Max Horn
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74edd90aba
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Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
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2006-04-16 19:23:14 +00:00 |
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Travis Howell
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34b89a3258
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Correct VAR_OVERRIDE settings in override opcodes
svn-id: r21307
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2006-03-15 06:29:28 +00:00 |
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Travis Howell
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cc8796248d
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Minor cleanup
svn-id: r21306
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2006-03-15 05:59:30 +00:00 |
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Travis Howell
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3e72b26adc
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Revert mistaken commit of local debug code
svn-id: r21220
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2006-03-12 01:06:23 +00:00 |
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Travis Howell
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f9797f3ac3
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Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
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2006-03-12 00:53:30 +00:00 |
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Max Horn
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f4f8a9263a
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Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
svn-id: r21006
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2006-03-02 09:34:48 +00:00 |
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Travis Howell
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fd8f11f7a4
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Improve input in C64 maniac
svn-id: r21000
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2006-03-02 01:17:41 +00:00 |
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Gregory Montoir
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9a9475169d
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added 2 SCUMM vars for v1/v2.
svn-id: r20994
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2006-03-01 20:07:33 +00:00 |
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Max Horn
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779028dcd2
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Modified the workaround for bug #1407789 to not depend on MD5 detection
svn-id: r20880
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2006-02-25 18:16:24 +00:00 |
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Max Horn
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6914121f61
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Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
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2006-02-25 02:12:58 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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