Commit Graph

47835 Commits

Author SHA1 Message Date
Matthew Hoops
310bd54e64 SCUMM: Set the default moonbase cursor to be the default Windows cursor 2011-08-16 01:23:02 -04:00
Matthew Hoops
a18312677d MOHAWK: Use the default Windows cursor in /graphics now 2011-08-16 00:30:42 -04:00
Matthew Hoops
c75bf3290d GRAPHICS: Add a default Windows cursor
Based on the Mohawk one
2011-08-16 00:30:12 -04:00
Matthew Hoops
91ae23ebf2 GRAPHICS: Add cursor palette start/count functions 2011-08-16 00:19:29 -04:00
Matthew Hoops
1793d92c8b GRAPHICS: Create base Cursor class for Mac/Win cursors 2011-08-16 00:05:31 -04:00
Matthew Hoops
52d8146d9b MOHAWK: Fix timing of the first two Riven credits frames 2011-08-15 23:04:58 -04:00
Matthew Hoops
fcd84f67c8 MOHAWK: Stub off Riven transition speed code 2011-08-15 22:53:02 -04:00
Matthew Hoops
6f83052b40 AGI: Cleanup PreAGI console code 2011-08-15 22:24:42 -04:00
Bertrand Augereau
87b48806dd CREDITS: Added myself 2011-08-16 05:18:56 +02:00
Bertrand Augereau
63e436d723 DREAMWEB: Bugfix (introduced with porting) 2011-08-16 04:55:20 +02:00
Bertrand Augereau
5783a303b9 DREAMWEB: 'madmode' ported to C++ 2011-08-16 04:26:27 +02:00
Bertrand Augereau
1fb3cb182f DREAMWEB: 'madman' ported to C++ 2011-08-16 03:57:52 +02:00
Bertrand Augereau
d8ff4182f7 DREAMWEB: Encapsulate the hack to guess if this is a CD build or not 2011-08-16 03:24:13 +02:00
Bertrand Augereau
3971a0dbf5 DREAMWEB: 'madmantext' ported to C++
There is a debatable hack to accomodate the two different builds of the game, cd or not.
2011-08-16 01:25:59 +02:00
Bertrand Augereau
9d8e5c0df4 DREAMWEB: 'updatepeople' ported to C++ 2011-08-16 00:50:12 +02:00
Bertrand Augereau
73d7ff3523 DREAMWEB: 'showpanel' ported to C++ 2011-08-15 22:30:17 +02:00
Bertrand Augereau
03e222f37f DREAMWEB: 'commandwithob' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
b0f5e4dfb0 DREAMWEB: 'copyname' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
8cb9ff31cf DREAMWEB: 'findobname' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
2dadf6ba19 DREAMWEB: 'getreelstart' is now only called from C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
e78a5a2b08 DREAMWEB: 'checkifperson' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
01ccadf7c1 DREAMWEB: 'getreelframeax' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
c8d8056777 DREAMWEB: 'showgamereel' ported to C++ 2011-08-15 22:30:16 +02:00
Matthew Hoops
62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b AGI: Make Troll inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b AGI: Make Mickey inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9 AGI: Make Winnie inherit from PreAgiEngine 2011-08-15 11:55:01 -04:00
Paul Gilbert
697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60 TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage 2011-08-15 19:26:15 +10:00
Paul Gilbert
833c6fdb72 TSAGE: Started implementing Blue Force Scene #50 2011-08-15 19:03:14 +10:00
Eugene Sandulenko
b83cf61bfb Checked V1 instructions till 0x42 2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726 AGI: Renamed some #defines to our code conventions and moved them to enums 2011-08-14 18:48:59 +01:00
Matthew Hoops
026a2c52da NEWS: Mention Winnie sound support 2011-08-14 13:29:49 -04:00
Matthew Hoops
40f40303ef AGI: Enable sound support for Winnie DOS 2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko
913e15db58 Merge pull request #56 from zeldin/toon-path-dynamic
TOON: Grow size of path finding heap dynamically
2011-08-14 05:23:01 -07:00
Eugene Sandulenko
dfcefb3c22 RECORDER: Lower I/O in recorder 2011-08-14 12:20:19 +01:00
Eugene Sandulenko
3de0b4e3f2 Merge pull request #60 from tramboi/master
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14 04:17:51 -07:00
Paul Gilbert
da76e61336 TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces 2011-08-14 20:18:32 +10:00
eriktorbjorn
a6e638de6e MAIN: Avoid adding the same extra path twice
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Bastien Bouclet
72a9f06f93 MOHAWK: Add a return to menu button to the dialog for the demo 2011-08-14 09:18:21 +02:00
Bastien Bouclet
ef1f5d48fa MOHAWK: Implement remaining Myst demo sneak preview opcodes 2011-08-14 09:18:20 +02:00
Bastien Bouclet
df381055c4 MOHAWK: Implement remaining Myst demo menu opcodes 2011-08-14 09:18:20 +02:00
Paul Gilbert
ff5b85e160 TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene) 2011-08-14 16:02:44 +10:00
Paul Gilbert
d23d0d2a17 TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
This ensures it uses the correct walk region loading code
2011-08-14 16:02:04 +10:00
Paul Gilbert
81ba9b2ebc TSAGE: Further changes to Blue Force scenes, and started implementing scene 109 2011-08-14 12:25:55 +10:00
Paul Gilbert
fd8fcc303d TSAGE: Implemented changes in SequenceManager introduced by Blue Force 2011-08-14 12:25:02 +10:00
Paul Gilbert
fed3306b15 TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
3101dfab16 TSAGE: Added new global variables for Blue Force 2011-08-14 12:23:11 +10:00
Eugene Sandulenko
46354d5772 AGI: Switched booters detection to AD 2011-08-13 23:27:34 +01:00