Max Horn
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2838aae2f4
|
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
svn-id: r7485
|
2003-05-13 17:51:56 +00:00 |
|
Max Horn
|
cb8d07fd62
|
Patch #736861: SDL/GL: AdvMame3x
svn-id: r7484
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2003-05-13 15:58:27 +00:00 |
|
Robert Göffringmann
|
4162a22121
|
changed some internal structures, added support for true MT32 (though not yet used by main prog)
svn-id: r7483
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2003-05-12 23:25:54 +00:00 |
|
Robert Göffringmann
|
299a1a451f
|
added method to detect which midi driver will be created
svn-id: r7482
|
2003-05-12 23:21:35 +00:00 |
|
Max Horn
|
81bfe8cd51
|
swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
|
2003-05-12 22:08:39 +00:00 |
|
Max Horn
|
47227fdf77
|
cleanup (fixes another VC warning, too ;-)
svn-id: r7480
|
2003-05-12 21:53:36 +00:00 |
|
Max Horn
|
0e226588f1
|
fixed another VC warning
svn-id: r7479
|
2003-05-12 21:50:28 +00:00 |
|
Max Horn
|
b2d7f502f6
|
made hasCharsetMask return a bool (fixes VC compilation warnings)
svn-id: r7478
|
2003-05-12 21:35:56 +00:00 |
|
Robert Göffringmann
|
7848ce64ea
|
m$vc++ gave hundreds of constant-truncation-warnings because of this one...
svn-id: r7477
|
2003-05-12 20:50:59 +00:00 |
|
Max Horn
|
3f798a92b6
|
added a hack to draw z masks onto the screen (useful to debug potential z masking bugs, like bug #724685)
svn-id: r7476
|
2003-05-12 20:33:47 +00:00 |
|
Max Horn
|
b43ea06a80
|
fixed illegal var access in V7/V8 games
svn-id: r7475
|
2003-05-12 19:53:18 +00:00 |
|
Max Horn
|
d5a9069285
|
synced with release
svn-id: r7474
|
2003-05-12 17:55:44 +00:00 |
|
Max Horn
|
f4be51cd68
|
modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
|
2003-05-12 17:50:09 +00:00 |
|
Max Horn
|
12f7d71bf2
|
fix regression in MI1 (and possibly others)
svn-id: r7472
|
2003-05-12 16:57:04 +00:00 |
|
Chris Apers
|
8ddfcf7087
|
Updated code segmentation
svn-id: r7471
|
2003-05-12 12:27:06 +00:00 |
|
Chris Apers
|
14d9728499
|
Add Auto reset option
svn-id: r7470
|
2003-05-12 12:24:09 +00:00 |
|
Chris Apers
|
ee71652af2
|
Add Auto reset option
svn-id: r7469
|
2003-05-12 12:18:55 +00:00 |
|
Chris Apers
|
37abdaf427
|
Cleanup, add CTRL+q shortcut
svn-id: r7468
|
2003-05-12 12:14:13 +00:00 |
|
Chris Apers
|
a6d2d311a7
|
Cleanup
svn-id: r7467
|
2003-05-12 12:13:27 +00:00 |
|
Jonathan Gray
|
31a7881630
|
make x11 backend actually compile again, seems to cry about xshmputimage when I try to run it however
svn-id: r7466
|
2003-05-12 05:22:46 +00:00 |
|
Jonathan Gray
|
441fccbb02
|
make subsections of credits ordered alphabetically
svn-id: r7465
|
2003-05-12 04:43:09 +00:00 |
|
James Brown
|
3449b0e143
|
Rewrite
svn-id: r7464
|
2003-05-12 00:00:49 +00:00 |
|
Max Horn
|
27cbb5cb45
|
match rest
svn-id: r7461
|
2003-05-11 18:08:13 +00:00 |
|
Nicolas Bacca
|
9f3558397c
|
The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820
svn-id: r7460
|
2003-05-11 17:42:02 +00:00 |
|
Jonathan Gray
|
d5e75dd3a6
|
correct version
svn-id: r7457
|
2003-05-11 14:22:31 +00:00 |
|
Nicolas Bacca
|
f82de25bff
|
Fix key mapping bug (hello SF mail server)
svn-id: r7456
|
2003-05-11 14:11:32 +00:00 |
|
Nicolas Bacca
|
ab520960fe
|
Fix icon path
svn-id: r7455
|
2003-05-11 14:05:38 +00:00 |
|
Nicolas Bacca
|
001dc622cd
|
COMI and Jornada 820 fixes
svn-id: r7454
|
2003-05-11 14:05:00 +00:00 |
|
Nicolas Bacca
|
e223985e13
|
Update build revision and help file
svn-id: r7453
|
2003-05-11 14:04:08 +00:00 |
|
Nicolas Bacca
|
8a562464c5
|
Rewrite GDI rendering for Jornada 820, COMI fxes
svn-id: r7451
|
2003-05-11 14:03:33 +00:00 |
|
Nicolas Bacca
|
690872eca2
|
Update missing functions for HPC builds
svn-id: r7450
|
2003-05-11 14:02:44 +00:00 |
|
Oliver Kiehl
|
e5edc562e2
|
got permission from Endy ;)
svn-id: r7449
|
2003-05-11 14:02:14 +00:00 |
|
Max Horn
|
b0198c611e
|
no tabs please
svn-id: r7440
|
2003-05-11 13:07:58 +00:00 |
|
Max Horn
|
d2d578ddd3
|
clarification
svn-id: r7438
|
2003-05-11 12:59:06 +00:00 |
|
Max Horn
|
36e58e1d57
|
missing period
svn-id: r7436
|
2003-05-11 12:53:12 +00:00 |
|
Tore Anderson
|
614f51bbf2
|
Alt is the save-key, not shift
svn-id: r7435
|
2003-05-11 12:22:08 +00:00 |
|
Max Horn
|
b2f22cabf7
|
correction: V2 mask decompression works 100% correct. We just ignore it.
svn-id: r7430
|
2003-05-11 11:27:19 +00:00 |
|
Max Horn
|
e5f8056d88
|
cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
svn-id: r7429
|
2003-05-11 11:13:24 +00:00 |
|
Max Horn
|
134c32bc98
|
cleanup
svn-id: r7428
|
2003-05-11 00:28:43 +00:00 |
|
Max Horn
|
79d3863db4
|
more V2 'char coord' fixes
svn-id: r7427
|
2003-05-11 00:03:03 +00:00 |
|
Max Horn
|
bf270d9243
|
walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
|
2003-05-10 23:47:39 +00:00 |
|
Max Horn
|
5be0ce7adc
|
work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
|
2003-05-10 22:35:12 +00:00 |
|
Max Horn
|
f412952667
|
fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
svn-id: r7424
|
2003-05-10 22:12:23 +00:00 |
|
Max Horn
|
acb35fc915
|
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
|
2003-05-10 21:49:59 +00:00 |
|
Max Horn
|
e5fe73726a
|
cleaned up / fixed some V2 state stuff
svn-id: r7422
|
2003-05-10 21:35:06 +00:00 |
|
Max Horn
|
08a9a07c40
|
fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-)
svn-id: r7421
|
2003-05-10 21:33:28 +00:00 |
|
Max Horn
|
9401435b6f
|
fixed operator precedence (thanks MadMoose)
svn-id: r7420
|
2003-05-10 21:23:17 +00:00 |
|
Max Horn
|
6bf0b6cb0d
|
fixed script dumping for flobject script in V6/V7 games
svn-id: r7419
|
2003-05-10 18:38:59 +00:00 |
|
Max Horn
|
4c6cb1d7c9
|
removed obsolete check
svn-id: r7418
|
2003-05-10 18:33:04 +00:00 |
|
Max Horn
|
c490ba5253
|
oops
svn-id: r7417
|
2003-05-10 18:31:00 +00:00 |
|