Commit Graph

21 Commits

Author SHA1 Message Date
Jochen Hoenicke
270c5cec52 Initialize _random_lsr to avoid valgrind warnings
svn-id: r13202
2004-03-05 14:34:39 +00:00
Max Horn
ebecf1dbaa unify _vm / _scumm usage
svn-id: r12262
2004-01-08 20:37:26 +00:00
Oliver Kiehl
ea154852b7 add newlines to end of files
svn-id: r12249
2004-01-08 13:36:26 +00:00
Chris Apers
a6f378aee2 No more needed
svn-id: r12245
2004-01-08 12:12:46 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Chris Apers
3f1d66cf11 PalmOS sound API cannot access globals or functions out of the first segment
svn-id: r11740
2003-12-18 11:47:58 +00:00
Paweł Kołodziejski
1f9e408e2f cleanup whitespaces
svn-id: r11217
2003-11-08 21:59:32 +00:00
Max Horn
0954fc1dac cleanup
svn-id: r10620
2003-10-05 17:32:38 +00:00
Max Horn
ad293a5ab8 cleanup / doxygenification
svn-id: r10578
2003-10-03 23:34:06 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
2003-10-02 22:42:03 +00:00
Jochen Hoenicke
748523dbe2 Generated signed sound samples (cf. feature request #812913).
svn-id: r10510
2003-09-30 17:10:03 +00:00
Max Horn
0c8df28387 cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
svn-id: r10312
2003-09-19 14:43:57 +00:00
Max Horn
abdc8f1247 cleanup
svn-id: r10311
2003-09-19 14:13:24 +00:00
Torbjörn Andersson
dd261199d0 This change was made to player_v2.cpp recently, and seems to fix bug
#809036 ("MANIAC64: Sound echoes").

I don't understand the exact implications of it, but I assume it has to do
with the premix function having to generate stereo samples now.

svn-id: r10309
2003-09-19 09:02:03 +00:00
Max Horn
f7d50f7c68 unify legal headers a bit here
svn-id: r10305
2003-09-18 19:56:38 +00:00
Max Horn
be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
0012f7fa96 added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
svn-id: r10066
2003-09-07 16:16:19 +00:00
Jochen Hoenicke
f86a8cd38b implement the PCjr chunk 1 sounds.
svn-id: r9706
2003-08-15 13:58:54 +00:00
Jochen Hoenicke
fa457b95c1 Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.

svn-id: r9692
2003-08-14 19:41:40 +00:00
Travis Howell
90f77843ad v1 maniac sound player
svn-id: r9676
2003-08-14 02:30:54 +00:00