Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Max Horn
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51933629d1
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
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2009-11-02 21:54:57 +00:00 |
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Max Horn
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3399c3aeb6
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Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
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2009-10-08 21:28:57 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Paul Gilbert
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3e2ee197f1
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Commit of dhewg's patch to fix screen refreshes on the Wii
svn-id: r43112
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2009-08-08 09:34:23 +00:00 |
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Fabio Battaglia
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cf3eab927b
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tinsel: added some comments to psx palette mapper
svn-id: r41806
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2009-06-23 13:24:46 +00:00 |
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Johannes Schickel
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626765b71a
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Fix warning about signed vs. unsigned comparison.
svn-id: r41143
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2009-06-03 16:28:09 +00:00 |
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Fabio Battaglia
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ee04870cc2
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tinsel: fixed endianess issue in psx palette remapper
svn-id: r41142
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2009-06-03 16:15:17 +00:00 |
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Fabio Battaglia
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dcbc6e7e69
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tinsel: removed some warnings related to psx code and cleanup of psx palette remapper function
svn-id: r41138
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2009-06-03 14:03:05 +00:00 |
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Fabio Battaglia
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b9b3f12667
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tinsel: avoid unnecessary checks in discworld psx palette remapper
svn-id: r40892
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2009-05-25 17:51:11 +00:00 |
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Fabio Battaglia
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5ef58bdfbe
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
svn-id: r40879
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2009-05-25 07:57:38 +00:00 |
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Fabio Battaglia
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910f43ffd8
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tinsel: endianess fix Discworld PSX palette remapper
svn-id: r40876
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2009-05-25 06:09:48 +00:00 |
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Fabio Battaglia
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eba025f48f
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tinsel: fix for CLUT palettes in Discworld PSX
svn-id: r40873
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2009-05-24 22:10:12 +00:00 |
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Fabio Battaglia
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dd41ba80da
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tinsel: Changes to psx palette conversion function
svn-id: r40869
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2009-05-24 17:08:03 +00:00 |
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Johannes Schickel
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b3c6751b9b
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Strip trailing whitespaces in the whole code base.
svn-id: r40867
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2009-05-24 15:17:42 +00:00 |
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Fabio Battaglia
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b45f2e21fa
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tinsel: changed PSX CLUT converter to report effective number of colours used in the palette
svn-id: r40151
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2009-04-26 10:25:41 +00:00 |
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Fabio Battaglia
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df81ef750c
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tinsel: added Discworld PSX palette converting function
svn-id: r40109
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2009-04-24 11:54:10 +00:00 |
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Johannes Schickel
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0ea7589e2c
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39759
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2009-03-30 12:08:12 +00:00 |
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Kostas Nakos
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bf894deb06
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
svn-id: r39049
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2009-03-01 19:46:07 +00:00 |
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Joost Peters
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b89031b8d2
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
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2009-02-04 19:52:00 +00:00 |
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Joost Peters
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a0824205af
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some DW2 endian fixes
svn-id: r36058
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2009-01-25 11:02:34 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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af945ac788
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
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2008-12-01 20:35:36 +00:00 |
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Max Horn
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2fc0c3e859
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TINSEL: Updating the palette should only require a call to OSystem::updateScreen and not a blit
svn-id: r33274
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2008-07-25 09:05:04 +00:00 |
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Max Horn
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29a96430a0
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TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
svn-id: r33249
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2008-07-23 16:55:52 +00:00 |
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Max Horn
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c441c5261f
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
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2008-07-23 09:02:47 +00:00 |
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