Commit Graph

16 Commits

Author SHA1 Message Date
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Andrew Kurushin
599094d3a0 SAGA: fix SAGA_DEBUG; fix IHNM cutaway typo
svn-id: r53781
2010-10-24 22:40:37 +00:00
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin
f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Filippos Karapetis
80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Max Horn
df20d264fd Pushing down some header deps (on common/system.h, mostly)
svn-id: r35542
2008-12-25 20:40:00 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
f3a60a8c96 Cleanup
svn-id: r35259
2008-12-06 13:35:27 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
7f480ac571 Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
cbadb51ce7 SAGA works with new GMM implementation
svn-id: r33000
2008-07-11 01:09:48 +00:00
Christopher Page
dd423f803b SAGA: Fixed memory leaks in the SAGA engine
svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis
eea2aadbd8 Renamed files for consistency
svn-id: r32283
2008-05-26 11:14:30 +00:00