Jonathan Gray
d1d308ff74
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
...
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
bfd0b42700
o Eliminate all structure _tags.
...
o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
2004-08-22 18:28:42 +00:00
Eugene Sandulenko
3fe739efb2
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
...
svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko
ec5d498703
Drop SSTACK_ in favor of common/stack.h implementation.
...
svn-id: r14566
2004-08-12 21:39:11 +00:00
Eugene Sandulenko
57b1582149
Move CF_ commands to class and call them from wrappers. This will let us
...
remove global _vm later.
svn-id: r14552
2004-08-11 00:27:43 +00:00
Eugene Sandulenko
632042dae4
Move CON_* to a class.
...
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko
415400f24e
Move TEXT_* to SagaEngine class.
...
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
...
svn-id: r14443
2004-08-02 16:20:35 +00:00
Joost Peters
2a7f885477
Clean up Script class a bit; add get/set functions
...
svn-id: r14428
2004-08-01 23:47:19 +00:00
Eugene Sandulenko
873c886910
Made all MemoryReadStream local variables. This plugged a giantic constant
...
leakage in the engine.
svn-id: r14427
2004-08-01 23:24:22 +00:00
Joost Peters
4aaea2131e
create Script class from SCRIPT_* and ScriptModule
...
svn-id: r14425
2004-08-01 22:48:40 +00:00
Joost Peters
48cddda4b9
move SDATA_* into seperate class
...
svn-id: r14424
2004-08-01 19:53:29 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
...
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
...
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
46a1c45d70
Extended CVAR_RegisterFunc with callback object parameter.
...
Got rid of static structure in animation.cpp
svn-id: r14397
2004-07-31 23:33:14 +00:00
Max Horn
a1b82d8e13
Cleanup for MemoryReadStream; made it match the File-class interface
...
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd
Replaced R_printf() with debug() and warning(). There are still a couple of
...
standard printf()s left, though.
svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
...
In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1
Proper #includes everywhere
...
Improved game detector
svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
e04312c0a5
indent
...
svn-id: r13712
2004-05-01 14:05:10 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
...
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
...
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
...
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00