Commit Graph

2276 Commits

Author SHA1 Message Date
Johannes Schickel
84ed361370 GUI: Remove unused SaveLoadChooser::setList. 2012-06-14 02:59:52 +02:00
Johannes Schickel
cebbc11dac GUI: Allow Surfaces with abitrary RGB pixel formats to be used in PicButtonWidget and GraphicsWidget.
Only 1Bpp aka paletted surfaces are not supported.
2012-06-13 04:48:34 +02:00
Johannes Schickel
d5eb3e3c06 GUI: Allow querying of the pixel format used by ThemeEngine. 2012-06-13 04:32:11 +02:00
Johannes Schickel
13f9349457 GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx. 2012-06-12 04:18:59 +02:00
Johannes Schickel
49fafb48a7 GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
2012-06-10 05:04:59 +02:00
Johannes Schickel
7c5cf1b400 GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529 GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Johannes Schickel
a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Thierry Crozat
792d1e6f6a I18N: Regenerate translation data file 2012-05-27 21:02:25 +01:00
Oleksiy Kurochko
97065c95e6 GUI: Fix bug with button pressed state 2012-05-07 09:54:32 +03:00
Johannes Schickel
0c312f8753 GUI: Remove unecessary ";". 2012-05-03 18:43:09 +02:00
Oleksiy Kurochko
24a45beceb GUI: Use pressed state in predictive dialog in keyboard mode.
This adds more visual feedback to the user.
2012-05-03 19:32:34 +03:00
Oleksiy Kurochko
e6c317a922 GUI: Implemented pressed state for buttons 2012-05-03 19:32:08 +03:00
Thierry Crozat
7332bc7475 I18N: Regenerate translations data file 2012-04-18 23:36:24 +01:00
Thierry Crozat
93f1586be8 I18N: Add translations for the Loom FM Towns proficiency level
Those are the official French, Spanish and Italian translations from the
DOS versions of the game (thanks to Simsaw for providing them).
2012-04-17 19:36:06 +01:00
Martin Böhm
0df36e3a73 GUI: Fixed scrollbar button highlighting and positioning.
Fixes bug #3493324.
2012-03-29 18:43:08 +02:00
Johannes Schickel
b8065a4392 GUI: Move "I18N" tagged comment to matching strings.
The strings are not marked for translation, so I am not sure why the comments
are tagged with I18N though.
2012-03-29 02:23:44 +02:00
Johannes Schickel
388e04bb6d GUI: Add TODO/FIXME to PredictiveDialog::handleTickle. 2012-03-29 02:12:32 +02:00
Johannes Schickel
a7ee1dc42b GUI: Remove unnecessary goto in PredictiveDialog code. 2012-03-29 02:08:09 +02:00
Johannes Schickel
6ed2d15c44 GUI: Take advantage of Common::String::empty. 2012-03-29 02:07:02 +02:00
Johannes Schickel
7414544121 GUI: Constify some parameters/methods in PredictiveDialog. 2012-03-29 02:05:45 +02:00
Johannes Schickel
988c3fd6c5 GUI: Make some static strings in PredictiveDialog static + const. 2012-03-29 02:00:25 +02:00
Johannes Schickel
02e77dd7b2 GUI: Don't typedef Common::String in PredictiveDialog code. 2012-03-29 01:53:09 +02:00
Johannes Schickel
f3a19ea6aa GUI: Get rid of "using namespace Common" in predictivedialog.cpp. 2012-03-29 01:50:52 +02:00
Johannes Schickel
15ff9380b5 GUI: Formatting fixes in the PredictiveDialog code. 2012-03-29 01:50:00 +02:00
D G Turner
371bc1ddc1 GUI: Fix for WinCE compile failure after predictive dialog changes.
This is probably due to a collision with WinCE toolchain system define,
so changing the enum from all capitalised to Camel Case constant style.
2012-03-25 23:29:19 +01:00
D G Turner
8b1a01b12d GUI: Corrected fix for NDS compile failure...
Header needed to be in global, not GUI namespace.
2012-03-25 20:23:16 +01:00
Filippos Karapetis
570237ea51 GUI: Remove leftover code for the global dithering checkbox 2012-03-25 22:18:35 +03:00
D G Turner
9e93b8306d GUI: Fix for NDS compile failure after predictive dialog changes. 2012-03-25 20:15:53 +01:00
Filippos Karapetis
346c1fe461 GUI: Change the undithering checkbox to be an engine-specific option 2012-03-25 18:51:23 +03:00
Paweł Kołodziejski
94081bfbfd GUI: convert bitmap to make compatible 2012-03-25 12:44:20 +02:00
Oleksiy Kurochko
ec32ccb6d6 GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
Eugene Sandulenko
9b2471aeee Merge pull request #211 from lordhoto/game-gui-options-v2
GUI: Game gui options
2012-03-25 01:38:46 -07:00
Thierry Crozat
5ae9c96fed I18N: Update Czech translation from patch #3508096 2012-03-23 20:17:14 +00:00
Matthew Hoops
426c81a7a7 GRAPHICS: Rewrite ImageDecoder to have an improved API
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20 01:06:47 +01:00
Filippos Karapetis
c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Eugene Sandulenko
34198fda35 Merge pull request #203 from fingolfin/guio-cleanup
COMMON: GuiOptions cleanup
2012-03-17 03:51:27 -07:00
Eugene Sandulenko
56252909f5 Merge pull request #202 from tsoliman/keymapper-nonkey-inputs
KEYMAPPER: Add Gesture Support
2012-03-17 03:46:46 -07:00
Thierry Crozat
03be03bb47 I18N: Update Basque translation from patch #3499452 2012-03-14 20:02:17 +00:00
Christoph Mallon
e40ba4c135 JANITORIAL: Simply use *x instead of *x.get() on smart pointers. 2012-03-13 15:43:59 +01:00
Christoph Mallon
75efdd2d84 JANITORIAL: Replace (x ? false : true) by !(x). 2012-03-13 15:43:36 +01:00
Thierry Crozat
d2d31de8cb I18N: Update translation data file 2012-03-11 13:21:42 +00:00
Thierry Crozat
e08ab4e8aa CREDITS: Add credits for Basque translation 2012-03-11 13:21:42 +00:00
Thierry Crozat
7cb82f5e12 I18N: Regenerate translations data file 2012-03-07 22:16:58 +00:00
Tarek Soliman
d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00
Max Horn
92d219715f COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.h 2012-02-29 11:43:21 +01:00
Max Horn
215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Johannes Schickel
73df649fd6 GUI: Let edit text widgets use a non-bold (aka normal) font.
This change was done per request of _sev.
2012-02-25 18:52:47 +01:00
Torbjörn Andersson
6b17507b76 GUI: Fix "clear" buttons after theme switch (bug #3482459)
Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.

Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
2012-02-24 22:20:50 +01:00
athrxx
3b574466fa COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24 18:09:38 +01:00