Commit Graph

38 Commits

Author SHA1 Message Date
Travis Howell
f6971f847c Fix glitch when skipping AUX sequence in freddi.
Add missing bits of AUX code.

svn-id: r17837
2005-04-27 13:55:55 +00:00
Max Horn
c9cdee2d97 Removed the ugly saveOrLoadCursorImages hack and instead properly overload ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code
svn-id: r17818
2005-04-26 13:33:17 +00:00
Max Horn
c46ea8bc40 Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
2005-04-20 18:21:30 +00:00
Eugene Sandulenko
89ca4bf716 Since lost/smaller use default windows cursor we setup our own
svn-id: r17705
2005-04-20 03:13:06 +00:00
Travis Howell
2009b72679 Replace all GF_HUMONGOUS use with _heversion.
Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.

svn-id: r17698
2005-04-20 01:33:44 +00:00
Max Horn
96e40213ef New virtual method getObjectIdFromOBIM
svn-id: r17660
2005-04-17 23:19:16 +00:00
Eugene Sandulenko
9ab0962f6d Lots of MM NES changes from Quietust and me
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
    rid of gray background
  o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
  o Widen screen to 256 pixels and center narrow rooms in it
  o Partial fix for subtitle rendering, now at least first line is
    rendered with identation

svn-id: r17212
2005-03-24 03:22:32 +00:00
Eugene Sandulenko
dd9ecfe1c0 Fixed Amiga cursor for Zak & MM from Quietust.
svn-id: r17201
2005-03-23 00:25:08 +00:00
Eugene Sandulenko
ed45ee5a05 NES cursor fixes from Quitetust. No need to use separate palette.
svn-id: r17170
2005-03-17 03:20:25 +00:00
Eugene Sandulenko
1abab50123 Tile-based NES cursor for MM NES.
svn-id: r17169
2005-03-17 02:55:20 +00:00
Eugene Sandulenko
78ee0bfdaf Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
svn-id: r16800
2005-02-17 23:01:00 +00:00
Eugene Sandulenko
c32e936723 Support for Mac cursors.
TODO:
    o Allow reading from non-processed game executable. Now you need to get
      .bin file out of it
    o Use color versions of cursors
    o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly
      create 2 objects and do not use new cursor caching code.

svn-id: r16713
2005-01-31 03:53:35 +00:00
Travis Howell
399dcad5bd Skip cursors in Macintosh version of HE72 games for now.
Add early Macintosh HE games.

svn-id: r16698
2005-01-30 02:00:24 +00:00
Max Horn
5c48717dd2 Remove some more header dependencies
svn-id: r16530
2005-01-10 22:35:43 +00:00
Torbjörn Andersson
f974b48a41 Fixed bug #1093845 after discussing with Fingolfin.
svn-id: r16449
2005-01-06 15:57:12 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b Reducing header dependencies a bit
svn-id: r16347
2004-12-27 22:08:20 +00:00
Chris Apers
d4dee021fc Cleanup
svn-id: r15773
2004-11-09 16:04:36 +00:00
Max Horn
ead49832a9 Argh, didn't mean to commit this
svn-id: r15339
2004-09-28 23:47:51 +00:00
Max Horn
bf33a1e10a Removed some unneeded #includes
svn-id: r15338
2004-09-28 23:47:04 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
768133d6e6 Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
e74a3c9a2b Reduce code duplication a bit
svn-id: r15174
2004-09-18 22:26:19 +00:00
Max Horn
58c574d7cc Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
svn-id: r15169
2004-09-18 20:29:13 +00:00
Torbjörn Andersson
103cbac40a Fixed bug #1014296, the Loom cursor hotspot regression.
svn-id: r14726
2004-08-24 06:36:12 +00:00
Torbjörn Andersson
bb0b18515b Fixed slight regression in the Loom cursor shape: The whole thing was
shifted one step to the left, so the leftmost column wasn't included.

(Hotspot is still wrong, of course - that's a different bug.)

svn-id: r14725
2004-08-24 06:20:30 +00:00
Max Horn
28c32a9fb7 Add LOOM cursor support
svn-id: r14703
2004-08-23 08:37:55 +00:00
Eugene Sandulenko
48c0be7b5f Fix bug, actually a typo introduced with last cursors improvements. It crashed
all HE7.0+ games with custom cursors.

svn-id: r14694
2004-08-23 00:41:43 +00:00
Max Horn
b20187a0e9 Cursor code cleanup
svn-id: r14690
2004-08-22 23:38:00 +00:00
Max Horn
152a5e97fe Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
6f8f26dd38 Small TODO comment
svn-id: r14081
2004-06-27 13:32:50 +00:00
Max Horn
4bb40b3408 fix warning
svn-id: r14048
2004-06-25 11:49:07 +00:00
Eugene Sandulenko
088676cdb2 Add grabCursorFromBuffer() function.
svn-id: r14033
2004-06-24 20:09:36 +00:00
Travis Howell
622f3ec78f Fix mouse cursors hotspot in HE games.
HE games don't change cursor hotspot, when changing cursor image.

svn-id: r14027
2004-06-24 12:32:19 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
cc67301791 renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen comments to VirtScreen; cleanup
svn-id: r12168
2004-01-06 11:47:34 +00:00
Max Horn
2ce4d13c04 split out cursor/palette code into separate source files
svn-id: r12138
2004-01-04 14:35:46 +00:00