Jamieson Christian
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c88e0b5301
|
Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjorn for the material that led to the solution.
svn-id: r7610
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2003-05-17 17:20:27 +00:00 |
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Max Horn
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4cc3a466d0
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init vars to 255 if they are not defined for all Scumm versions
svn-id: r7603
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2003-05-17 10:04:30 +00:00 |
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James Brown
|
0b3d9df5b2
|
Oops, remove debug crapola
svn-id: r7601
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2003-05-17 06:34:24 +00:00 |
|
James Brown
|
e5d7459d98
|
Move some hacks around
svn-id: r7600
|
2003-05-17 06:33:34 +00:00 |
|
James Brown
|
2813d48e92
|
Cleanup
svn-id: r7598
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2003-05-17 06:14:08 +00:00 |
|
Jamieson Christian
|
5a1e994d02
|
Added command line options for
native MT-32 support and
combination Adilb/native MIDI drivers.
svn-id: r7594
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2003-05-17 03:06:16 +00:00 |
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Max Horn
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6ed1d415b5
|
for v2 games, make space the pause key
svn-id: r7590
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2003-05-17 00:37:53 +00:00 |
|
Max Horn
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3244a79d46
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V2 camera fix (again thanks MadMoose)
svn-id: r7587
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2003-05-16 23:54:58 +00:00 |
|
Jamieson Christian
|
053e7cb71e
|
More IMuse cleanup
svn-id: r7578
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2003-05-16 20:38:04 +00:00 |
|
Jonathan Gray
|
ce6e5993c3
|
add hev7 target to test with
svn-id: r7572
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2003-05-16 11:45:05 +00:00 |
|
Max Horn
|
5e756aa8b8
|
cleanup
svn-id: r7550
|
2003-05-15 22:48:06 +00:00 |
|
Max Horn
|
7baef4ad4e
|
make some more use of ScummVM::Point; cleanup
svn-id: r7549
|
2003-05-15 22:41:35 +00:00 |
|
Max Horn
|
a8603e5bfc
|
some more ScummVM::Rect
svn-id: r7548
|
2003-05-15 22:36:43 +00:00 |
|
Jamieson Christian
|
73e086fe62
|
_saveSound implementation
svn-id: r7542
|
2003-05-15 21:55:13 +00:00 |
|
Jamieson Christian
|
2c3ee5aed0
|
Fixed main timing loop
svn-id: r7534
|
2003-05-15 20:34:42 +00:00 |
|
Max Horn
|
885f28b6ae
|
cleanup
svn-id: r7518
|
2003-05-14 23:28:56 +00:00 |
|
Max Horn
|
bc99915aa5
|
V2 text drawing
svn-id: r7502
|
2003-05-14 13:30:52 +00:00 |
|
James Brown
|
0106191abd
|
Some Zak input stuff
svn-id: r7498
|
2003-05-14 11:08:57 +00:00 |
|
Max Horn
|
05c44e606e
|
various V8 tweaks
svn-id: r7494
|
2003-05-14 09:47:53 +00:00 |
|
Max Horn
|
08f7ec192e
|
NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
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2003-05-13 23:42:41 +00:00 |
|
Max Horn
|
0ee0e7f634
|
cleanup
svn-id: r7488
|
2003-05-13 23:33:01 +00:00 |
|
Max Horn
|
fea9aed00a
|
fixed more illegal var access in COMI
svn-id: r7486
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2003-05-13 17:55:24 +00:00 |
|
Max Horn
|
2838aae2f4
|
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
svn-id: r7485
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2003-05-13 17:51:56 +00:00 |
|
Max Horn
|
79d3863db4
|
more V2 'char coord' fixes
svn-id: r7427
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2003-05-11 00:03:03 +00:00 |
|
Max Horn
|
bf270d9243
|
walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
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2003-05-10 23:47:39 +00:00 |
|
Max Horn
|
5be0ce7adc
|
work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
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2003-05-10 22:35:12 +00:00 |
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Max Horn
|
acb35fc915
|
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
|
Max Horn
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f740959216
|
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
svn-id: r7416
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2003-05-10 17:09:21 +00:00 |
|
Max Horn
|
54a9ad3204
|
super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
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2003-05-09 22:26:00 +00:00 |
|
Max Horn
|
3a9d8cd8f4
|
implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
svn-id: r7406
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2003-05-09 21:46:34 +00:00 |
|
Max Horn
|
c63ec9d008
|
added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
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2003-05-08 22:44:46 +00:00 |
|
Max Horn
|
af14dabc75
|
more v2 var fixes
svn-id: r7396
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2003-05-08 21:02:46 +00:00 |
|
Max Horn
|
6d2c0de5f2
|
more v2 var access fixes
svn-id: r7395
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2003-05-08 20:37:06 +00:00 |
|
Max Horn
|
0461222181
|
fixed various cases of bad var access
svn-id: r7394
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2003-05-08 15:58:30 +00:00 |
|
Max Horn
|
98881c3a6a
|
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
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2003-05-08 15:48:50 +00:00 |
|
Marcus Comstedt
|
b98ed367b0
|
Even more heap needed by later games...
svn-id: r7320
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2003-05-04 13:59:08 +00:00 |
|
Max Horn
|
ef5c32b3a2
|
and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem
svn-id: r7303
|
2003-05-04 02:39:31 +00:00 |
|
Max Horn
|
488d5fe351
|
more v2 fixes; cleanup
svn-id: r7301
|
2003-05-04 02:10:49 +00:00 |
|
Jonathan Gray
|
781564d401
|
don't segfault when starting maniac
svn-id: r7299
|
2003-05-04 01:08:16 +00:00 |
|
Max Horn
|
6eaf1af897
|
temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to segra)
svn-id: r7291
|
2003-05-03 21:15:24 +00:00 |
|
Max Horn
|
9466a5dcef
|
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
|
2003-05-03 20:49:53 +00:00 |
|
Max Horn
|
d7185269b5
|
tweaked music syncing once more. This approach should be much more flexible, and also works with different delta values.
svn-id: r7254
|
2003-05-01 21:41:31 +00:00 |
|
Travis Howell
|
028a013cb9
|
Raise _maxHeapThreshold for zak256
svn-id: r7246
|
2003-05-01 12:54:19 +00:00 |
|
Max Horn
|
48293bd132
|
various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
|
2003-05-01 00:04:05 +00:00 |
|
Max Horn
|
797c222ec7
|
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
svn-id: r7234
|
2003-04-30 21:30:59 +00:00 |
|
Max Horn
|
2b74abd2c9
|
PalmOS changes
svn-id: r7224
|
2003-04-30 13:23:31 +00:00 |
|
Jonathan Gray
|
77058cb0f8
|
don't clobber variable for these small header games
svn-id: r7217
|
2003-04-30 11:26:45 +00:00 |
|
Max Horn
|
d43b6d0cc0
|
changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak it yourself)
svn-id: r7214
|
2003-04-30 10:28:00 +00:00 |
|
Paweł Kołodziejski
|
39f85f7aac
|
added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
|
2003-04-30 05:48:55 +00:00 |
|
Jonathan Gray
|
dd3eaff294
|
add target for towns indy4 demo
svn-id: r7193
|
2003-04-29 08:39:16 +00:00 |
|