They use ColorMask values not present in 2-byte ColorMasks. Since they
should never be used on 2-byte pixel data, the dummy implementations
assert(0) and should be removed by any optimizing compiler since no
code path can ever reach them.
This applies only to hotspot zoom-ins and zoom-outs
Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed.
Add limited support for unpacked PICT bits which FPFP Mac requires.
SCI games use packed PICT bits unless an image is less than 8 bytes
per row in which case they can't be packed, like FPFP's shovel icon.
Fixes bug #7059 which prevents the game from being completed.
Tell MidiDriver_AmigaMac the game's platform instead of it
attempting to infer this by which patch resources exist.
Fixes bug #10925 where SQ3 German Amiga is treated as Mac because
it happens to contain a patch 7 resource.
LABBUZZ sound for the maze and Animoid sounds
Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
Fixes bug #10924 where starting or restoring in text mode and then
changing to speech mode within a game results in muted speech.
This is a regression introduced between 1.9 and 2.0, probably as part
of the synchronization refactor that created GuestAdditions.
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
Add support for reinitializing the mac icon bar when restarting.
Restarting runs the game's init script which calls KPlatform again.
Prior to this, restarting these games would fail an assertion.
Removed bell on enemy reveal, brought back original special targets
Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
Max achievable score is verified 80 as it should be if all targets were normal
Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13.
Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.