Paul Gilbert
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2cdd05306c
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ACCESS: Dirty rect handling for conversation videos
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2014-12-14 10:17:47 -05:00 |
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Paul Gilbert
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310853a285
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ACCESS: Add dirty rects when plotting images to the screen
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2014-12-13 22:33:23 -05:00 |
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Paul Gilbert
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9314daa11c
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ACCESS: Dirty rect handling for bubble boxes
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2014-12-13 22:06:58 -05:00 |
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Paul Gilbert
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98889efae5
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ACCESS: Beginnings of dirty rect handling for screen
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2014-12-13 21:25:46 -05:00 |
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Paul Gilbert
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330cb5fb07
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ACCESS: Remove old dummy unused fields from savegame
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2014-12-12 23:24:49 -05:00 |
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Strangerke
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de63e2afbc
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ACCESS: Properly indent some code in playSound
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2014-12-12 23:08:29 -05:00 |
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Strangerke
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712a18d050
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ACCESS: Fix compilation errors reported by Criezy
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2014-12-12 23:08:18 -05:00 |
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Paul Gilbert
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b1f63a9985
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ACCESS: Fix for player movement and stab action in pit scene
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2014-12-12 23:08:08 -05:00 |
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Strangerke
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5520a76384
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ACCESS: Fix speakText behavior
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2014-12-12 23:07:57 -05:00 |
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Strangerke
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c82fb8c957
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ACCESS: Reduce screen pointer usage in amazon logic
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2014-12-12 23:07:46 -05:00 |
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Strangerke
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a6cc9250d3
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ACCESS: Remove a useless variable, some renaming
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2014-12-12 23:07:35 -05:00 |
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Paul Gilbert
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41d0908606
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ACCESS: Fix death cell list data
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2014-12-12 23:07:24 -05:00 |
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Paul Gilbert
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c2e5dd8487
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ACCESS: Fix positioning of Ant in pit scene
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2014-12-12 23:07:12 -05:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Paul Gilbert
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781c6ff8c4
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ACCESS: Initial enum cleanup for Ant fields
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2014-12-12 23:06:46 -05:00 |
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Paul Gilbert
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b1d5359fc6
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ACCESS: Minor formatting for debugger error messages
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2014-12-12 23:06:23 -05:00 |
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Strangerke
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8517209bcb
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ACCESS: Implement restart after death
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2014-12-12 23:06:08 -05:00 |
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Strangerke
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538782e14e
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ACCESS: Get rid of the use of 'this' in constructor
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2014-12-12 23:05:57 -05:00 |
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Strangerke
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80dfc3537d
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ACCESS: Fix _help3 initialization
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2014-12-12 23:05:46 -05:00 |
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Paul Gilbert
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cdc27778c0
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ACCESS: Add a button to allow skipping the river scene
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2014-12-12 23:05:36 -05:00 |
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Paul Gilbert
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beba0b40d5
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ACCESS: Minor cleanup of _saveRiver flag
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2014-12-12 23:05:25 -05:00 |
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Strangerke
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1870e31e25
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ACCESS: Add a comment related to the CD specific files
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2014-12-12 23:05:05 -05:00 |
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Strangerke
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98685b9358
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ACCESS: Add some more checks for the floppy version
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2014-12-12 23:04:54 -05:00 |
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Strangerke
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8d97dc9891
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ACCESS: stops the SFX sounds in the intro at the end of the countdown
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2014-12-12 23:04:44 -05:00 |
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Strangerke
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8ee8444779
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ACCESS: Skip chapter speech for the non-CD versions
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2014-12-12 23:04:34 -05:00 |
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Paul Gilbert
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c69480f6bf
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ACCESS: Fix event pollig in death flashing loop
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2014-12-12 23:04:24 -05:00 |
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Paul Gilbert
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b20c755f46
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ACCESS: Fix progressing within the river
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2014-12-12 23:04:09 -05:00 |
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Strangerke
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35922c28c8
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ACCESS: Add a hack to fake queueing
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2014-12-12 23:03:59 -05:00 |
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Strangerke
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9ef60f3f33
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ACCESS: Fix a bug in plotInactive
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2014-12-12 23:03:48 -05:00 |
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Strangerke
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960a787c03
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ACCESS: Reduce the scope of a variable in Inventory
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2014-12-12 23:03:38 -05:00 |
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Strangerke
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7508e7b5f8
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ACCESS: Minor River cleanup
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2014-12-12 23:03:27 -05:00 |
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Paul Gilbert
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86bee5b48e
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ACCESS: Fix function key mapping for game icons
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2014-12-12 23:03:16 -05:00 |
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Paul Gilbert
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8e90ef2ec7
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ACCESS: Minor river code clean up and saving fix
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2014-12-12 23:03:06 -05:00 |
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Strangerke
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07456932d4
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
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Strangerke
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3cf0893979
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
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Strangerke
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b864b84635
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ACCESS: Fix the end of the demo
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2014-12-12 23:02:30 -05:00 |
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Paul Gilbert
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bf361715e0
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ACCESS: Simply river savegame fields
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2014-12-12 23:02:16 -05:00 |
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Paul Gilbert
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a1e5e8be94
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ACCESS: Cleaned up event handling for scene establish text display
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2014-12-12 23:02:06 -05:00 |
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Paul Gilbert
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40b8417296
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ACCESS: Correct down-right player movement
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2014-12-12 23:01:54 -05:00 |
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Paul Gilbert
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7cd7bb9b54
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ACCESS: Implement player keyboard movement
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2014-12-12 23:01:46 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Strangerke
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84d77b7daf
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ACCESS: Fix the inventory behavior in the floppy and demo version
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2014-12-12 23:01:27 -05:00 |
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Strangerke
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59099a7205
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ACCESS: Fix cmdDead for the demo
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2014-12-12 23:01:16 -05:00 |
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Strangerke
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c41d7bab2b
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ACCESS: Add some data for the character info used by the demo
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2014-12-12 23:01:06 -05:00 |
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Paul Gilbert
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1f42800e0c
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ACCESS: Further cleanup of river obstacles checks
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2014-12-12 23:00:57 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Strangerke
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3c97961fd2
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ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering
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2014-12-12 23:00:35 -05:00 |
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Paul Gilbert
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06f99158f0
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ACCESS: Debounce any mouse press when showing death screen
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2014-12-12 23:00:25 -05:00 |
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Paul Gilbert
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f2cd2ee5b3
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ACCESS: Move river death flags from engine to River class
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2014-12-12 23:00:16 -05:00 |
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Paul Gilbert
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93b1516f9f
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ACCESS: Fix display of rocks in the river arcade scene
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2014-12-12 22:59:59 -05:00 |
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