Eugene Sandulenko
26d5810b81
Next batch of panel-related fixes. Still wrong.
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NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
2005-01-06 14:02:53 +00:00
Torbjörn Andersson
19f604b6ef
Whitespace change.
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svn-id: r16442
2005-01-06 12:42:05 +00:00
Torbjörn Andersson
b319c32226
Fixed typo (in comment)
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svn-id: r16441
2005-01-06 12:30:24 +00:00
Joost Peters
57eaf5c925
Change warning to debug
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svn-id: r16440
2005-01-06 11:46:32 +00:00
Torbjörn Andersson
7da6fd64e0
Removed unused variable.
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svn-id: r16439
2005-01-06 10:48:53 +00:00
Andrew Kurushin
c93c1cab8f
- path finding work in progress
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svn-id: r16438
2005-01-05 19:03:49 +00:00
Torbjörn Andersson
c53c4f13d9
Indentation
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svn-id: r16437
2005-01-05 07:19:58 +00:00
Torbjörn Andersson
935f320e1a
Fixed bad speech/script regression.
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svn-id: r16436
2005-01-05 07:13:15 +00:00
Max Horn
41b914e773
After adding a new game, select the new entry
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svn-id: r16434
2005-01-05 01:42:52 +00:00
Max Horn
56656f002f
When computing a games MD5, only use the first 1 MB of the file (this should only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run)
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svn-id: r16432
2005-01-05 01:26:57 +00:00
Nicolas Bacca
434d59a5d6
Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKi
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svn-id: r16429
2005-01-04 23:00:03 +00:00
Nicolas Bacca
7b268f7d47
Fix yet another copy&paste mistake from 0.6.1b
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svn-id: r16428
2005-01-04 22:55:37 +00:00
Andrew Kurushin
b514251efe
- some walking addition
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svn-id: r16426
2005-01-04 18:54:29 +00:00
Eugene Sandulenko
dee9b3bd87
o Fix regression with Win32 CD ITE at wyrmkeep logo
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o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
2005-01-04 17:15:53 +00:00
Eugene Sandulenko
cceee73b85
Update SAGA stuff
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svn-id: r16424
2005-01-04 17:10:41 +00:00
Andrew Kurushin
e733d05fef
- added setup of followers position at start of scene
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svn-id: r16423
2005-01-04 16:10:43 +00:00
Torbjörn Andersson
6d966a6e17
Applied patch #1088948 , with minor modifications
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svn-id: r16421
2005-01-04 15:31:30 +00:00
Paweł Kołodziejski
702bb353dc
:)
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svn-id: r16420
2005-01-03 23:51:16 +00:00
Max Horn
4255b146b3
Andreas Roever -> spell name properly with an umlaut in the HTML/XML version of the credits
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svn-id: r16419
2005-01-03 22:47:14 +00:00
Andrew Kurushin
c0d25cbae1
- script execution stops properly
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- placard should work over way:
set Wait flag for thread (as in opSpeak)
remove inner loop (processInput...)
svn-id: r16418
2005-01-03 21:17:32 +00:00
Torbjörn Andersson
9f0783e391
Fixed a regression where - I think - the last animation frame wasn't
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displayed. This was most noticeable in looping animations, in particular
the spinning "Dreamer's Guild" logo in the IHNM intro.
In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe'
since that's what they are. I could, of course, have added 1 to the value
instead, but that would have introduced a subtle difference compared to the
original code. Probably not a good idea at this stage.
svn-id: r16417
2005-01-03 17:39:20 +00:00
Travis Howell
ab432327d8
Add missing control changes, patch #1094825 .
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svn-id: r16416
2005-01-03 11:33:12 +00:00
Eugene Sandulenko
63be4b6435
o Started putting all panels stuff in order. Still incomplete
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o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
2005-01-02 20:29:27 +00:00
Max Horn
6738870568
Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
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svn-id: r16414
2005-01-02 17:16:44 +00:00
Torbjörn Andersson
5781d296b8
Removed printf() that I assume was committed by mistake.
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svn-id: r16413
2005-01-02 16:16:23 +00:00
Torbjörn Andersson
fc6d4e0831
Use events to start the remaining animations. It's not necessary, but it's
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more consistent that way.
svn-id: r16412
2005-01-02 16:11:19 +00:00
Torbjörn Andersson
080483109a
Start intro animations with events to prevent the first frame from being
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drawn too early. (Scorry still shows up too early, though.)
svn-id: r16411
2005-01-02 15:59:01 +00:00
Torbjörn Andersson
b944ad808b
Pausing an animation is done by changing its state now, not by setting a
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flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)
svn-id: r16410
2005-01-02 15:45:38 +00:00
Max Horn
2c7f25435e
MT32 support was already added in 0.7.0, clarify that. Small remark: Porters are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports)
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svn-id: r16409
2005-01-02 15:40:09 +00:00
Torbjörn Andersson
5f6108052e
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
2005-01-02 14:52:11 +00:00
Torbjörn Andersson
1bc636aaa6
Fixed a few things in the IHNM intro. Most noticeably I've added an event
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for starting animations, which I use to prevent the first animation frame
from being drawn too early.
svn-id: r16407
2005-01-02 14:36:00 +00:00
Torbjörn Andersson
9678589779
The 'n_voices' field of the voice LUT was never assigned a value. So if
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anyone heard any voices - I did, except under Valgrind - it was pure luck.
svn-id: r16406
2005-01-02 14:30:50 +00:00
Joost Peters
5930ba2ed8
Some spelling/grammar fixes.
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svn-id: r16405
2005-01-01 21:00:24 +00:00
Max Horn
74bf578bda
Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
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svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
c418282ec7
One day I wanna switch to STL. Really
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svn-id: r16403
2005-01-01 18:56:03 +00:00
Max Horn
f52be9df68
Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
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svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
03d4a6fa47
Removing obsolete comment
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svn-id: r16401
2005-01-01 17:52:17 +00:00
Max Horn
6797144568
BS2 copyright text needs to be clarified
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svn-id: r16400
2005-01-01 16:25:56 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
5178822833
Updated copyright year.
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svn-id: r16397
2005-01-01 15:10:22 +00:00
Torbjörn Andersson
cab8e3a66d
Applied patch #1093830 , with slight modifications proposed by Fingolfin.
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svn-id: r16396
2004-12-31 17:51:45 +00:00
Torbjörn Andersson
c27969d5db
Slight adjustment of placard text position. It's still not identical to the
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original, but I don't consider that to be a problem.
svn-id: r16395
2004-12-31 17:39:57 +00:00
Gregory Montoir
a44e824815
added some comments and re-indented some parts of code
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svn-id: r16394
2004-12-31 00:25:18 +00:00
Gregory Montoir
f06348440f
correction for previous correction :)
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svn-id: r16393
2004-12-30 23:59:30 +00:00
Gregory Montoir
a8f58dcacc
minor correction, checked against disasm
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svn-id: r16392
2004-12-30 23:44:44 +00:00
Max Horn
acd1f910d5
Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171 )
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svn-id: r16391
2004-12-30 21:48:22 +00:00
Eugene Sandulenko
75f31d28c9
o COde formatting
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o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct
svn-id: r16390
2004-12-30 18:45:48 +00:00
Max Horn
682dfbcaf7
cleanup
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svn-id: r16389
2004-12-30 15:30:26 +00:00
Max Horn
6fb82b2494
Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)
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svn-id: r16388
2004-12-30 14:55:20 +00:00