Matthew Hoops
310bd54e64
SCUMM: Set the default moonbase cursor to be the default Windows cursor
2011-08-16 01:23:02 -04:00
Matthew Hoops
a18312677d
MOHAWK: Use the default Windows cursor in /graphics now
2011-08-16 00:30:42 -04:00
Matthew Hoops
c75bf3290d
GRAPHICS: Add a default Windows cursor
...
Based on the Mohawk one
2011-08-16 00:30:12 -04:00
Matthew Hoops
91ae23ebf2
GRAPHICS: Add cursor palette start/count functions
2011-08-16 00:19:29 -04:00
Matthew Hoops
1793d92c8b
GRAPHICS: Create base Cursor class for Mac/Win cursors
2011-08-16 00:05:31 -04:00
Matthew Hoops
52d8146d9b
MOHAWK: Fix timing of the first two Riven credits frames
2011-08-15 23:04:58 -04:00
Matthew Hoops
fcd84f67c8
MOHAWK: Stub off Riven transition speed code
2011-08-15 22:53:02 -04:00
Matthew Hoops
6f83052b40
AGI: Cleanup PreAGI console code
2011-08-15 22:24:42 -04:00
Bertrand Augereau
87b48806dd
CREDITS: Added myself
2011-08-16 05:18:56 +02:00
Bertrand Augereau
63e436d723
DREAMWEB: Bugfix (introduced with porting)
2011-08-16 04:55:20 +02:00
Bertrand Augereau
5783a303b9
DREAMWEB: 'madmode' ported to C++
2011-08-16 04:26:27 +02:00
Bertrand Augereau
1fb3cb182f
DREAMWEB: 'madman' ported to C++
2011-08-16 03:57:52 +02:00
Bertrand Augereau
d8ff4182f7
DREAMWEB: Encapsulate the hack to guess if this is a CD build or not
2011-08-16 03:24:13 +02:00
Bertrand Augereau
3971a0dbf5
DREAMWEB: 'madmantext' ported to C++
...
There is a debatable hack to accomodate the two different builds of the game, cd or not.
2011-08-16 01:25:59 +02:00
Bertrand Augereau
9d8e5c0df4
DREAMWEB: 'updatepeople' ported to C++
2011-08-16 00:50:12 +02:00
Bertrand Augereau
73d7ff3523
DREAMWEB: 'showpanel' ported to C++
2011-08-15 22:30:17 +02:00
Bertrand Augereau
03e222f37f
DREAMWEB: 'commandwithob' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
b0f5e4dfb0
DREAMWEB: 'copyname' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
8cb9ff31cf
DREAMWEB: 'findobname' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
2dadf6ba19
DREAMWEB: 'getreelstart' is now only called from C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
e78a5a2b08
DREAMWEB: 'checkifperson' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
01ccadf7c1
DREAMWEB: 'getreelframeax' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
c8d8056777
DREAMWEB: 'showgamereel' ported to C++
2011-08-15 22:30:16 +02:00
Matthew Hoops
62aabc57e4
AGI: Reorganize the PreAGI code a bit
2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b
AGI: Make Troll inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9
AGI: Make Winnie inherit from PreAgiEngine
2011-08-15 11:55:01 -04:00
Paul Gilbert
697230709b
TSAGE: Corrected casing of tSage namespace to be TsAGE
...
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage
2011-08-15 19:26:15 +10:00
Paul Gilbert
833c6fdb72
TSAGE: Started implementing Blue Force Scene #50
2011-08-15 19:03:14 +10:00
Eugene Sandulenko
b83cf61bfb
Checked V1 instructions till 0x42
2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726
AGI: Renamed some #defines to our code conventions and moved them to enums
2011-08-14 18:48:59 +01:00
Matthew Hoops
026a2c52da
NEWS: Mention Winnie sound support
2011-08-14 13:29:49 -04:00
Matthew Hoops
40f40303ef
AGI: Enable sound support for Winnie DOS
2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb
AGI: Make the sound code use AgiBase instead of AgiEngine
...
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko
913e15db58
Merge pull request #56 from zeldin/toon-path-dynamic
...
TOON: Grow size of path finding heap dynamically
2011-08-14 05:23:01 -07:00
Eugene Sandulenko
dfcefb3c22
RECORDER: Lower I/O in recorder
2011-08-14 12:20:19 +01:00
Eugene Sandulenko
3de0b4e3f2
Merge pull request #60 from tramboi/master
...
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14 04:17:51 -07:00
Paul Gilbert
da76e61336
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
2011-08-14 20:18:32 +10:00
eriktorbjorn
a6e638de6e
MAIN: Avoid adding the same extra path twice
...
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Bastien Bouclet
72a9f06f93
MOHAWK: Add a return to menu button to the dialog for the demo
2011-08-14 09:18:21 +02:00
Bastien Bouclet
ef1f5d48fa
MOHAWK: Implement remaining Myst demo sneak preview opcodes
2011-08-14 09:18:20 +02:00
Bastien Bouclet
df381055c4
MOHAWK: Implement remaining Myst demo menu opcodes
2011-08-14 09:18:20 +02:00
Paul Gilbert
ff5b85e160
TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
2011-08-14 16:02:44 +10:00
Paul Gilbert
d23d0d2a17
TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
...
This ensures it uses the correct walk region loading code
2011-08-14 16:02:04 +10:00
Paul Gilbert
81ba9b2ebc
TSAGE: Further changes to Blue Force scenes, and started implementing scene 109
2011-08-14 12:25:55 +10:00
Paul Gilbert
fd8fcc303d
TSAGE: Implemented changes in SequenceManager introduced by Blue Force
2011-08-14 12:25:02 +10:00
Paul Gilbert
fed3306b15
TSAGE: Removed recently added preloadVisage method
...
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
3101dfab16
TSAGE: Added new global variables for Blue Force
2011-08-14 12:23:11 +10:00
Eugene Sandulenko
46354d5772
AGI: Switched booters detection to AD
2011-08-13 23:27:34 +01:00