Eugene Sandulenko
ec2dd2726b
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
2023-12-08 12:21:16 +01:00
Eugene Sandulenko
0b53d3c115
WAGE: Implemented periodic scene sounds
2023-09-10 21:38:58 +02:00
Eugene Sandulenko
d40bf2ce6c
WAGE: Implemented the rest of menu commands
2023-09-10 18:09:43 +02:00
Eugene Sandulenko
41386aa5c4
WAGE: Implemented "Save" command
2023-09-10 15:40:14 +02:00
Eugene Sandulenko
c2d4c92241
WAGE: Fix warning
2022-08-05 20:20:26 +02:00
Avijeet
f9fd3b699c
WAGE: Move pollEvent's definition to wage.cpp
2022-08-05 20:15:03 +02:00
Avijeet
033bc00cd1
GRAPHICS: MACGUI: Poll events in MacDialog itself
2022-08-05 20:15:03 +02:00
Avijeet
1b955dc90c
GRAPHICS: MACGUI: Refactor MacDialog to not use WAGE functions
2022-08-05 20:15:03 +02:00
Avijeet
9f6d054f5d
WAGE: Refactor getFeatures()
2022-08-05 20:15:03 +02:00
Avijeet
e8fee0ccc2
JANITORIAL: Formatting fix
2022-08-05 20:15:03 +02:00
Avijeet
9b52b4b384
WAGE: Add resolution flag to game detection entry
2022-08-05 20:15:03 +02:00
Avijeet
c4ede93e79
WAGE: Add about screen
2022-08-05 20:15:03 +02:00
Avijeet
ac847e4117
GRAPHICS: MACGUI: Refactor wage/dialog.cpp to macgui/macdialog.cpp
2022-08-05 20:15:03 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
9f175c4053
ENGINES: Cleanup of savegame filenames generation
...
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
Paul Gilbert
813226095a
WAGE: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
6ebf1aa6d1
WAGE: Add override keywords
2020-02-09 12:55:00 +01:00
Eugene Sandulenko
9fe1fa41c7
WAGE: Added override keywords
2020-02-06 23:46:47 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Eugene Sandulenko
31eb4724d3
WAGE: Correctly specify target name for dumped scripts
2017-08-29 20:15:19 +02:00
Eugene Sandulenko
b5c552b3bb
WAGE: Quit gracefully when requested
2017-08-29 09:33:44 +02:00
Eugene Sandulenko
58fb345b3e
WAGE: Since the sounds are blocking, made the sound handle global
2017-08-29 09:33:44 +02:00
Eugene Sandulenko
95d0477674
WAGE: Switch to the common readPascalString
2017-01-14 12:46:27 +01:00
Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Alexander Tkachev
f50d9feee1
WAGE: Make menu items show Save/Load dialog
...
Default ScummVM Save/Load dialog shows up on click.
2016-07-29 17:48:23 +06:00
Alexander Tkachev
a854217bd6
WAGE: Refine loadGame()
...
It now actually does the loading.
2016-07-28 15:21:14 +06:00
Alexander Tkachev
18476dc752
WAGE: Add loadGame() sketch
2016-07-27 21:38:10 +06:00
Alexander Tkachev
fe1f5352aa
WAGE: Refine WageEngine::saveGame()
...
More values are saved now, yet some are still not found.
2016-07-27 12:36:41 +06:00
Alexander Tkachev
a5fc17f0b1
WAGE: Add saveGameState() sketch
...
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling
in some values, the others are 0 for now.
2016-07-26 20:07:45 +06:00
Eugene Sandulenko
5fbac749e2
WAGE: Moved patterns to WindowManager
2016-04-28 12:37:03 +02:00
Eugene Sandulenko
866650fccd
WAGE: Draw border in MacWindow
2016-04-14 12:08:27 +02:00
Eugene Sandulenko
6775d86d06
WAGE: Fix bugs in original, when people mistype storage scene name
2016-04-05 18:48:29 +02:00
Eugene Sandulenko
4f813d2b99
WAGE: Plug the debugger in
2016-03-15 11:27:49 +01:00
Eugene Sandulenko
e105ec8df3
WAGE: Proper name for include guard
2016-02-14 17:13:22 +01:00
Eugene Sandulenko
c0697f7f2b
WAGE: const goodness
2016-02-14 17:13:21 +01:00
Eugene Sandulenko
c5a01f3f38
WAGE: Marked some methods as static, const'ness
2016-02-14 17:13:21 +01:00
Eugene Sandulenko
34f9a1375d
WAGE: Get rid of Common::String import
2016-02-14 17:12:53 +01:00
Eugene Sandulenko
2fba6e3a17
WAGE: Unstub redrawScene()
2016-02-14 17:12:52 +01:00
Eugene Sandulenko
47b3f404b8
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
2016-02-14 17:12:52 +01:00
Eugene Sandulenko
b70ae62d4b
WAGE: Implement performMagic()
2016-02-14 17:12:50 +01:00
Eugene Sandulenko
c76b7ec63c
WAGE: Implement performAttack()
2016-02-14 17:12:50 +01:00
Eugene Sandulenko
6c205ad46d
WAGE: Made save dialog functional
2016-02-14 17:12:50 +01:00
Eugene Sandulenko
936609fb11
WAGE: Implemented saveDialog()
2016-02-14 17:12:49 +01:00
Eugene Sandulenko
c7eed7f0ad
WAGE: Implement getWeapons(). Got rid of class Weapon
2016-02-14 17:12:49 +01:00
Eugene Sandulenko
750e44219f
WAGE: Dialog loop
2016-02-14 17:12:48 +01:00
Eugene Sandulenko
2a16cef20e
WAGE: Simplified message output formation
2016-02-14 17:12:46 +01:00
Eugene Sandulenko
43df45d610
WAGE: Implement handleRestCommand
2016-02-14 17:12:46 +01:00
Eugene Sandulenko
61c4f2091b
WAGE: Make menu commands working
2016-02-14 17:12:45 +01:00
Eugene Sandulenko
db6fafd58a
WAGE: Implemented performCombatAction
2016-01-09 01:13:25 +01:00