Max Horn
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493d64d91b
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cleanup / added Engine::getGameDataPath()
svn-id: r11420
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2003-11-29 12:10:23 +00:00 |
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Max Horn
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e34f2b8b33
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cut down on unnecessary GameDetector references
svn-id: r11239
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2003-11-10 01:04:12 +00:00 |
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Paweł Kołodziejski
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bd972c97e5
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cleanup whitespaces
svn-id: r11218
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2003-11-08 22:05:58 +00:00 |
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Nicolas Bacca
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a489795d93
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Fix WinCE build
svn-id: r10741
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2003-10-12 13:03:34 +00:00 |
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Max Horn
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5301edc383
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some cleanup
svn-id: r10720
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2003-10-10 13:55:08 +00:00 |
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Max Horn
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eece292342
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rearranged code a bit
svn-id: r10715
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2003-10-10 10:42:54 +00:00 |
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Max Horn
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d177364715
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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2003-10-08 21:59:23 +00:00 |
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Max Horn
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17bf7b95aa
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removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
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2003-09-28 21:08:48 +00:00 |
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Jamieson Christian
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4dcb829e78
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Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.
svn-id: r10450
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2003-09-27 23:59:00 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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