Commit Graph

64859 Commits

Author SHA1 Message Date
Paul Gilbert
2cdd05306c ACCESS: Dirty rect handling for conversation videos 2014-12-14 10:17:47 -05:00
Paul Gilbert
310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Paul Gilbert
330cb5fb07 ACCESS: Remove old dummy unused fields from savegame 2014-12-12 23:24:49 -05:00
Strangerke
de63e2afbc ACCESS: Properly indent some code in playSound 2014-12-12 23:08:29 -05:00
Strangerke
712a18d050 ACCESS: Fix compilation errors reported by Criezy 2014-12-12 23:08:18 -05:00
Paul Gilbert
b1f63a9985 ACCESS: Fix for player movement and stab action in pit scene 2014-12-12 23:08:08 -05:00
Strangerke
5520a76384 ACCESS: Fix speakText behavior 2014-12-12 23:07:57 -05:00
Strangerke
c82fb8c957 ACCESS: Reduce screen pointer usage in amazon logic 2014-12-12 23:07:46 -05:00
Strangerke
a6cc9250d3 ACCESS: Remove a useless variable, some renaming 2014-12-12 23:07:35 -05:00
Paul Gilbert
41d0908606 ACCESS: Fix death cell list data 2014-12-12 23:07:24 -05:00
Paul Gilbert
c2e5dd8487 ACCESS: Fix positioning of Ant in pit scene 2014-12-12 23:07:12 -05:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Paul Gilbert
781c6ff8c4 ACCESS: Initial enum cleanup for Ant fields 2014-12-12 23:06:46 -05:00
Paul Gilbert
b1d5359fc6 ACCESS: Minor formatting for debugger error messages 2014-12-12 23:06:23 -05:00
Strangerke
8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Strangerke
538782e14e ACCESS: Get rid of the use of 'this' in constructor 2014-12-12 23:05:57 -05:00
Strangerke
80dfc3537d ACCESS: Fix _help3 initialization 2014-12-12 23:05:46 -05:00
Paul Gilbert
cdc27778c0 ACCESS: Add a button to allow skipping the river scene 2014-12-12 23:05:36 -05:00
Paul Gilbert
beba0b40d5 ACCESS: Minor cleanup of _saveRiver flag 2014-12-12 23:05:25 -05:00
Strangerke
1870e31e25 ACCESS: Add a comment related to the CD specific files 2014-12-12 23:05:05 -05:00
Strangerke
98685b9358 ACCESS: Add some more checks for the floppy version 2014-12-12 23:04:54 -05:00
Strangerke
8d97dc9891 ACCESS: stops the SFX sounds in the intro at the end of the countdown 2014-12-12 23:04:44 -05:00
Strangerke
8ee8444779 ACCESS: Skip chapter speech for the non-CD versions 2014-12-12 23:04:34 -05:00
Paul Gilbert
c69480f6bf ACCESS: Fix event pollig in death flashing loop 2014-12-12 23:04:24 -05:00
Paul Gilbert
b20c755f46 ACCESS: Fix progressing within the river 2014-12-12 23:04:09 -05:00
Strangerke
35922c28c8 ACCESS: Add a hack to fake queueing 2014-12-12 23:03:59 -05:00
Strangerke
9ef60f3f33 ACCESS: Fix a bug in plotInactive 2014-12-12 23:03:48 -05:00
Strangerke
960a787c03 ACCESS: Reduce the scope of a variable in Inventory 2014-12-12 23:03:38 -05:00
Strangerke
7508e7b5f8 ACCESS: Minor River cleanup 2014-12-12 23:03:27 -05:00
Paul Gilbert
86bee5b48e ACCESS: Fix function key mapping for game icons 2014-12-12 23:03:16 -05:00
Paul Gilbert
8e90ef2ec7 ACCESS: Minor river code clean up and saving fix 2014-12-12 23:03:06 -05:00
Strangerke
07456932d4 ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
Strangerke
3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Strangerke
b864b84635 ACCESS: Fix the end of the demo 2014-12-12 23:02:30 -05:00
Paul Gilbert
bf361715e0 ACCESS: Simply river savegame fields 2014-12-12 23:02:16 -05:00
Paul Gilbert
a1e5e8be94 ACCESS: Cleaned up event handling for scene establish text display 2014-12-12 23:02:06 -05:00
Paul Gilbert
40b8417296 ACCESS: Correct down-right player movement 2014-12-12 23:01:54 -05:00
Paul Gilbert
7cd7bb9b54 ACCESS: Implement player keyboard movement 2014-12-12 23:01:46 -05:00
Paul Gilbert
67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Strangerke
84d77b7daf ACCESS: Fix the inventory behavior in the floppy and demo version 2014-12-12 23:01:27 -05:00
Strangerke
59099a7205 ACCESS: Fix cmdDead for the demo 2014-12-12 23:01:16 -05:00
Strangerke
c41d7bab2b ACCESS: Add some data for the character info used by the demo 2014-12-12 23:01:06 -05:00
Paul Gilbert
1f42800e0c ACCESS: Further cleanup of river obstacles checks 2014-12-12 23:00:57 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
3c97961fd2 ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering 2014-12-12 23:00:35 -05:00
Paul Gilbert
06f99158f0 ACCESS: Debounce any mouse press when showing death screen 2014-12-12 23:00:25 -05:00
Paul Gilbert
f2cd2ee5b3 ACCESS: Move river death flags from engine to River class 2014-12-12 23:00:16 -05:00
Paul Gilbert
93b1516f9f ACCESS: Fix display of rocks in the river arcade scene 2014-12-12 22:59:59 -05:00