Eugene Sandulenko
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ef57db4105
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First attempt to draw NES sprites. There are these problems:
o Position is not correct
o Colors are wrong
o No animation
o They're not wiped out correctly, maybe because of first problem
svn-id: r17137
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2005-03-14 21:13:35 +00:00 |
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Eugene Sandulenko
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654528422d
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Preliminary support for MM NES.
svn-id: r17133
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2005-03-13 23:18:59 +00:00 |
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Max Horn
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47280d9433
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Updated copyright
svn-id: r16398
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2005-01-01 16:09:25 +00:00 |
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Max Horn
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85ec4ee0b5
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
svn-id: r15887
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2004-11-25 23:36:02 +00:00 |
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Gregory Montoir
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2f8136b703
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constness
svn-id: r15364
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2004-09-30 23:49:46 +00:00 |
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Gregory Montoir
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7593129d98
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some AKOS tweaks for HE72/80
svn-id: r14965
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2004-09-08 21:14:12 +00:00 |
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Travis Howell
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2c1c5d655d
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Remove old unused and unneeded function.
Update comments
svn-id: r14531
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2004-08-10 02:17:34 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Torbjörn Andersson
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1bb575da9d
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
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2003-08-17 16:53:00 +00:00 |
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Max Horn
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501e728d02
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
svn-id: r8858
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2003-07-08 16:31:01 +00:00 |
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Max Horn
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848cfb9378
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costume code cleanup & some more C64 tweaks
svn-id: r8854
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2003-07-08 12:28:57 +00:00 |
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Max Horn
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07bd98b27f
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move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
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2003-07-08 10:49:13 +00:00 |
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Paweł Kołodziejski
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788bcb26b5
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added initial form of v1 costume codec (NOT WORKING, i think)
svn-id: r8551
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2003-06-19 10:45:21 +00:00 |
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Max Horn
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1076838501
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more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
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2003-05-30 21:37:58 +00:00 |
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Max Horn
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746b0bdc5b
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cleanup; fixed crashes that occured when an actor was drawn partly offscreen
svn-id: r8113
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2003-05-29 18:45:58 +00:00 |
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Max Horn
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a415492f5d
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more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
svn-id: r8090
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2003-05-29 10:46:07 +00:00 |
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Max Horn
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c62c448a35
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more costuem code merging
svn-id: r8088
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2003-05-29 10:31:05 +00:00 |
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Max Horn
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0a6daf767f
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more costume/akos changes
svn-id: r8074
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2003-05-29 02:46:06 +00:00 |
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Max Horn
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59acd18cee
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they are getting more and more similar :-)
svn-id: r8073
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2003-05-29 02:14:31 +00:00 |
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Max Horn
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3da16e6404
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cleanup
svn-id: r8072
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2003-05-29 01:27:16 +00:00 |
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Max Horn
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8b4c663e12
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Patch #738859: Experimental costume.cpp cleanup
svn-id: r7639
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2003-05-18 18:36:14 +00:00 |
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Max Horn
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cdd97dd5db
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some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
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2003-04-22 20:48:53 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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eaf2e1a313
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more akos/costume merging
svn-id: r6352
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2003-01-07 17:35:20 +00:00 |
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Max Horn
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d9515432e4
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started unifying code in akos.cpp and costume.cpp
svn-id: r6343
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2003-01-05 23:53:16 +00:00 |
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Paweł Kołodziejski
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2a58faff8f
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revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
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2002-11-10 17:35:02 +00:00 |
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Paweł Kołodziejski
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2965bd2708
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increasing actor palette to 256
svn-id: r5505
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2002-11-10 17:17:11 +00:00 |
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Max Horn
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e8d02de38c
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fix warning
svn-id: r5302
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2002-10-24 13:10:15 +00:00 |
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Paweł Kołodziejski
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a125d1cc1a
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
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2002-10-24 06:28:54 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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