We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game".
40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth
when unloading modes for SDL output. This was required to make mode listing
for OpenGL work on Win8+.
This causes issues on non-Win32 platforms though. SDL might not give us a valid
a pixel depth, causing the resetting to fail. A particular example is X11 on
IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel
depth is 32bit. Trying to set this up causes a crash though.
Since there is no way to validate SDL's return value, we simply limit the reset
to platforms where it is actually required, i.e. Win32.
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the
Rexx script. We work around this by copying it to the cwd and using it from
there.
Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work
on local builds".
This is what the XDG Base Directory Specification suggests to use. We still
use ~/.scummvm as default path in case the directory exists.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This is what the XDG Base Directory Specification suggests to use. We still
use the old location of '~/.scummvmrc' in case that is present.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This makes use use the XDG Base Directory Specification for the log file path.
This tackles one part of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to
support this LucasArts game hotkey. However, Alt-x is used by other
engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the
Lounge Lizards uses it to skip the age protection. Since we handle Alt-x
internally in SCUMM now there is no need to keep this around in our backend
code.