Commit Graph

12411 Commits

Author SHA1 Message Date
Eugene Sandulenko
26d5810b81 Next batch of panel-related fixes. Still wrong.
NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem

svn-id: r16443
2005-01-06 14:02:53 +00:00
Torbjörn Andersson
19f604b6ef Whitespace change.
svn-id: r16442
2005-01-06 12:42:05 +00:00
Torbjörn Andersson
b319c32226 Fixed typo (in comment)
svn-id: r16441
2005-01-06 12:30:24 +00:00
Joost Peters
57eaf5c925 Change warning to debug
svn-id: r16440
2005-01-06 11:46:32 +00:00
Torbjörn Andersson
7da6fd64e0 Removed unused variable.
svn-id: r16439
2005-01-06 10:48:53 +00:00
Andrew Kurushin
c93c1cab8f - path finding work in progress
svn-id: r16438
2005-01-05 19:03:49 +00:00
Torbjörn Andersson
c53c4f13d9 Indentation
svn-id: r16437
2005-01-05 07:19:58 +00:00
Torbjörn Andersson
935f320e1a Fixed bad speech/script regression.
svn-id: r16436
2005-01-05 07:13:15 +00:00
Max Horn
41b914e773 After adding a new game, select the new entry
svn-id: r16434
2005-01-05 01:42:52 +00:00
Max Horn
56656f002f When computing a games MD5, only use the first 1 MB of the file (this should only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run)
svn-id: r16432
2005-01-05 01:26:57 +00:00
Nicolas Bacca
434d59a5d6 Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKi
svn-id: r16429
2005-01-04 23:00:03 +00:00
Nicolas Bacca
7b268f7d47 Fix yet another copy&paste mistake from 0.6.1b
svn-id: r16428
2005-01-04 22:55:37 +00:00
Andrew Kurushin
b514251efe - some walking addition
svn-id: r16426
2005-01-04 18:54:29 +00:00
Eugene Sandulenko
dee9b3bd87 o Fix regression with Win32 CD ITE at wyrmkeep logo
o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
  as other stuff breaks intro due to incompleteness.

svn-id: r16425
2005-01-04 17:15:53 +00:00
Eugene Sandulenko
cceee73b85 Update SAGA stuff
svn-id: r16424
2005-01-04 17:10:41 +00:00
Andrew Kurushin
e733d05fef - added setup of followers position at start of scene
svn-id: r16423
2005-01-04 16:10:43 +00:00
Torbjörn Andersson
6d966a6e17 Applied patch #1088948, with minor modifications
svn-id: r16421
2005-01-04 15:31:30 +00:00
Paweł Kołodziejski
702bb353dc :)
svn-id: r16420
2005-01-03 23:51:16 +00:00
Max Horn
4255b146b3 Andreas Roever -> spell name properly with an umlaut in the HTML/XML version of the credits
svn-id: r16419
2005-01-03 22:47:14 +00:00
Andrew Kurushin
c0d25cbae1 - script execution stops properly
- placard should work over way:
   set Wait flag for thread (as in opSpeak)
   remove inner loop (processInput...)

svn-id: r16418
2005-01-03 21:17:32 +00:00
Torbjörn Andersson
9f0783e391 Fixed a regression where - I think - the last animation frame wasn't
displayed. This was most noticeable in looping animations, in particular
the spinning "Dreamer's Guild" logo in the IHNM intro.

In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe'
since that's what they are. I could, of course, have added 1 to the value
instead, but that would have introduced a subtle difference compared to the
original code. Probably not a good idea at this stage.

svn-id: r16417
2005-01-03 17:39:20 +00:00
Travis Howell
ab432327d8 Add missing control changes, patch #1094825.
svn-id: r16416
2005-01-03 11:33:12 +00:00
Eugene Sandulenko
63be4b6435 o Started putting all panels stuff in order. Still incomplete
o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos

svn-id: r16415
2005-01-02 20:29:27 +00:00
Max Horn
6738870568 Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
svn-id: r16414
2005-01-02 17:16:44 +00:00
Torbjörn Andersson
5781d296b8 Removed printf() that I assume was committed by mistake.
svn-id: r16413
2005-01-02 16:16:23 +00:00
Torbjörn Andersson
fc6d4e0831 Use events to start the remaining animations. It's not necessary, but it's
more consistent that way.

svn-id: r16412
2005-01-02 16:11:19 +00:00
Torbjörn Andersson
080483109a Start intro animations with events to prevent the first frame from being
drawn too early. (Scorry still shows up too early, though.)

svn-id: r16411
2005-01-02 15:59:01 +00:00
Torbjörn Andersson
b944ad808b Pausing an animation is done by changing its state now, not by setting a
flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)

svn-id: r16410
2005-01-02 15:45:38 +00:00
Max Horn
2c7f25435e MT32 support was already added in 0.7.0, clarify that. Small remark: Porters are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports)
svn-id: r16409
2005-01-02 15:40:09 +00:00
Torbjörn Andersson
5f6108052e Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
and used ARRAYSIZE() instead in two cases.

svn-id: r16408
2005-01-02 14:52:11 +00:00
Torbjörn Andersson
1bc636aaa6 Fixed a few things in the IHNM intro. Most noticeably I've added an event
for starting animations, which I use to prevent the first animation frame
from being drawn too early.

svn-id: r16407
2005-01-02 14:36:00 +00:00
Torbjörn Andersson
9678589779 The 'n_voices' field of the voice LUT was never assigned a value. So if
anyone heard any voices - I did, except under Valgrind - it was pure luck.

svn-id: r16406
2005-01-02 14:30:50 +00:00
Joost Peters
5930ba2ed8 Some spelling/grammar fixes.
svn-id: r16405
2005-01-01 21:00:24 +00:00
Max Horn
74bf578bda Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
c418282ec7 One day I wanna switch to STL. Really
svn-id: r16403
2005-01-01 18:56:03 +00:00
Max Horn
f52be9df68 Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
03d4a6fa47 Removing obsolete comment
svn-id: r16401
2005-01-01 17:52:17 +00:00
Max Horn
6797144568 BS2 copyright text needs to be clarified
svn-id: r16400
2005-01-01 16:25:56 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
5178822833 Updated copyright year.
svn-id: r16397
2005-01-01 15:10:22 +00:00
Torbjörn Andersson
cab8e3a66d Applied patch #1093830, with slight modifications proposed by Fingolfin.
svn-id: r16396
2004-12-31 17:51:45 +00:00
Torbjörn Andersson
c27969d5db Slight adjustment of placard text position. It's still not identical to the
original, but I don't consider that to be a problem.

svn-id: r16395
2004-12-31 17:39:57 +00:00
Gregory Montoir
a44e824815 added some comments and re-indented some parts of code
svn-id: r16394
2004-12-31 00:25:18 +00:00
Gregory Montoir
f06348440f correction for previous correction :)
svn-id: r16393
2004-12-30 23:59:30 +00:00
Gregory Montoir
a8f58dcacc minor correction, checked against disasm
svn-id: r16392
2004-12-30 23:44:44 +00:00
Max Horn
acd1f910d5 Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171)
svn-id: r16391
2004-12-30 21:48:22 +00:00
Eugene Sandulenko
75f31d28c9 o COde formatting
o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct

svn-id: r16390
2004-12-30 18:45:48 +00:00
Max Horn
682dfbcaf7 cleanup
svn-id: r16389
2004-12-30 15:30:26 +00:00
Max Horn
6fb82b2494 Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)
svn-id: r16388
2004-12-30 14:55:20 +00:00