Torbjörn Andersson
36180ed017
I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to
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_lastHitArea3, so use -1 consistently.
svn-id: r20838
2006-02-23 22:38:16 +00:00
Torbjörn Andersson
7b25fa0bd4
In Feeble Files, mouse clicks are recorded in _bitArray[] as well. I was hoping
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that this would make a difference for the Oracle, but apparently not.
svn-id: r20828
2006-02-23 14:52:07 +00:00
Travis Howell
4d6b3dd5f3
Add German version of Simon the Sorcerer 2 (DOS Floppy)
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svn-id: r20803
2006-02-20 23:27:32 +00:00
Max Horn
01fc7034b5
- Merged GameDetector::detectGame() into GameDetector::detectMain()
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
fde1da92f0
Whitespace fix.
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svn-id: r20737
2006-02-16 23:43:51 +00:00
Max Horn
405733e044
- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
c26af987c2
Fix overlay images not always been marked as compressed in the Feeble Files
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svn-id: r20735
2006-02-16 22:49:26 +00:00
Travis Howell
5c98378e84
Cleanup drawing code for Feeble Files
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svn-id: r20734
2006-02-16 22:35:43 +00:00
Torbjörn Andersson
6e3686e494
For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The
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good news is that the original function to draw these appears to be written in
C, so it should be easy to decipher.
The bad news is that I failed. :-)
svn-id: r20728
2006-02-16 16:39:45 +00:00
Torbjörn Andersson
fc3cdbe5a9
It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,
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where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that
scroll both horizontally and vertically?
Again, this makes no difference to the early stages of the game.
svn-id: r20694
2006-02-14 21:20:10 +00:00
Torbjörn Andersson
2bdbfa0669
As far as I can tell, The Feeble Files should subtract _scrollX from the
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sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)
I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.
svn-id: r20693
2006-02-14 21:10:42 +00:00
Travis Howell
81b820f7c9
Add hyperlink on/off functions of oracle in Feeble Files
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svn-id: r20665
2006-02-13 10:29:25 +00:00
Max Horn
be068cf6f3
The GameDetector is no longer a required parameter for Engine constructors
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svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00