This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
Formerly create_project incorrectly assumed that a given object file is only
present once in an module.mk file. This is not the case for backends/module.mk
for example. There the Windows FS object files are in two different if blocks.
In this particular case it resulted in the object file being added to both the
include list and the exclude list.
Now the module.mk handler prefers files being in the include list.
Variadic macros are C99 and ugly in C++. If we would want to do it differently
we should rather rely on C++0x's initializer lists. But since we cannot assume
all compilers we want create_project to build support that we cannot do that.
User-visible output and project-specific names are now defined in a config header.
This allows an easier usage of the create_project tools in other scummvm-derived projects (such as residual).
Replace existing environment variable based revision number support by a file-based method
- Generate a special header file in the build output folder with the current revision number
- Include the new header file from internal_version.h when a specific define is set
- Update create_project to define SCUMMVM_INTERNAL_REVISION as needed and add the build output folder to the include path
- Remove support for git-svn clones in the revision script (not useful anymore after the switch to git)