Johannes Schickel
594aaad38f
KEYMAPPER: Make GPL headers consistent in themselves.
2014-02-18 02:39:35 +01:00
Willem Jan Palenstijn
c9f0e8149d
ALL: Fix typo (succesful -> successful)
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Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06 16:45:59 +02:00
Tarek Soliman
d12f21b31d
KEYMAPPER: Map non-key custom input events
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This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00
Tarek Soliman
4ee1a3acea
KEYMAPPER: Add non-key inputs to HardwareInput
2012-03-02 20:48:50 -06:00
Tarek Soliman
6afac4e01e
KEYMAPPER: Rename HardwareKey to HardwareInput
2012-02-27 13:00:56 -06:00
Tarek Soliman
a0ba4eb569
KEYMAPPER: Rewrite the EventMapper API
2012-02-20 06:49:22 -06:00
Tarek Soliman
e7ade8ae05
KEYMAPPER: EventMapper must now eat all events
2012-02-20 06:49:21 -06:00
Tarek Soliman
921f602ab8
JANITORIAL: Fix whitespace in pointer template arg
2012-02-15 10:07:08 -06:00
Tarek Soliman
37d77253cf
KEYMAPPER: Add failsafe code for popping into Keymapper itself
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Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6
KEYMAPPER: Constantify global keymap name
2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678
KEYMAPPER: Rename inherit flag to transparent
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Less confusing
2012-01-07 21:10:05 -06:00
Tarek Soliman
366a942a3a
KEYMAPPER: Simplify calling getKeymap
2011-12-30 13:03:39 -06:00
Tarek Soliman
b708d6de79
Revert "KEYMAPPER: Make global keymap that is always active"
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This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-11-02 10:16:16 -05:00
Tarek Soliman
a5082ffa5d
KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog
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This fixes a problem where opening the keymapper dialog would cause the current game
keymap to be displayed as the active keymap but then changing the keymap selection
back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap
was indeed at the top of the stack but that's not the desired effect.
Also move the pushing and popping of the keymap to Dialog::Open/Close
Also constantify the GUI keymap name
2011-10-27 10:46:22 -05:00
Tarek Soliman
ac85d134b3
KEYMAPPER: Make global keymap that is always active
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Keymapper now has a global keymap outside the active keymap stack.
That global keymap is always checked after the active stack has been checked.
2011-10-27 10:46:22 -05:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Johannes Schickel
ef71667403
- Adapt DefaultEventManager to use Common::ArtificialEventSource
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- Adapt Keymapper to implement EventMapper interface
svn-id: r42727
2009-07-25 01:01:05 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
edbf8c6720
Yet more cleanup
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svn-id: r35975
2009-01-21 02:28:14 +00:00
Max Horn
b7f7a8c660
Yet more cleanup
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svn-id: r35973
2009-01-21 02:11:25 +00:00
Max Horn
250acd4c8d
more cleanup
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svn-id: r35971
2009-01-21 02:02:55 +00:00
Max Horn
9abce1b894
Some cleanup / code simplification
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svn-id: r35970
2009-01-21 01:26:04 +00:00
Stephen Kennedy
df3b8fd14c
Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
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svn-id: r34706
2008-09-30 13:51:01 +00:00
Stephen Kennedy
baae044e38
Proper fix for key repeat bug - r34094 caused different problems due to repeated key up events
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svn-id: r34115
2008-08-23 17:04:40 +00:00
Stephen Kennedy
2d52f129bb
Fix for key repeat bug
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svn-id: r34094
2008-08-22 10:36:12 +00:00
Stephen Kennedy
565fa728e7
Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of KeymapManager functionality is implemented in Keymapper.
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svn-id: r33988
2008-08-18 14:45:42 +00:00
Stephen Kennedy
c1e8e340ff
* Saving of keymaps fully implemented
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
2008-08-14 01:42:02 +00:00
Stephen Kennedy
70dde2d8bd
RemapDialog now properly uses reflowLayout() and open(), so that the same instance can be reopened
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svn-id: r33843
2008-08-13 19:24:52 +00:00
Stephen Kennedy
4eacc09024
Keymapper WIP:
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
2008-08-08 14:23:59 +00:00
Stephen Kennedy
2645ca48ad
* Moved VK code into backends/vkeybd
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
2008-08-07 16:38:39 +00:00