5582 Commits

Author SHA1 Message Date
James Brown
2980a78dff We ARE in a cvs freeze, PLEASE at least test if your code compiles before commiting...
Jamieson, this isn't even a valid line of C! @toad Jamieson630

svn-id: r9004
2003-07-14 08:48:38 +00:00
James Brown
ae0bcfc213 Update readme a bit. Can someone please update the build instructions re: using Configure?
svn-id: r9003
2003-07-14 08:44:02 +00:00
Travis Howell
21266bfc79 zak v1 uses same sound resources as zak v2
svn-id: r9002
2003-07-14 08:42:02 +00:00
Jamieson Christian
74d3d914a9 Feature [770161] SIMON: Remap instruments to GM
Apparently Simon 1 (all versions) uses MT32 instruments,
so now we map them to GM *unless* the --native-mt32
option was specified.

svn-id: r9001
2003-07-14 08:29:17 +00:00
Travis Howell
085d14a8c8 Redraw screen when loading v1 saved game
svn-id: r9000
2003-07-14 07:26:57 +00:00
Travis Howell
73365aa2c7 Split the v1 palette, since there is a minor difference.
svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell
89cc9ede19 Ooops, was in reverse.
svn-id: r8998
2003-07-14 06:19:06 +00:00
Travis Howell
e6f3eb9aa5 A few color fixes for v1/v2
svn-id: r8997
2003-07-14 06:14:49 +00:00
James Brown
9b55abbf49 V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
2003-07-14 06:00:17 +00:00
Max Horn
59ac07dcd6 workaround for bug #770093 (Zak256 Crash inside of Sphinx)
svn-id: r8995
2003-07-13 20:27:28 +00:00
Max Horn
27a1d8ab7b fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
svn-id: r8994
2003-07-13 20:03:18 +00:00
Max Horn
a52a80d4f5 workaround for bug #770351
svn-id: r8993
2003-07-13 19:50:35 +00:00
Travis Howell
726718a60e For some reason, changing the kSentenceLine color stops highlighting working.
svn-id: r8992
2003-07-13 17:16:05 +00:00
Max Horn
963ecad362 debug/warning/error all automatically output a newline
svn-id: r8991
2003-07-13 16:22:17 +00:00
Travis Howell
0642d2df98 Correct v1 games inventory positions
svn-id: r8990
2003-07-13 15:58:48 +00:00
Robert Göffringmann
3304c40f26 changed "sprite not loaded" printfs to debug()s.
svn-id: r8989
2003-07-13 15:38:59 +00:00
Travis Howell
ffddfd76d9 Add correct palette for pc versions of v1 games
Add some correct colors for v1 games

svn-id: r8988
2003-07-13 15:13:43 +00:00
Nicolas Bacca
8ba41ba5e0 Get rid of additional version #define, add dynamic key rates
svn-id: r8987
2003-07-13 15:12:46 +00:00
Nicolas Bacca
dce546c241 Get rid of additional version #define, default is now to disable HPC GameX (does it even work ?)
svn-id: r8986
2003-07-13 15:11:48 +00:00
Nicolas Bacca
4a3f0b547d Get rid of additional version #define
svn-id: r8985
2003-07-13 15:11:09 +00:00
Jonathan Gray
bc1120b67a linux/mingw compilation fix pointed out by Jeroen Janssen
svn-id: r8984
2003-07-13 13:57:19 +00:00
Nicolas Bacca
70866ef72f Add Sky dependency
svn-id: r8983
2003-07-13 12:38:04 +00:00
Nicolas Bacca
3e629bbd97 Fix save key (EGA games)
svn-id: r8982
2003-07-13 12:37:16 +00:00
Nicolas Bacca
fb52d4da18 Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key
svn-id: r8981
2003-07-13 12:36:21 +00:00
Nicolas Bacca
22f2d94470 Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix save key (EGA games)
svn-id: r8980
2003-07-13 12:34:55 +00:00
Nicolas Bacca
6e57311011 Add Free-Look key
svn-id: r8979
2003-07-13 12:30:32 +00:00
Nicolas Bacca
e41a18b7e4 Add Mac Simon, change Simon detection, update descriptions
svn-id: r8978
2003-07-13 12:29:24 +00:00
Nicolas Bacca
765e4a8d93 Fix screen limit (Zak)
svn-id: r8977
2003-07-13 12:28:01 +00:00
Nicolas Bacca
f163ae5ce5 Update WINDBG to WinCE
svn-id: r8976
2003-07-13 12:24:36 +00:00
Nicolas Bacca
a2f2d4c40a Do not use free_check on WinCE
svn-id: r8975
2003-07-13 12:15:43 +00:00
Max Horn
beef7347e6 added some FIXMEs
svn-id: r8974
2003-07-13 11:54:31 +00:00
Max Horn
c149af5b07 fixed gdi._C64MaskChar decoding
svn-id: r8973
2003-07-13 11:40:19 +00:00
Max Horn
f73cd745f1 reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games
svn-id: r8972
2003-07-13 11:13:50 +00:00
Chris Apers
2a6507d9c4 Don't try to run the sound thread if not set
svn-id: r8971
2003-07-13 11:03:33 +00:00
Max Horn
eb49053e08 C64 costumes work now enough to be recognizable
svn-id: r8970
2003-07-13 10:35:05 +00:00
Travis Howell
6949d49e69 Simpler check
svn-id: r8969
2003-07-13 09:01:30 +00:00
Jamieson Christian
39a088229a Fix for Bug [768940] SIMON: Music in Swamp shouldn't loop
Fixed problem with how loop control was being handled
in the Simon 2 music queueing logic.

svn-id: r8968
2003-07-13 06:29:49 +00:00
Robert Göffringmann
43ab712892 sound support for v.0.0109
svn-id: r8967
2003-07-13 06:04:39 +00:00
Robert Göffringmann
3b8a146152 music support for BASS floppy demo v.0.0109.
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway.

svn-id: r8966
2003-07-13 06:04:11 +00:00
Travis Howell
22edb8c39b Revert my last change, made some in text text unreadable (black).
Could more palette change be required for 32 color Amiga versions ?

svn-id: r8965
2003-07-13 05:07:27 +00:00
Robert Göffringmann
61b8b227c0 fix set-volume crash.
svn-id: r8964
2003-07-13 04:26:55 +00:00
Travis Howell
53ac8f62cf Commit fixme to prevent some issues on Amiga verison of MI2
svn-id: r8963
2003-07-13 03:05:41 +00:00
Max Horn
00615e4df7 fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
2003-07-13 02:45:31 +00:00
Jonathan Gray
8e94094c9d consistent case statement options, and make warnings more useful
svn-id: r8961
2003-07-13 02:25:36 +00:00
Oliver Kiehl
a87fd1011d fix intro
svn-id: r8960
2003-07-12 23:29:31 +00:00
Max Horn
7189b0a11a fix for bug #770311 (at least for V2 games)
svn-id: r8959
2003-07-12 22:46:23 +00:00
Max Horn
66000eccbf fix for bug #770308
svn-id: r8958
2003-07-12 22:41:58 +00:00
Max Horn
adf9331624 properly show/hide verbs&inventory&sentence during cutscenes
svn-id: r8957
2003-07-12 22:33:03 +00:00
Max Horn
d35c57a53f fixes for cutscenes in V2 games
svn-id: r8956
2003-07-12 22:00:59 +00:00
Max Horn
187b715306 run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
svn-id: r8955
2003-07-12 21:28:04 +00:00