Allow map display via 'm' key. The original doesn't have that, although there are keyboard controls for most other buttons. I add this as a feature, since it's useful for controller play.
As with fluidsynth, it'll be easier on developers if we keep
the new library disabled until such time as someone can
build the library and include in the VS libraries zip file.
Initial import from https://github.com/snapcrafters/scummvm.
Importing the snapcrafters repository here is the first step in order
to officially take over maintenance of the snap package hosted at
snapcraft.io/scummvm.
For now, please submit PRs to the _snapcrafters_ repository.
The canonical location for AppStream XML files has been changed to
/usr/share/metainfo four years ago at least, with /usr/share/appdata
left as legacy location. It is time to switch to the right location.
Bug #11430.
Enabling Dark Mode compatibility, either by using NSRequiresAquaSystemAppearance
on older SDKs, or by using 10.14+ SDKs, makes the display blurry on
Retina screens on Mojave (and probably Catalina).
This is probably a macOS bug:
https://bugzilla.libsdl.org/show_bug.cgi?id=5087
Revert commit 485e8bee17230ed8e17a27eaf148a3330f305a6f for now.
Android API level 29 introduces scoped storage which is enabled by
default for applications targeting level 29.
This protection prevents us to access external storage.
There is a compatibility flag but it will disappear in Android 11.
To target more recent platforms, we should implement SAF FS backend.
Updated NDK to r21 (LTS)
Switch target Android to 29 as it is required by Google Play Store
Switch minimum Android to 16 (4.1) as it is the lowest supported version by NDK
Removed MIPS and armeabi as they are no longer supported
Renamed Android build names into official ones
This was a relatively short-lived port. We have it broken and
disabled on the buildbot since 2016. Also, the last builds
were provided in 2011. Thus, it makes a little sense to continue
to keep the code in the repository, as it gets bitrot.