Eugene Sandulenko
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dead4aa014
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
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Paul Gilbert
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e68de1d3b5
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ACCESS: Remove redundant allocation in surface creation
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2016-05-27 06:00:48 -04:00 |
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Paul Gilbert
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ac8adb07c8
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ACCESS: Refactor ASurface and Screen to not use virtual inheritance
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2016-05-26 21:21:03 -04:00 |
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Paul Gilbert
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9c7569b74b
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ACCESS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:25 -04:00 |
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Paul Gilbert
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9b848dc7bd
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ACCESS: Add a constant for transparency
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2015-12-11 21:36:40 -05:00 |
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Paul Gilbert
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f857859041
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ACCESS: Fix showing inventory after loading a close-up savegame
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2015-12-10 20:20:51 -05:00 |
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Martin Kiewitz
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d69ffaa0e4
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ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
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2015-11-24 15:42:17 +01:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Strangerke
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0c14e42bd2
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ACCESS: MM - Implement up and down arrows in BubbleBox
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2015-01-15 08:23:55 +01:00 |
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Strangerke
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6a288bc476
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ACCESS: MM - Work some more on doBox_v1
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2015-01-13 00:46:45 +01:00 |
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Strangerke
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053fe65b68
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ACCESS: MM - Fix Sprite Frame loading
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2014-12-29 21:19:14 +01:00 |
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Strangerke
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88cca7c97b
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ACCESS: MM - Fix Sprite Frame loading
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2014-12-29 21:01:38 +01:00 |
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Paul Gilbert
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7cb18f8e7a
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ACCESS: Fix crash in the introduction sequence
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2014-12-20 10:59:16 -05:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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37b5ee24f5
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ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
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2014-12-19 22:45:00 -05:00 |
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Paul Gilbert
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93bbe3a45e
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ACCESS: Manually implement ASurface::copyFrom for performance
The original called Surface::copyFrom, which keeps recreating the
dest surface with each copy. This version simply copies the image
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2014-12-18 21:52:59 -05:00 |
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Paul Gilbert
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95aa9a13a6
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Paul Gilbert
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924f2abdf4
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ACCESS: Dirty rect handling for intro screens
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2014-12-14 14:45:06 -05:00 |
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Paul Gilbert
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93979484f6
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ACCESS: Fix for background redraws during conversations
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2014-12-14 11:56:42 -05:00 |
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Paul Gilbert
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310853a285
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ACCESS: Add dirty rects when plotting images to the screen
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2014-12-13 22:33:23 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Paul Gilbert
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62a7619017
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ACCESS: Better fix for drawing partially off-screen sprites
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2014-12-12 22:50:03 -05:00 |
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Paul Gilbert
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f0f19dbea0
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ACCESS: Fix for vertical scrolling after using inventory screen
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2014-12-12 22:48:47 -05:00 |
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Strangerke
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abb4b9d1e6
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ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
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2014-12-12 22:48:33 -05:00 |
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Paul Gilbert
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89b20c618f
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ACCESS: Fix to correctly draw partly off-screen sprites
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2014-12-12 22:47:44 -05:00 |
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Paul Gilbert
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68dc425cd4
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ACCESS: Implemented buildRow for vertical screen scrolling
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2014-12-12 22:42:36 -05:00 |
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Paul Gilbert
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fa46257a77
|
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
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2014-12-12 22:30:23 -05:00 |
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Paul Gilbert
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878038fe07
|
ACCESS: Fix redundant pointer references in adding items to _images list
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2014-12-12 22:29:27 -05:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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a47b10c1c0
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ACCESS: Add destination surface in speakText parameters
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2014-08-25 23:44:55 +02:00 |
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Paul Gilbert
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89a3c43da1
|
ACCESS: More work on inventory screen setup
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2014-08-24 12:32:11 -04:00 |
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Paul Gilbert
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ee62d6c1cf
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
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Paul Gilbert
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f98d4668d7
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ACCESS: Improvements for horizontal scrolling
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2014-08-23 17:19:54 -04:00 |
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Paul Gilbert
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b4d2484633
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ACCESS: Fixes for drawing scrolling scenes
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2014-08-22 22:55:17 -04:00 |
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Paul Gilbert
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e5130bcc6c
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ACCESS: Remapping of plotting methods
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2014-08-22 22:15:53 -04:00 |
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Paul Gilbert
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41df7734db
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ACCESS: Standardise plotting methods and added comments
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2014-08-21 22:15:00 -04:00 |
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Paul Gilbert
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6066afb020
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ACCESS: Fix z ordering of sprites on the screen
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2014-08-19 20:31:23 -04:00 |
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Paul Gilbert
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ad0be89459
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ACCESS: Simplified surface creation, added drawing for scaled flipped images
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2014-08-18 20:15:43 -04:00 |
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Paul Gilbert
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9393f6d755
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ACCESS: Implemented bubble box drawing code
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2014-08-17 18:56:05 -04:00 |
|
Strangerke
|
1ab89400e5
|
ACCESS: Remove two unused variables
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2014-08-17 10:39:00 +02:00 |
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Paul Gilbert
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8d6c8ed452
|
ACCESS: Beginnings of code for text bubble drawing
|
2014-08-16 20:26:17 -04:00 |
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Paul Gilbert
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fa099b8480
|
ACCESS: Implement routine for scaled drawing of player
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2014-08-16 15:47:25 -04:00 |
|
Paul Gilbert
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9547efad77
|
ACCESS: Implemented player plotting methods
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2014-08-14 22:02:47 -04:00 |
|
Paul Gilbert
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cf901ae142
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ACCESS: Give default draw implementations for sprite drawing routines
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2014-08-13 23:03:18 -04:00 |
|
Paul Gilbert
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79e743ba82
|
ACCESS: Fix more gcc compiler warnings
|
2014-08-13 22:54:04 -04:00 |
|
Paul Gilbert
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d6404a10ad
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ACCESS: Fix compiler warnings and deallocation crash on exit
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2014-08-13 22:45:15 -04:00 |
|
Paul Gilbert
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b579dbb71b
|
ACCESS: Fixes for clipping
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2014-08-12 21:12:11 -04:00 |
|
Paul Gilbert
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c0cb03cea2
|
ACCESS: Implemented copyBlocks
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2014-08-12 08:38:12 -04:00 |
|
Paul Gilbert
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eee84b8760
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ACCESS: Implemented plotList
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2014-08-11 23:12:53 -04:00 |
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