Travis Howell
29f03f0d9c
verbOps differences are minor, so merge back in.
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svn-id: r13943
2004-06-06 11:10:47 +00:00
Eugene Sandulenko
7b2a81a8a6
o more _heversion usage
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o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
implementation
o 7.0+-specific extendions to
* resource loading
* o6_resourceRoutines
* o6_actorOps
* o7_pickupObject
* ScummEngine::setVerbObject
Now puttputt.w32 script execution advances little more.
svn-id: r13938
2004-06-06 02:20:53 +00:00
Eugene Sandulenko
f873223284
Phase 3 of transition to _heversion.
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svn-id: r13929
2004-06-05 00:54:48 +00:00
Eugene Sandulenko
2a34b9d5a1
Phase 1 of move to _heversion use.
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svn-id: r13926
2004-06-03 00:55:40 +00:00
Travis Howell
3632305c6c
Ignore imuse control code in HE games
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Add missing code for o6_stampobject (From diasm.)
svn-id: r13924
2004-06-02 13:32:16 +00:00
Gregory Montoir
ea4d26f04f
(almost) fixed saving/loading images in fatty bears birthday
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svn-id: r13921
2004-06-01 22:06:05 +00:00
Gregory Montoir
60954319fe
minor changes
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svn-id: r13916
2004-06-01 17:56:33 +00:00
Travis Howell
6c0f223440
HE games use slightly different E1 opcode
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Move HE7 specific opcodes to he7, as requested.
svn-id: r13915
2004-06-01 08:37:57 +00:00
Eugene Sandulenko
654099e7d6
Preliminary versions of HE opcodes kernelGetFunctions and
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kernelSetFunctions. Somewhat buggy.
svn-id: r13914
2004-06-01 06:38:36 +00:00
Eugene Sandulenko
f3014b9f4c
Add stub for HE o6_quitPauseRestart.
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svn-id: r13908
2004-05-31 08:44:04 +00:00
Max Horn
faa12496e4
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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svn-id: r13325
2004-03-17 01:50:15 +00:00
Travis Howell
6d0e10433c
Move to HE6
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svn-id: r13140
2004-03-02 10:22:55 +00:00
Travis Howell
ca85e8d51d
Ooops, just move everyting used by HE6 to HE6.
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svn-id: r13137
2004-03-02 06:42:22 +00:00
Travis Howell
f80d6a7a26
Divide up some code for HE6 and HE7
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svn-id: r13136
2004-03-02 06:19:26 +00:00
Eugene Sandulenko
2f65abff2f
Implemented more HE opcode stringLen and added stub for opcode F4
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svn-id: r13134
2004-03-02 04:11:57 +00:00
Travis Howell
5a3b17de54
Add better check for HE resource differences.
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Move stringLen to HE7.
svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko
dd3683f7e7
Implemented some HE specific opcodes
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Added some HE GIDs
svn-id: r13126
2004-03-02 00:21:02 +00:00
Travis Howell
15c3202623
Add stub
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svn-id: r13115
2004-03-01 07:06:36 +00:00
Travis Howell
6f214f3a9f
Add HE7 vars
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svn-id: r13110
2004-03-01 06:25:01 +00:00
Eugene Sandulenko
d7f9be12fe
Move decodeParseString to script_v7he.cpp where it really belongs to.
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svn-id: r13109
2004-03-01 06:23:25 +00:00
Eugene Sandulenko
9e894f6bf3
Started work on Freddi Fish. Since it is SPU version 7, added new class.
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Implemented some SPUv7 specific opcodes
svn-id: r13108
2004-03-01 05:57:30 +00:00
Travis Howell
10f95809ab
Rename a few opcodes
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svn-id: r13011
2004-02-24 00:43:01 +00:00
Eugene Sandulenko
6588b17469
Added missing HE opcode (0xEB tellFile)
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svn-id: r12999
2004-02-23 00:59:34 +00:00
Travis Howell
371cfa810f
This should fix zak lotto bug correctly.
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svn-id: r12989
2004-02-22 16:08:13 +00:00
Eugene Sandulenko
5d8bf5faf8
Added some more stubs for Kernel[Set/Get]functions. Some more comments
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on opcodes
svn-id: r12936
2004-02-20 00:32:29 +00:00
Travis Howell
9d3ed96738
Rename opcode
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svn-id: r12914
2004-02-16 05:53:17 +00:00
Travis Howell
7cc3bc357f
Rename opcode
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svn-id: r12913
2004-02-16 05:15:31 +00:00
Travis Howell
e451c498ac
Rename as requested.
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svn-id: r12820
2004-02-11 03:36:27 +00:00
Eugene Sandulenko
76fc86f028
Implementation of ScummEngine_v6he::unknownEA_func
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svn-id: r12819
2004-02-11 03:21:50 +00:00
Travis Howell
fbd9b36e03
Cleanup
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svn-id: r12798
2004-02-09 15:22:31 +00:00
Travis Howell
8de55dcbca
Cleanup
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svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell
b85e7e77bc
Not unique
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svn-id: r12796
2004-02-09 14:59:55 +00:00
Travis Howell
36c9dc8b5b
Add opcode
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svn-id: r12795
2004-02-09 14:53:13 +00:00
Travis Howell
a2039576fb
More stubs
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svn-id: r12757
2004-02-07 04:11:40 +00:00
Travis Howell
33dcab8d6c
Add stub
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svn-id: r12756
2004-02-07 03:10:22 +00:00
Travis Howell
86394f4542
Clean up last commit.
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svn-id: r12754
2004-02-07 02:52:27 +00:00
Travis Howell
82564def69
Add separate class for Humongous Entertainment games.
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svn-id: r12752
2004-02-07 02:23:24 +00:00
Max Horn
923adce456
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn
e8164dfb70
moved some V6-only scumm vars to ScummEngine_v6
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svn-id: r12517
2004-01-19 19:47:47 +00:00
Max Horn
d094989ae2
smush and insane only work with V6 (this will allow moving some stuff from ScummEngine to ScummEngine_v6)
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svn-id: r12516
2004-01-19 19:34:48 +00:00
Max Horn
ee53fb4391
Fix for bug #873688
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svn-id: r12274
2004-01-09 13:14:59 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Travis Howell
bfd8549739
Add another HE games opcode and case.
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svn-id: r12084
2004-01-02 13:21:13 +00:00
Max Horn
3364949c82
Patch #861716 : palManipulateInit for V6 games (I modified the patch a bit)
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svn-id: r11718
2003-12-17 17:12:09 +00:00
Paweł Kołodziejski
aa848961b3
changed opcode name to actorOps
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svn-id: r11243
2003-11-10 08:46:40 +00:00
Paweł Kołodziejski
514a9b5120
renamed back to o6_ifclassofif and extended names for dim opcodes
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svn-id: r11242
2003-11-10 08:00:55 +00:00
Paweł Kołodziejski
2b509bc0b6
renamed opcode and added sobopcode comments
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svn-id: r11236
2003-11-10 00:05:17 +00:00
Paweł Kołodziejski
a657b8e7ba
renamed some opcodes and added sobopcode comments
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svn-id: r11232
2003-11-09 22:12:16 +00:00
Paweł Kołodziejski
1f9e408e2f
cleanup whitespaces
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svn-id: r11217
2003-11-08 21:59:32 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00