Filippos Karapetis
cc0baf48ed
LAB: Check for engine quit events
2015-12-15 00:05:02 +01:00
Filippos Karapetis
4cf271054a
LAB: Bugfix for freeMusic()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa
LAB: Add support for the Wyrmkeep Windows trial version
...
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
16df4305f4
LAB: Allow skipping the credits in the intro sequence
...
Also, remove some unused variables and perform some minor renaming
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6842ffbe90
LAB: Further clean up of the music and sound effect code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
22b82d7729
LAB: Initial music implementation
...
The whole music code is greatly simplified
2015-12-15 00:05:02 +01:00
Filippos Karapetis
83e58fe452
LAB: Rename waiteffect -> waitForEffect
2015-12-15 00:05:02 +01:00
Filippos Karapetis
a83c50cf66
LAB: Remove duplicate swap code and some unused defines
2015-12-15 00:05:02 +01:00
Filippos Karapetis
465f5f0c09
LAB: Simplify mouse handling code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d949375e70
LAB: Remove unused variables
2015-12-15 00:05:02 +01:00
Filippos Karapetis
9264f4964e
LAB: Remove the unused setMode()/getMode() functions
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6006a00836
LAB: The audio data in the DOS version is unsigned
2015-12-15 00:05:02 +01:00
Filippos Karapetis
1c77b2daf8
LAB: Implement correct duration calculation for the DOS version music
2015-12-15 00:05:02 +01:00
Filippos Karapetis
ca819e0b86
LAB: Rename playMusic() to playSoundEffect()
...
This function actually starts sound effects. Music is started from
playMusicBlock()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6ff7c480af
LAB: Remove superfluous void function parameters
2015-12-15 00:05:02 +01:00
Filippos Karapetis
530aa5926b
LAB: Remove dead code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
af35398ad0
LAB: Initial sound implementation
...
Sound effects are now played, and the engine no longer waits forever
when playing a sound. A lot of unused sound code has been removed.
2015-12-15 00:05:02 +01:00
Filippos Karapetis
2cd1c0d3ff
LAB: Clean up some DOS-specific code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
7e0545cf6d
LAB: Remove unused byte swap code
...
The relevant defines will be replaced with the ones from our common
code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d25d74ef20
LAB: Remove leftover debug code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
5bc37fd878
LAB: Fix loading of saved games
2015-12-15 00:05:02 +01:00
Filippos Karapetis
95461c9161
LAB: Remove the journalCleanUp() wrapper
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6648689590
LAB: Remove the unused Cords struct
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018
LAB: Rewrite the save/load system
...
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
6af7abeab2
LAB: Remove unused variable
2015-12-15 00:05:02 +01:00
Filippos Karapetis
ccb3390f09
LAB: Disable startup warning about hi/low res mode
2015-12-15 00:05:02 +01:00
Filippos Karapetis
31ef4866a7
LAB: Implement generateSaveFileName()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
35751e0f12
LAB: Implement getCurMemLabFile()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
7ddbc55251
LAB: Remove unused mouse reset call
2015-12-15 00:05:02 +01:00
Filippos Karapetis
f9b4b43e90
LAB: Remove multiple mouse coordinate variables
...
There is no real point in holding multiple location variables
for the mouse cursor. One set of coordinates should be enough
2015-12-15 00:05:02 +01:00
Filippos Karapetis
4f185f7dd6
LAB: Further fixes to signed/unsigned comparisons and bool assignments
2015-12-15 00:05:02 +01:00
Filippos Karapetis
7f80a4ff63
LAB: Change the "action" parameter of doActionRule to lowercase
...
This avoids a name clash with the Action struct
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d70819fa67
LAB: Silence false positives about uninitialized variables
2015-12-15 00:05:02 +01:00
Filippos Karapetis
28bbcf5641
LAB: Add missing const qualifiers
2015-12-15 00:05:02 +01:00
Filippos Karapetis
f9d90934f6
LAB: Fix signed/unsigned comparison warnings
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
80e00c1f54
LAB: Fix regression
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
9a116c57e1
LAB: Use OSystem for mouse drawing
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
500bb493f6
LAB: Fix regression
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
b8da3f2bc2
LAB: Final fix for game variant detection
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
fdb4f3edf8
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
c624799498
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069
LAB: Initial support for lowres mode
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60388893a9
LAB: propagate gamePlatform()
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
01e290e4c3
LAB: Added detection for lowres DOS version
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
7ee90c693f
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
85ea7da24e
LAB: Improved detection
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
58182bd77a
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
fefb78457e
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
7baabb22c1
LAB: Cleanup
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
90f0a8650f
LAB: Fix line endings
2015-12-15 00:05:02 +01:00