix for bug #795940 (COMI: strange light pixels)
svn-id: r15252
|
2004-09-24 21:18:07 +00:00 |
|
Travis Howell
|
17ec22c7fa
|
Missed a spot.
svn-id: r15244
|
2004-09-23 09:23:17 +00:00 |
|
Travis Howell
|
be1ab48a57
|
Fix array pointer overflows in HE80+ games.
Some arrays are nuked in startScene.
svn-id: r15239
|
2004-09-23 05:02:15 +00:00 |
|
Travis Howell
|
9378478674
|
smaller is 99 after all.
add some array code
svn-id: r15230
|
2004-09-22 03:56:27 +00:00 |
|
Gregory Montoir
|
6bfeab77e1
|
cleanup
add some warnings to detect the use of new Aux animation data
svn-id: r15226
|
2004-09-21 21:10:23 +00:00 |
|
Max Horn
|
899a64cbc9
|
cleanup
svn-id: r15222
|
2004-09-21 12:44:34 +00:00 |
|
Travis Howell
|
2c0f36cddc
|
Should be HE60/70.
svn-id: r15211
|
2004-09-21 01:00:30 +00:00 |
|
Max Horn
|
faf42c2858
|
Moved some init code around (hopefully this'll help PalmOS)
svn-id: r15209
|
2004-09-20 22:04:06 +00:00 |
|
Max Horn
|
6bafcf81d1
|
Fix array out of bounds access
svn-id: r15208
|
2004-09-20 20:56:10 +00:00 |
|
Max Horn
|
3b9bcb7745
|
Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlantis Map)
svn-id: r15207
|
2004-09-20 19:58:07 +00:00 |
|
Eugene Sandulenko
|
df407cd063
|
Add unencrypted russian freddi5 target.
svn-id: r15201
|
2004-09-20 12:56:07 +00:00 |
|
Travis Howell
|
e9a9a64109
|
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
svn-id: r15198
|
2004-09-20 05:30:26 +00:00 |
|
Gregory Montoir
|
0cb722d71d
|
slightly updated drawWizImage()
svn-id: r15197
|
2004-09-19 23:21:09 +00:00 |
|
Travis Howell
|
e22230e223
|
Actually check if a sound is active, if the sound is outside music engine.
Add some more HE differences
svn-id: r15188
|
2004-09-19 12:22:47 +00:00 |
|
Travis Howell
|
45c34259bd
|
Fix last commit
Add stub/warning
svn-id: r15184
|
2004-09-19 08:37:20 +00:00 |
|
Travis Howell
|
169d13080b
|
*** empty log message ***
svn-id: r15183
|
2004-09-19 06:02:59 +00:00 |
|
Travis Howell
|
3493a90b15
|
Enable debug mode in HE80+ games.
svn-id: r15182
|
2004-09-19 06:01:46 +00:00 |
|