Commit Graph

3637 Commits

Author SHA1 Message Date
Eugene Sandulenko
430e760094 JANITORIAL: Fix formatting 2020-04-29 10:32:23 +02:00
lolbot-iichan
8057ccd93d COMMON: Switch AchMan to use INIFile instead of ConfMan section 2020-04-29 10:31:36 +02:00
lolbot-iichan
c0e05b1421 COMMON: Add achievements helpers 2020-04-29 10:31:36 +02:00
Eugene Sandulenko
2165c26244 COMMON: Hide object destruction from Coverity also in U32String 2020-04-28 09:24:48 +02:00
Eugene Sandulenko
b9fab94dbf COMMON: Shut coverity up with tons of false positives 2020-04-27 23:51:56 +02:00
Eugene Sandulenko
eb04cff38d COMMON: Swtich scumm_strdup to malloc(), so its behaviour matches strdup() 2020-04-27 22:46:22 +02:00
Eugene Sandulenko
34180fe8cf JANITORIAL: Fix code formatting 2020-04-27 18:51:33 +02:00
Eugene Sandulenko
169e8f3dd5 COMMON: Remove redundant code 2020-04-27 18:34:23 +02:00
Thierry Crozat
8b0b9f11c6 OSYSTEM: Add kFeatureNoQuit to remove Quit buttons and replace Quit with RTL
Some platforms should not allow quitting ScummVM. For example the Apple's
HUG for iOS state that we should "Never quit an iOS applications
programmatically". Adding the kFeatureNoQuit allows those backend
that need it to remove the possibility to quit the application.
2020-04-26 16:19:37 +01:00
Eugene Sandulenko
a08dc72eab COMMON: Skip "an " in dictionary sort 2020-04-24 10:54:00 +02:00
Eugene Sandulenko
0b00d71643 COMMON: Add methods for dictionary string comparison 2020-04-24 10:54:00 +02:00
Bastien Bouclet
85e3fb38fb SDL: Change keyboard repeat to apply on unmapped events
The keyboard repeat event generator is used when building against SDL1.
Previously the repeat events would generate based on the event stream
produced by the keymapper which is not guaranteed to have matching up
and down events in the case the keymaps are changed while a key is
pressed.

Fixes #11417.
2020-04-12 11:11:00 +02:00
Bastien Bouclet
b4d0b8eee6 MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
SupSuper
a4d44e3de9 BACKENDS: Move shared DialogManager code to common
All backends need to flush events and window when opening a dialog
2020-03-22 20:46:42 +02:00
Bastien Bouclet
9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Cameron Cawley
f2db412ba5 GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
Cameron Cawley
981b771e38 BACKENDS: Remove unused feature kFeatureDisableKeyFiltering 2020-03-09 22:14:38 +02:00
Bastien Bouclet
568d882e80 KEYMAPPER: Introduce a Virtual Mouse event source
The Virtual Mouse is meant to provide a way to control the mouse cursor
on system without a physical mouse. It provides keymapper actions that
are expected to be bound to game controller axes or buttons.
2020-03-09 20:00:31 +01:00
Bastien Bouclet
e66e35a3fd COMMON: Move isMouseEvent from Keymapper to Common 2020-03-09 20:00:31 +01:00
Paul Gilbert
b2095095ed ULTIMA8: Starting the game will now auto-load the previous used savegame 2020-02-26 21:35:48 -08:00
Cameron Cawley
1605b72ee8 BACKENDS: Add events for additional mouse buttons 2020-02-26 21:34:24 +01:00
Matthew Duggan
ff840ba47b COMMON: Fix return value of String::findLastNotOf 2020-02-25 18:48:37 -08:00
lolbot-iichan
3e738f7734 COMMON: Fix conversion to UTF32 for short strings
Testcase: convert 1-byte encoded single character string from 125X to
UTF32, e.g. "=".

Expected result: got widestring, first dword contains "=", next dword
contains "\0"

Actual result: got widestring, first dword contains "=", second dword
contains garbage, next dword contains "\0"

Reference implementation:
http://www-personal.umich.edu/~bazald/l/api/_s_d_l__iconv_8c_source.html
, line 887
2020-02-24 09:18:38 +01:00
Bastien Bouclet
22c75c644a EVENTS: Change DefaultEventManager to be the owner of the keymapper 2020-02-22 13:14:04 +02:00
Paul Gilbert
b2fd3ccacc ULTIMA8: Implement the toUnicode method 2020-02-19 19:51:08 -08:00
lolbot-iichan
7edaf3f2f7 KEYMAPPER: Enable remapping of the mouse wheel 2020-02-19 08:04:25 +02:00
Paul Gilbert
818d9bab27 ENGINES: Change debugger trigger to Ctrl+Alt+D using keymapper 2020-02-16 13:07:19 +02:00
Le Philousophe
b1d20e4b56 COMMON: Add find() method for character to U32String
This is like strchr but for uint32 based strings
2020-02-15 22:07:22 +01:00
Bastien Bouclet
29dd15af0c KEYMAPPER: Enable remapping the keyboard modifier keys 2020-02-14 19:30:00 +01:00
Cameron Cawley
13e5042dee COMMON: Add WriteStream::writeStream() 2020-02-09 23:26:45 +02:00
Bastien Bouclet
2177e685b7 KEYMAPPER: Allow joystick half axes to be remapped 2020-02-09 08:34:16 -06:00
rsn8887
eea70a3c8c BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping 2020-02-09 08:34:16 -06:00
jepael
83d481f882 COMMON: Fix compiler warning 2020-02-07 21:58:31 +01:00
Bastien Bouclet
bb27669026 COMMON: Refill the stream buffer after making a large read
After reading directly from the parent stream, the buffer needs to be
filled with the end of the read data so seeking back in the stream into
the buffered area and reading returns data consistent with the parent
stream.

Fixes bug #11342 (PSP port only).
2020-02-07 18:33:56 +01:00
Eugene Sandulenko
008f4c6f8d COMMON: Added dumper method to MacResMan 2020-02-06 21:42:01 +01:00
Paul Gilbert
3717b672d1 ULTIMA: Further compilation fixes 2020-02-01 17:48:37 -08:00
Paul Gilbert
e8eb67f82e ULTIMA: Fix crashes in String::erase 2020-02-01 13:13:51 -08:00
Paul Gilbert
f972d68ae2 COMMON: Change recently added string methods to be camelcase 2020-02-01 13:13:51 -08:00
Paul Gilbert
a178952464 ULTIMA: Moving many string methods from Std::String to Common::String 2020-02-01 13:13:51 -08:00
Paul Gilbert
ae58f79d18 LUA: Re-introduce support for loadfile to load actual files 2020-02-01 13:13:51 -08:00
Eugene Sandulenko
9c92773844 COMMON: Add override keywords 2020-01-31 14:48:10 +01:00
Eugene Sandulenko
507dd5c178 COMMON: Mark methods as override 2020-01-31 12:26:29 +01:00
Bastien Bouclet
e973092aef KEYMAPPER: Enable remapping of the mouse buttons 2020-01-29 08:51:29 +01:00
Bastien Bouclet
32174c9067 KEYMAPPER: Actions can now be bound to joystick buttons 2020-01-29 08:51:29 +01:00
Bastien Bouclet
df4bf6556c KEYMAPPER: Introduce custom engine actions
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.

This system allows:
* Key bindings to be specified only once when declaring the keymap,
  instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
  event mapping, the keymapper remaps the user keypress to the keypress
  expected by the game engine to perform the action. However, the engine
  still accepts the original keys.

The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7617723ab5 KEYMAPPER: Allow backends to register multiple keymaps 2020-01-29 08:51:29 +01:00
Bastien Bouclet
ec9c394787 KEYMAPPER: Remove DefaultEventMapper
Now the keymapper is enabled by default, it does not make sense to have
a separate class anymore.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1 KEYMAPPER: Change custom backend action events not to be instant
Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3 EVENTS: Remove the dependency to EventSource from EventMapper 2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc KEYMAPPER: Move the remap dialog to an option dialog tab
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39 EVENTS: Expose the primary global keymap builder 2020-01-26 23:09:08 +02:00
Bastien Bouclet
7edff01e69 KEYMAPPER: Move the remap event capture logic out of the keymapper 2020-01-26 19:07:53 +01:00
Bastien Bouclet
63142d8090 COMMON: Event observers can't eat poll notifications anymore
It did not make much sense, and was unused.
2020-01-26 19:07:53 +01:00
Cameron Cawley
9fc24522d7 BACKENDS: Add more keycodes 2020-01-21 03:28:22 +02:00
Cameron Cawley
a692905eb2 COMMON: Add a function to simplify loading Windows executables 2020-01-11 17:34:12 +02:00
Cameron Cawley
aa9a41545a COMMON: Add a common base class for the Windows resource classes 2020-01-11 17:34:12 +02:00
Cameron Cawley
b8e94e1acd COMMON: Rename PEResources::getNameList() to getIDList() 2020-01-11 17:34:12 +02:00
Eugene Sandulenko
a6307b768c COMMON: Fix reading beyond array pointers in toString() 2020-01-06 13:31:58 +01:00
aviloria
92c7366d1c COMMON: Add ZH_ANY language for generic chinese languages
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
2019-12-27 01:36:19 +02:00
Eugene Sandulenko
5375a2a048 COMMON: Add sanity check to MacResMan 2019-12-26 17:03:44 +01:00
Thanasis Antoniou
0357293897 ANDROID: Fix crash due to adding '.' folder in SearchManager 2019-12-16 22:59:10 +02:00
Cameron Cawley
e92ac655be BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
Cameron Cawley
c3c3137ab3 BACKENDS: Move nextHigher2() into common/algorithm.h 2019-12-14 17:09:18 +02:00
Eugene Sandulenko
5825a30b67 JANITORIAL: Whitespace fixes 2019-12-13 00:02:38 +01:00
Eugene Sandulenko
4b0fcd411b COMMON: Fix string length in U32String::encode()
Our method expects length in bytes, not in characters, which is 4x for U32
2019-12-12 23:59:58 +01:00
D G Turner
365e9af4f0 COMMON: Minor Spelling Fix to Util Header Comment
No functional change.
2019-12-11 02:19:28 +00:00
Eugene Sandulenko
c85e5a64d7 COMMON: Fix toPrintable() for upper characters 2019-12-11 00:45:12 +01:00
sluicebox
baea8d5c9c COMMON: Make save compression optional when copying
Allows for copying or renaming uncompressed save files, such as
in Phantasmagoria 1, without compressing them in the process.
2019-12-09 22:57:46 -08:00
Eugene Sandulenko
6b6dc21813 COMMON: Added helper function to produce printable strings 2019-12-10 00:32:54 +01:00
D G Turner
2d90392ba5 COMMON: Fix GCC-9 Warning in MacResManager Class
This is another case of a warning from using memset to clear a non-trivial
data structure.

GCC-9 detects this with the default warning of -Wclass-memaccess.
2019-12-09 16:59:10 +00:00
Bastien Bouclet
feaf9dc365 ALL: Sync with ScummVM rev. 55dba55056 2019-12-08 17:06:42 +01:00
D G Turner
76bf6da5fa COMMON: Fix Missing Default Switch Case in Span Header
This is flagged by GCC if -Wswitch-default is enabled.
2019-12-01 00:32:48 +00:00
Le Philousophe
6aaec02c57 COMMON: Add CJK encodings to Common::CodePage
Use Encoding::convert to do the conversion first and try old method if
it fails
2019-11-30 13:34:33 +02:00
sluicebox
b8390fa161 GRAPHICS: Add interface for horizontal shake 2019-11-19 00:20:40 +01:00
Cameron Cawley
f2b9f7bb76 BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
Bastien Bouclet
34bf3f2de0 TTS: Fix use of virtual function in TTSMan destructor
TextToSpeechManager::freeVoiceData was called while the virtual function
table pointer was already reset by the parent class destructor.
2019-11-15 21:24:22 +01:00
Paul Gilbert
d51d3d4086 COMMON: Allow for enabling/disabling debug channels by number 2019-11-11 18:20:29 -08:00
Bastien Bouclet
6a627e3e98 COMMON: Fix very noisy warning when building with GCC 9 in C++11 mode 2019-11-10 21:04:29 +01:00
Cameron Cawley
d1fa1154fe BACKENDS: Fix using fillScreen in non-paletted screen modes 2019-11-10 01:25:46 +02:00
Thierry Crozat
8ac0012fdd COMMON: Clarify documentation for OSystem::convertEncoding 2019-11-08 20:43:25 +00:00
Le Philousophe
d62bb15d71 COMMON: Add ignoreClashes flag to SearchSet and FSDirectory
This lets engine mute warnings about name clashes when there are useless
for its case. This will be used by Versailles as the tree has
directories with the same name at various places.
Files are duplicated too in different directories but are identical.
2019-11-03 00:44:23 +01:00
D G Turner
dca112f94b COMMON: Fix Missing Default Switch Case in Coroutine Macros
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-21 00:19:41 +01:00
Eugene Sandulenko
50822e708b COMMON: Moved string encoding to separate file 2019-10-19 17:38:26 +02:00
Eugene Sandulenko
9ff8e69aa9 COMMON: Added new + operator to U32String 2019-10-18 17:20:27 +02:00
Eugene Sandulenko
eb72d6b479 COMMON: Added String::find() 2019-10-18 00:28:36 +02:00
Jaromir Wysoglad
b9d3c84db4 TTS: Fix language setting. 2019-10-16 19:30:56 +02:00
D G Turner
a7c497af3b COMMON: Add Missing Default Switch Case to U32String Class
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-06 09:51:01 +01:00
D G Turner
70582daf46 COMMON: Fix Missing Default Switch Cases in Lua Interpreter
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-06 07:58:40 +01:00
Eugene Sandulenko
dbf56a3b29 COMMON: Add methods to U32String to match String 2019-10-04 15:54:48 +02:00
Eugene Sandulenko
72a5d9d4ba JANITORIAL: Whitespace fixes 2019-10-04 15:54:48 +02:00
D G Turner
4a2cbd94b6 COMMON: Add Missing Switch Default Case in ZLIB Class
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-04 04:27:42 +01:00
D G Turner
cee1b56f3a COMMON: Add Missing Default Switch Cases in DCT Class
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-04 04:27:03 +01:00
D G Turner
8a96a1854d RECORDER: Add Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-04 02:30:19 +01:00
Cameron Cawley
3cb6a84f03 BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
D G Turner
9308f802f3 COMMON: Add Switch Default Cases in JSON Parser 2019-10-03 02:53:56 +01:00
D G Turner
0eec560cac COMMON: Add Missing Switch Default Cases to Stream Seek Methods
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-03 01:01:16 +01:00
D G Turner
78ef4b9499 COMMON: Add Default Cases to Switch Statements in Memstream Classes
These are flagged by GCC if -Wswitch-default is enabled.

This avoids possible hard to diagnose bugs if the whence int parameter is
accidently set to an unexpected value.
2019-10-02 06:12:38 +01:00
Thierry Crozat
06acfd515f COMMON: Fix memory leaks in iconv error case
This fixes coverity CID 1405783 and CID 1405784.
2019-09-30 22:04:27 +01:00
D G Turner
e895548237 COMMON: Fix MSVC Compiler Warning
The enum is implicitly int32 by default so causes signed vs. unsigned
assignment warnings. Changing this to a const uint32 avoids the issue.
2019-09-30 01:44:14 +01:00
Paul Gilbert
c03b7a50ea GLK: ADRIFT: Implement zlib decompression 2019-09-25 20:13:27 -07:00
Eugene Sandulenko
7def18a26c COMMON: Workaround for a compiler bug in osx_intel buildbot toolchain
It was introduced in 014bef9eab. There is
nothing wrong with our code, but strangely, it makes the
i686-apple-darwin9-as v1.38 to choke when parsing .stabd directives.

Once we upgrade buildbot or do another change to system.h, hopefully
this could be removed.
2019-09-23 22:22:23 +02:00
Cameron Cawley
7bf22fa996 BACKENDS: Add EVENT_CLIPBOARD_UPDATE event 2019-09-21 22:16:01 +03:00
Cameron Cawley
014bef9eab BACKENDS: Add a default clipboard implementation 2019-09-21 22:16:01 +03:00
Thierry Crozat
bdd7b6baed COMMON: Fix escaping and parsing of UTF-8 strings in JASON parser 2019-09-21 22:15:26 +03:00
D G Turner
04242ce829 LUA: Fix Coverity Warnings in File Class 2019-09-15 16:21:02 +01:00
Cameron Cawley
410923351b Revert "COMMON: Implement FSNode::createDirectoryRecursive()"
This reverts commit aca627bec7.
2019-09-15 00:07:46 +02:00
D G Turner
019de0cc23 EVENTRECORDER: Fix GCC Compiler Warnings
These were memcpy usage to copy a non-trivial structure.
2019-09-14 00:54:10 +01:00
Le Philousophe
5cc574a695 BUILD: Fix GCC bogus warning by removing const
GCC emits "warning: type qualifiers ignored on cast result type" when
some types are used for HashMap because of the const modifier.
This applies especially to pointer-to-member-functions.
The const there is not really useful as it only prevents unfortunate
object editions.
2019-09-09 17:39:06 +03:00
Cameron Cawley
713fe80b47 LUA: Remove references to Sword25 (#1833) 2019-09-06 10:38:14 +03:00
Jaromir Wysoglad
8f930126e7 COMMON: Add string size computation to Encoding. 2019-09-05 23:52:46 +01:00
Eugene Sandulenko
102846becf COMMON: Added PocketPC platform 2019-09-03 17:17:30 +02:00
Eugene Sandulenko
ea2f09b256 COMMON: Restored functionaluty of Lua print 2019-09-03 17:17:21 +02:00
SupSuper
1c1cc91ad5 COMMON: Don't include win32.h in common/encoding.h 2019-09-02 08:01:18 +03:00
Jaromir Wysoglad
d4a98dcadb COMMON: Add CP437 encoding conversion table. 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
291360a280 COMMON: Add CP850 conversion.
CP850 is used by the mortevielle engine (and apparently by other
engines too). Anytime an engine using CP850 encoding wants to use
the TTS, the encoding has to be converted, so this is pretty
important encoding conversion to support. Unfortunately SDL
(when compiled without iconv) doesn't support this encoding
(which means, there might not be a way to convert this encoding
on some platforms), so I added a conversion table for this.
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
4b5b812712 TTS: Better documentation of TTSVoice. 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
54c37f6f46 TTS: Document diferences in resume()
On linux the resume() behaves slightly differently than on
other platforms.
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
c2c4458253 JANITORIAL: Remove some trailing whitespaces 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
01d843c527 TTS: Update documentation of INTERRUPT_NO_REPEAT 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
38e769430a TTS: Improve documentation 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
4bae32ffe7 TTS: Add *_NO_REPEAT actions 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
1694b930e6 TTS: Make one say() method non-virtual 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
6703f88f7f TTS: Implement speech queueing on Linux and Win 2019-09-01 22:47:55 +03:00
Thierry Crozat
5baa023ed0 TTS: Improve documentation 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
c7dbf192ef TTS: Remove unneeded code
Remove debuging outputs
Remove commented iconv implementation of text conversion to UTF-8
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
58065ceacd TTS: Refactoring
* Delete multiple empty rows
 * Make getVolume non-virtual and leave just the implementation
    in base class
 * Resolve warning about signed / unsigned comparison in
    gui-manager
 * Clear availableVoices when updating voices on linux
 * By default set language to transMan language on windows
    (if the transMan is available)
 * Remove freeVoices method from Windows ttsMan, it isn't needed
    anymore
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
0631070833 TTS: Fix state switching on windows
Voice is changed when changing language on windows, so when poping
state, the voice, that should get set has to be saved before
changing the language.

The speech shouldn't continue when changing state, so it is stopped
in pushState and popState.
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
33549d9c02 TTS: Add getVoiceIndicesByGender to the base class
This is a way to easily get a list of voices with the given gender
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
b5d5576f90 TTS: Add check to getVoice, fix typo.
Check if _availableVoices isn't empty.
Replace availaible with available
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
bb3346fba7 TTS: Update the TTS documentation 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
7c78912931 TTS: Move popState to the base class 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
5c1f562452 TTS: Implement conversion to UTF-8 in say on linux 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
5d9f03e71d TTS: Add reference counting to TTSVoice
Also refactor TTSVoice destruction to use this reference counting.
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
62e219ece3 TTS: Implement default behavior of TTS setters 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
dae7d64d38 TTS: Add documentation to common/text-to-speech.h 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
33f8aadfeb TTS: Add age to TTSVoice 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
318c6d7ec6 TTS: Finish implementing the Windows TTS manager 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
8bd7e39265 TTS: Add voice selection to options 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
b5cebcbeae TTS: Add text to speech to the GUI. 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
62a011e28a TTS: Add ttsStatus push and pop functions 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
7f895d21df TTS: Add checks for correct TTS engine state. 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
8c44b03231 TTS: Resolve segfault when exiting scummvm 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
39e74b027e TTS: Add part of linux TTS 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
f78fc85f3a TTS: Create a TTS skeleton 2019-09-01 22:47:55 +03:00
Jaromir Wysoglad
b0c8b368a9 COMMON: Don't include iconv.h in common/encoding.h
Move #include<iconv.h> from common/encoding.h to
common/encoding.cpp and change the methods accordingly.

This resulted in not saving the iconvHandle if using the
"non-static" version of conversion, but it simplified the code
and hopefuly resolved issues with forbidden symbols on some
platforms.
2019-08-25 13:46:16 +03:00
Jaromir Wysoglad
96fef16693 COMMON: Don't include config.h before scummsys.h
Thil should fix the ds build. For some reason
I thought the forbidden.h wouldn't allow me to
include the iconv.h, so I tryed to include it
before the forbidden.h (it seems like I didn't
have to do that.)
2019-08-25 03:14:24 +01:00
Jaromir Wysoglad
fcbf59f5ba COMMON: Convert endianity when needed in Encoding. 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
0c74a7f27e COMMON: Fix typos 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
f8ac40af7c COMMON: Encoding refactoring 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
05df774905 COMMON: Add OSystem::convertEncoding documentation 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
b20922942c COMMON: Add missing documentation. 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
96270d4bf2 JANITORIAL: Remove debuging code. 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
a0564bc564 COMMON: Resolve endianity in Encoding 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
613613568c COMMON: Rename methods in Common::Encoding 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
24d35df476 COMMON: Refactor convertIconv 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
9fa09eeefe COMMON: Check for return values in Encoding 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
5043dec13c COMMON: Add propper Encoding setters 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
73fa9d921f COMMON: Add documentation to Common::Encoding 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
61cf628bfb COMMON: Add cyrilic transliteration to Encoding. 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
888f3e4d30 COMMON: Add transMan mapping encoding conversion. 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
bfdff38d01 COMMON: Use backend specific encoding conversion 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
a43526cb3e OSYSTEM: Add convertEncoding virtual method 2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
dfbbd228e6 COMMON: Add encoding conversion using iconv 2019-08-24 18:12:45 +03:00
Andrei Prykhodko
c2054682f0 COMMON: added support for ini files with non english characters 2019-08-20 13:53:01 +03:00
Filippos Karapetis
1dd915ccdf COMMON: Handle invalid INI file characters gracefully
This replaces all the asserts with warning messages
2019-08-20 11:38:27 +03:00
Andrei Prykhodko
f52a96e1f4 COMMON: fixed reading ini files which have not value for key 2019-08-19 21:50:14 +03:00
Cameron Cawley
e609d0247c
LUA: Fix end of namespace comment 2019-08-13 16:44:58 +01:00
Cameron Cawley
46adbfa7b5
LUA: Remove duplicate object file from module.mk 2019-08-13 10:23:32 +01:00
Nipun Garg
c1f029c6dc COMMON: Move Lua into Common and make it into...
an engine feature
2019-08-13 10:18:02 +02:00
Cameron Cawley
aca627bec7 COMMON: Implement FSNode::createDirectoryRecursive() 2019-08-11 22:15:54 +03:00
lolbot-iichan
7553940792 COMMON: Add warnings on failed FSNode::createDirectory() 2019-08-11 22:15:54 +03:00
lolbot-iichan
f1250dbfcb COMMON: Implement createDirectory() method to Common::FSNode
Added a simple wrapper for AbstractFSNode::create(true) since there was
no way to create directories.
2019-08-11 22:15:54 +03:00
Cameron Cawley
66ef50cfeb BACKENDS: Rename and simplify AbstractFSNode::create() 2019-08-06 07:17:29 +03:00
Alexander Tkachev
7fc6477ce2 COMMON: Update getHumanReadableBytes() in util.h
Function now casts bytes (as <1024) to unsigned long int to correspond
"%lu" format string. For consistency, KB are now printed as floating
number. Finally, it looks like double is pretty precise to be used in
comparisons, so I made the function a little bit shorter.
2019-07-30 14:51:41 -04:00
Alexander Tkachev
d04c1dfad4 COMMON: Add getHumanReadableBytes() in util.h
This function was used in cloud-related DownloadDialog before,
and now it is also used in Options > Cloud tab.
2019-07-30 14:51:41 -04:00
D G Turner
2d1b4dc977 COMMON: Add Default Values for Joystick State Structure
This ensures that this has a defined value when used without the
engine needing to set the field values directly i.e. as per CGE.
2019-07-24 22:00:26 +01:00
Cameron Cawley
30edabf589 COMMON: Add wrappers for iscntrl() and isgraph() 2019-07-24 22:47:40 +03:00
lolbot-iichan
567a6b20e6 COMMON: Add conversion table for CP1254 2019-07-21 08:51:11 +03:00
Peter Kohaut
377cf606dd COMMON: Fix U32String initialization issues
Bug 1:
If the original C string contained chars > 127 they would be stored
as huge u32 numbers due to the underflow as char is signed.
It still might end-up with invalid UTF32 characters, but now the caller
can control it.

Bug 2:
The inline storage was not properly initialized when U32String was
initalized from shorter non-UTF32 strings.
2019-07-18 01:00:01 +02:00
lolbot-iichan
1dfc637b06 COMMON: Add Turkish language 2019-07-16 20:24:42 +03:00
jepael
3b68380ca3 SDL: Fix compiler warning and joystick event handling 2019-07-13 09:15:41 +03:00
Cameron Cawley
4cf9d1815c COMMON: Open the main menu when the joystick START button is pressed 2019-07-08 01:24:55 +03:00
Cameron Cawley
30109816fe SDL: Initial implementation of joystick events 2019-07-08 01:24:55 +03:00
Bastien Bouclet
7839e8e51c COMMON: Fix build with the virtual keyboard enabled 2019-07-01 17:24:33 +02:00
Le Philousophe
3a7219fa57 JANITORIAL: Avoid C4121 warnings in MSVC by reordering fields
C4121 is about 'symbol': alignment of a member was sensitive to packing
2019-06-30 21:43:58 +03:00
lolbot-iichan
747ace78fc COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)
* WINTERMUTE: Add detection for "The Driller Incident"

"The Driller Incident" is a small freeware game for Wintermute,
avaliable in English and Russian: http://questzone.ru/enzi/files/1645

* WINTERMUTE: Add detection table for "One Helluva Day" demo

"One Helluva Day" is a point-and-click adventure demo in English / Czech
/ Russian.
Free download:
https://store.steampowered.com/app/603680/One_helluva_day/

* WINTERMUTE: Support CHARSET property for TT fonts

"// we don't need this anymore" was a mistake =)

Surely, most Wintermute games are either designed for 1252 language
(DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType
fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use
CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc),
which meen this conversion is not needed for those games.

However, there are some games that explicitly states CHARSET=10 (driller
(RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as
Russian)) and there are some games with CHARSET=1 with non-1252 in mind
(bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251),
kulivocko (CZ_CZE excepts 1250)).

This fixes text in some games: bookofgron, carolreed4, driller, kulivocko,
oknytt, onehelluvaday.

* WINTERMUTE: Break savegame compatibility

sizeof(BaseFontTT) was changed, so let's break savegame compatibility

* COMMON: Add conversion tables for win1253 and win1257

* COMMON: Add string conversion from U32String back to Common::String

convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8
convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through
conversion table for single-byte encodings

* WINTERMUTE: Use Common::convert functions for non-UTF charsets

* WINTERMUTE: Fix whitespaces at detection tables

* WINTERMUTE: Add TODO comments
2019-06-30 16:45:46 +03:00
Bastien Bouclet
d474e3f94f ALL: Sync with ScummVM - rev. ea3f8f2e33 2019-06-29 19:08:44 +02:00
Cameron Cawley
b9e29cedfc ANDROID: Move isConnectionLimited into OSystem 2019-06-21 08:19:37 +03:00
Le Philousophe
97397bdaff STREAM: add read/write functions for double LE/BE 2019-06-01 22:43:48 +02:00
Bastien Bouclet
fd4fa5e899 COMMON: Fix a memory leak in Common::DumpFile 2019-06-01 13:59:08 +02:00
Bastien Bouclet
113b9132b7 GUI: Add a drop down menu to select the anti aliasing level 2019-05-30 11:44:50 +02:00
Paul Gilbert
105a1b94bd GLK: TADS2: Added code for output, run, various miscellaneous 2019-05-24 18:21:06 -07:00
Paul Gilbert
e2f68e2403 COMMON: Fix seek return values, memory stream use in create_titanic 2019-05-12 11:44:15 +03:00
Paul Gilbert
b821e8fce4 COMMON: Changed DumpFile & StdIOStream to derive from SeekableWriteStream 2019-05-12 11:44:15 +03:00
Paul Gilbert
f4dacdf34d COMMON: Created SeekableWriteStream class 2019-05-12 11:44:15 +03:00
Cameron Cawley
8c2b09d919 COMMON: Replace NEResourceType and PEResourceType with a shared enum 2019-05-01 23:52:56 +03:00
Cameron Cawley
d7b2b1b8f9 GUI: Support adding games via Drag and Drop 2019-04-30 22:17:04 +01:00
jepael
7e18d4c28d COMMON: Fix compiler warning
Cast the string character type to native type for comparison.
2019-04-21 22:19:58 +01:00
Dries Harnie
c4c315decc
Merge pull request #1537 from ccawley2011/android-input
ANDROID: Clean up input
2019-04-16 08:10:56 +02:00
Cameron Cawley
bcef809e61 WINCE: Fix compilation 2019-04-15 08:06:39 +03:00
Bastien Bouclet
148655f5c2 COMMON: Use a prefix table to speed up the Huffman decoder
Symbols for codes shorter than the prefix table index width are stored
in the table. All the entries in the table with an index starting with
the code are set to the symbol value. That way, when decoding it is
possible to get the number of bits corresponding to the table width from
the bitstream and directly find the symbol value. Longer code still need
to be searched for in the codes list.
2019-04-14 20:24:26 +02:00
Bastien Bouclet
c087c5320c COMMON: Rework the BitStream class to improve its performance
* Fixed peekBits not to seek the underlying stream. Seeking can be slow
  when the stream is a file.
* Changed multi-bit  operations to work on multiple bits at once rather
  than iterating over single-bit operations.

This is an almost direct port of a patch for xoreos provided by DrMcCoy.
2019-04-14 20:22:50 +02:00
Bastien Bouclet
0f57aea2df COMMON: Use a prefix table to speed up the Huffman decoder
Symbols for codes shorter than the prefix table index width are stored
in the table. All the entries in the table with an index starting with
the code are set to the symbol value. That way, when decoding it is
possible to get the number of bits corresponding to the table width from
the bitstream and directly find the symbol value. Longer code still need
to be searched for in the codes list.
2019-04-13 16:24:25 +03:00
Bastien Bouclet
ae9eeb731f COMMON: Rework the BitStream class to improve its performance
* Fixed peekBits not to seek the underlying stream. Seeking can be slow
  when the stream is a file.
* Changed multi-bit  operations to work on multiple bits at once rather
  than iterating over single-bit operations.

This is an almost direct port of a patch for xoreos provided by DrMcCoy.
2019-04-13 16:24:25 +03:00
Cameron Cawley
83002b66dc ANDROID: Clean up touch screen input 2019-04-12 20:30:17 +01:00
Andrei Prykhodko
8469b8749c COMMON: fixed reading ini files with section containing more than one word 2019-04-09 21:02:29 +03:00
Cameron Cawley
09dbe7686b JANITORIAL: Update all scummvm.org URLS to use https 2019-03-09 21:52:14 +01:00
sluicebox
85333d8050 COMMON: Allow '\#' to match '#' in matchString
matchString patterns couldn't be used to find files with the # character
as it was only treated as a digit wildcard. SCI expected that to work as
it looks for files that start with the # character.
2019-03-03 22:44:29 +02:00
Cameron Cawley
5d912b6923 COMMON: Add WRITE_UINT24 2019-03-02 07:29:22 +01:00
Laurent Merckx
fc16b30bbf SDL/GRIM: Improve game controller support
- Use back button to open virtual keyboard (managed by resvm-sdl-events)
- Map controller buttons to corresponding actions (in grim engine)
- Solve bug on RPI with Myst3 (view stuck on top when using joystick)
2019-02-24 07:46:09 +01:00
DouglasLiuGamer
d4d6e6203b SDL: Implement screenshot saving 2019-02-23 09:52:09 +01:00
Bastien Bouclet
3333aea405 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.

Fixes #1516.
2019-01-31 09:01:14 +01:00
Bastien Bouclet
662791a961 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
2019-01-30 06:48:32 +01:00
Bastien Bouclet
66654cb376 ALL: Sync with ScummVM - rev. cd37d510f9 2019-01-26 20:47:55 +01:00
Bastien Bouclet
26d0935b9f COMMON: Remove usage of ScopedPtr in OutSaveFile
It's not very useful. However this is mostly to test the theory that the
build failure we've been experiencing in
engines/scumm/he/logic/football.cpp with the osx builder on buildbot is
related to the size of the intermediary assembly source file.
2019-01-05 12:02:19 +01:00
Paul Gilbert
7643382ff4 COMMON: Suport String in U32String assignment & equality operators 2019-01-01 00:40:17 -08:00
Matan Bareket
1474ca4ab3 JANITORIAL: Fix comment style for kFeatureSystemBrowserDialog 2018-12-26 15:30:16 -05:00
Thierry Crozat
56d1305f9d COMMON: Rename enum variable for native browser feature
There was a typo in the name (missing 'r' in browser).
2018-12-17 23:06:07 +00:00
SupSuper
d0512db25c WIN32: Move all ARRAYSIZE undefs to util.h
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own
2018-12-17 12:28:33 +02:00
Thierry Crozat
319b90fb21 BACKENDS: Add kFeatureNativeFileBowserDialog 2018-12-16 15:58:43 +00:00
Thierry Crozat
d320c36e58 JANITORIAL: Fix typo in comment 2018-12-16 15:58:43 +00:00
SupSuper
fbc9c7d371 BACKENDS: Hook GUI browser to DialogManager 2018-12-16 10:48:13 +00:00
SupSuper
952b12311c BACKENDS: Add base support for system dialogs 2018-12-16 10:48:13 +00:00
Cameron Cawley
8fa2f90a26 CREATE_PROJECT: Support building with Tremor instead of Vorbis 2018-11-27 22:58:02 +00:00
Cameron Cawley
79a4e3f813 BACKENDS: Remove references to the GP32 backend 2018-11-04 21:38:45 +00:00
Torbjörn Andersson
fc7fa1de3a VIDEO: Use liba52 to decode audio. This is still laughably broken
At the moment, this produces nothing but misery in the form of
Valgrind warnings and horrible noise.
2018-11-04 22:33:22 +01:00
D G Turner
4c4ede54b9 COMMON: Add Portuguese (Portugal) Language.
The current Portuguese entry is Brazilian dialect, so modifying the
description and adding an entry for European Portuguese.

This is required to deal with bug Trac #10791.
2018-11-03 17:13:54 +00:00
D G Turner
d0480e2dad COMMON: Add Danish Language.
This is required in PINK engine for danish localization as per
Trac bug #10708.
2018-10-26 01:34:03 +01:00
Thierry Crozat
1e11da712b COMMON: Add mutex to protect access to the String memory pool
This fixes a crash due to concurrent access to the global MemoryPool
used by the String class when String objects are used simultaneously
from several threads (as is for example the case when enabling the
cloud features).

See bug #10524: Thread safety issue with MemoryPool
2018-10-14 21:25:16 +01:00
Thierry Crozat
c39dcc57a0 OSYSTEM: Add backendInitialized() function
Some feature, such as mutexes, are only available once the backend
has been initialized. This new function can be used to avoid using
those feature too early or too late.
2018-10-14 21:25:02 +01:00
Filippos Karapetis
7f83640894 SCI32: Add a game option to double the videos in KQ7 by default
Scaling works correctly with the Windows variant, which uses AVI files,
but the DOS variant uses Robot videos, and the way scaling is done
there is different, and is not working yet with KQ7 DOS. Nonetheless,
both versions are included in the game, so it's not a major issue.
2018-09-01 13:14:38 +03:00
David Fioramonti
51c11efbbc COMMON: Cos/Sin Table switch internal structure so at() is faster
A new internal table has been added so that no if checks need to
be performed for the at() lookup.

The old table can still be accessed using getTable or atLegacy().

at() and atLegacy() return the same values, but at() is faster.
2018-08-25 23:51:40 +02:00
David Fioramonti
cf99bb0a5e COMMON: Update RDFT and DCT cos/sin table constructor usage
When the constructor for the cos/sin table was changed from
number of bits to number of points all usages thoughout the
code should of been changed, but this was missed in RDFT and DCT.

Fixes Trac#10683.
2018-08-25 23:50:07 +02:00
Ľubomír Remák
0e90d6eae3 MUTATIONOFJB: Use advanced detector. 2018-08-25 23:12:01 +02:00
David Fioramonti
da57cef0c3 COMMON: FFT update cos/sin table constructor change
They now take in the size rather than the power of 2 exponent.
2018-08-18 16:30:57 +02:00
David Fioramonti
9cfc70e7fe COMMON: allow cos/sin number of points to be more flexible
Previously, the cos/sin table had to be a power of 2, but there
are many use cases where the number of points is not necessarily
a power of 2 so this change the constructor so it now takes
in the number of points rather than the number of points as the
exponent of a power of 2.

The restriction is that the size must be divisible by 4.
2018-08-18 16:30:57 +02:00
Cameron Cawley
4016cffd7a COMMON: Make strdup a forbidden symbol 2018-08-18 16:30:05 +02:00
Cameron Cawley
7a437e909c COMMON: Move new_strdup to common/str.cpp 2018-08-18 16:30:05 +02:00
Andrei Prykhodko
47130eceb3 COMMON: changed code page constant name from ascii to utf8 2018-08-05 22:50:42 +03:00
Andrei Prykhodko
ca54a72072 COMMON: made code pages conversion arrays static and constant 2018-08-05 21:57:36 +03:00
Andrei Prykhodko
9948b2452f COMMON: named CodePage enum 2018-08-05 21:53:31 +03:00
Andrei Prykhodko
62c250a8be COMMON: added method to convert text from various code pages to Unicode 2018-08-05 20:32:25 +03:00
lolbot-iichan
d91307e401 COMMON: Added Ukrainian language
Common::UA_UKR is needed for FoxTail game at WinterMute engine
2018-08-03 00:43:33 +02:00
Bastien Bouclet
53759fe53a ALL: Sync with ScummVM - rev. 2586ca2345 2018-07-31 21:09:37 +02:00
Thierry Crozat
53d0fe22d9 COMMON: Fix HashMap never reusing erased items storage
When erasing and inserting many items this caused the hashmap capacity
to grow more than it should which resulted in performances issues (and
possibly memory issues as well). The issue was reported on IRC today
with the wintermute engine.
2018-07-30 19:32:02 +01:00
David Fioramonti
650e26b6ab COMMON: Add at() index function to cosine/sine table
The cos/sin table class now has an at() function for indexing
safely into its internal array.

This allows the checking and computing of the correct
indexes to be done internally.

The indexing in allows cos/sine of 0 to 2pi to be
obtained.

The values returned by getTable are the same as before.

Comments that describe the values that the table
contains has been modified to line up with what
the code is doing.
2018-07-25 10:18:32 +02:00
Thierry Crozat
89f1b1c96e GUI: Add Stretch Mode selection in Options dialog 2018-07-08 16:54:51 +01:00
Thierry Crozat
8526c2c31a OSYSTEM: Add Stretch Mode API 2018-07-08 16:54:51 +01:00
Eugene Sandulenko
4d847d83ed COMMON: Added Finnish language constants 2018-06-28 23:51:32 +02:00