James Brown
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2980a78dff
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We ARE in a cvs freeze, PLEASE at least test if your code compiles before commiting...
Jamieson, this isn't even a valid line of C! @toad Jamieson630
svn-id: r9004
|
2003-07-14 08:48:38 +00:00 |
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James Brown
|
ae0bcfc213
|
Update readme a bit. Can someone please update the build instructions re: using Configure?
svn-id: r9003
|
2003-07-14 08:44:02 +00:00 |
|
Travis Howell
|
21266bfc79
|
zak v1 uses same sound resources as zak v2
svn-id: r9002
|
2003-07-14 08:42:02 +00:00 |
|
Jamieson Christian
|
74d3d914a9
|
Feature [770161] SIMON: Remap instruments to GM
Apparently Simon 1 (all versions) uses MT32 instruments,
so now we map them to GM *unless* the --native-mt32
option was specified.
svn-id: r9001
|
2003-07-14 08:29:17 +00:00 |
|
Travis Howell
|
085d14a8c8
|
Redraw screen when loading v1 saved game
svn-id: r9000
|
2003-07-14 07:26:57 +00:00 |
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Travis Howell
|
73365aa2c7
|
Split the v1 palette, since there is a minor difference.
svn-id: r8999
|
2003-07-14 06:44:47 +00:00 |
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Travis Howell
|
89cc9ede19
|
Ooops, was in reverse.
svn-id: r8998
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2003-07-14 06:19:06 +00:00 |
|
Travis Howell
|
e6f3eb9aa5
|
A few color fixes for v1/v2
svn-id: r8997
|
2003-07-14 06:14:49 +00:00 |
|
James Brown
|
9b55abbf49
|
V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
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2003-07-14 06:00:17 +00:00 |
|
Max Horn
|
59ac07dcd6
|
workaround for bug #770093 (Zak256 Crash inside of Sphinx)
svn-id: r8995
|
2003-07-13 20:27:28 +00:00 |
|
Max Horn
|
27a1d8ab7b
|
fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
svn-id: r8994
|
2003-07-13 20:03:18 +00:00 |
|
Max Horn
|
a52a80d4f5
|
workaround for bug #770351
svn-id: r8993
|
2003-07-13 19:50:35 +00:00 |
|
Travis Howell
|
726718a60e
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For some reason, changing the kSentenceLine color stops highlighting working.
svn-id: r8992
|
2003-07-13 17:16:05 +00:00 |
|
Max Horn
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963ecad362
|
debug/warning/error all automatically output a newline
svn-id: r8991
|
2003-07-13 16:22:17 +00:00 |
|
Travis Howell
|
0642d2df98
|
Correct v1 games inventory positions
svn-id: r8990
|
2003-07-13 15:58:48 +00:00 |
|
Robert Göffringmann
|
3304c40f26
|
changed "sprite not loaded" printfs to debug()s.
svn-id: r8989
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2003-07-13 15:38:59 +00:00 |
|
Travis Howell
|
ffddfd76d9
|
Add correct palette for pc versions of v1 games
Add some correct colors for v1 games
svn-id: r8988
|
2003-07-13 15:13:43 +00:00 |
|
Nicolas Bacca
|
8ba41ba5e0
|
Get rid of additional version #define, add dynamic key rates
svn-id: r8987
|
2003-07-13 15:12:46 +00:00 |
|
Nicolas Bacca
|
dce546c241
|
Get rid of additional version #define, default is now to disable HPC GameX (does it even work ?)
svn-id: r8986
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2003-07-13 15:11:48 +00:00 |
|
Nicolas Bacca
|
4a3f0b547d
|
Get rid of additional version #define
svn-id: r8985
|
2003-07-13 15:11:09 +00:00 |
|
Jonathan Gray
|
bc1120b67a
|
linux/mingw compilation fix pointed out by Jeroen Janssen
svn-id: r8984
|
2003-07-13 13:57:19 +00:00 |
|
Nicolas Bacca
|
70866ef72f
|
Add Sky dependency
svn-id: r8983
|
2003-07-13 12:38:04 +00:00 |
|
Nicolas Bacca
|
3e629bbd97
|
Fix save key (EGA games)
svn-id: r8982
|
2003-07-13 12:37:16 +00:00 |
|
Nicolas Bacca
|
fb52d4da18
|
Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key
svn-id: r8981
|
2003-07-13 12:36:21 +00:00 |
|
Nicolas Bacca
|
22f2d94470
|
Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix save key (EGA games)
svn-id: r8980
|
2003-07-13 12:34:55 +00:00 |
|
Nicolas Bacca
|
6e57311011
|
Add Free-Look key
svn-id: r8979
|
2003-07-13 12:30:32 +00:00 |
|
Nicolas Bacca
|
e41a18b7e4
|
Add Mac Simon, change Simon detection, update descriptions
svn-id: r8978
|
2003-07-13 12:29:24 +00:00 |
|
Nicolas Bacca
|
765e4a8d93
|
Fix screen limit (Zak)
svn-id: r8977
|
2003-07-13 12:28:01 +00:00 |
|
Nicolas Bacca
|
f163ae5ce5
|
Update WINDBG to WinCE
svn-id: r8976
|
2003-07-13 12:24:36 +00:00 |
|
Nicolas Bacca
|
a2f2d4c40a
|
Do not use free_check on WinCE
svn-id: r8975
|
2003-07-13 12:15:43 +00:00 |
|
Max Horn
|
beef7347e6
|
added some FIXMEs
svn-id: r8974
|
2003-07-13 11:54:31 +00:00 |
|
Max Horn
|
c149af5b07
|
fixed gdi._C64MaskChar decoding
svn-id: r8973
|
2003-07-13 11:40:19 +00:00 |
|
Max Horn
|
f73cd745f1
|
reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games
svn-id: r8972
|
2003-07-13 11:13:50 +00:00 |
|
Chris Apers
|
2a6507d9c4
|
Don't try to run the sound thread if not set
svn-id: r8971
|
2003-07-13 11:03:33 +00:00 |
|
Max Horn
|
eb49053e08
|
C64 costumes work now enough to be recognizable
svn-id: r8970
|
2003-07-13 10:35:05 +00:00 |
|
Travis Howell
|
6949d49e69
|
Simpler check
svn-id: r8969
|
2003-07-13 09:01:30 +00:00 |
|
Jamieson Christian
|
39a088229a
|
Fix for Bug [768940] SIMON: Music in Swamp shouldn't loop
Fixed problem with how loop control was being handled
in the Simon 2 music queueing logic.
svn-id: r8968
|
2003-07-13 06:29:49 +00:00 |
|
Robert Göffringmann
|
43ab712892
|
sound support for v.0.0109
svn-id: r8967
|
2003-07-13 06:04:39 +00:00 |
|
Robert Göffringmann
|
3b8a146152
|
music support for BASS floppy demo v.0.0109.
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway.
svn-id: r8966
|
2003-07-13 06:04:11 +00:00 |
|
Travis Howell
|
22edb8c39b
|
Revert my last change, made some in text text unreadable (black).
Could more palette change be required for 32 color Amiga versions ?
svn-id: r8965
|
2003-07-13 05:07:27 +00:00 |
|
Robert Göffringmann
|
61b8b227c0
|
fix set-volume crash.
svn-id: r8964
|
2003-07-13 04:26:55 +00:00 |
|
Travis Howell
|
53ac8f62cf
|
Commit fixme to prevent some issues on Amiga verison of MI2
svn-id: r8963
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2003-07-13 03:05:41 +00:00 |
|
Max Horn
|
00615e4df7
|
fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
|
2003-07-13 02:45:31 +00:00 |
|
Jonathan Gray
|
8e94094c9d
|
consistent case statement options, and make warnings more useful
svn-id: r8961
|
2003-07-13 02:25:36 +00:00 |
|
Oliver Kiehl
|
a87fd1011d
|
fix intro
svn-id: r8960
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2003-07-12 23:29:31 +00:00 |
|
Max Horn
|
7189b0a11a
|
fix for bug #770311 (at least for V2 games)
svn-id: r8959
|
2003-07-12 22:46:23 +00:00 |
|
Max Horn
|
66000eccbf
|
fix for bug #770308
svn-id: r8958
|
2003-07-12 22:41:58 +00:00 |
|
Max Horn
|
adf9331624
|
properly show/hide verbs&inventory&sentence during cutscenes
svn-id: r8957
|
2003-07-12 22:33:03 +00:00 |
|
Max Horn
|
d35c57a53f
|
fixes for cutscenes in V2 games
svn-id: r8956
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2003-07-12 22:00:59 +00:00 |
|
Max Horn
|
187b715306
|
run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
svn-id: r8955
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2003-07-12 21:28:04 +00:00 |
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