23368 Commits

Author SHA1 Message Date
Filippos Karapetis
338f8aa99e Slight fix for the sound in Mickey's Space Adventure
svn-id: r29579
2007-11-20 16:44:16 +00:00
Paul Gilbert
2393e87a7a Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
svn-id: r29578
2007-11-20 12:48:59 +00:00
Paul Gilbert
724d99b74f Changed the copy protection dialog event loop so the fourth digit pressed will be briefly displayed
svn-id: r29577
2007-11-20 12:39:24 +00:00
Paul Gilbert
5eb9b10bbd Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
2007-11-20 12:26:06 +00:00
Filippos Karapetis
ea569b48d0 Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
svn-id: r29575
2007-11-20 00:26:36 +00:00
Filippos Karapetis
e010c59277 Oops, made _speakerStream private again
svn-id: r29574
2007-11-19 22:47:58 +00:00
Filippos Karapetis
2d3316a570 _speakerStream should be public. Also, when preAGI engine closes, the speaker handle is freed
svn-id: r29573
2007-11-19 22:37:52 +00:00
Oystein Eftevaag
3996e3daac Fixed a silly palette issue, and added a toggle for a click-and-hold-mouse-button mode
svn-id: r29572
2007-11-19 22:29:02 +00:00
Nicola Mettifogo
f8e1da5b60 * made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete

svn-id: r29571
2007-11-19 20:46:28 +00:00
Eugene Sandulenko
7270c8113e oops. that's what last minute moves may result in.
svn-id: r29570
2007-11-19 20:41:13 +00:00
Eugene Sandulenko
8a145bbb53 Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
svn-id: r29569
2007-11-19 20:34:26 +00:00
Nicola Mettifogo
d86246308d Walk and script handling are now directly handled by the main loop, instead of relying on the job list.
svn-id: r29568
2007-11-19 20:23:01 +00:00
Max Horn
2a339d8ea3 Don't use M_PI, rather use our very own PI constant
svn-id: r29567
2007-11-19 12:44:54 +00:00
Filippos Karapetis
24d1eff8e4 Define M_PI if it's not defined (seems not to be defined under MSVC)
svn-id: r29566
2007-11-19 00:45:58 +00:00
Filippos Karapetis
ed824ae03b Updated the MSVC8 IGOR project file for commit #29552
svn-id: r29565
2007-11-19 00:38:38 +00:00
Sven Hesse
b1f6be7baa Moved Gob's square wave generator to sound/softsynth/pcspk.h
svn-id: r29564
2007-11-18 23:35:09 +00:00
Sven Hesse
40a5f8028a Muting the compiler :P
svn-id: r29563
2007-11-18 22:22:38 +00:00
Nicola Mettifogo
28289fb694 Cleanup.
svn-id: r29562
2007-11-18 21:32:22 +00:00
Nicola Mettifogo
7731af9833 Partly decoupled rendering from game data update. Graphics routines to draw/erase animations and labels are now invoked explicitly instead of being handled in the job list.
svn-id: r29561
2007-11-18 21:16:27 +00:00
Max Horn
7d984d1a67 factory functions should be documented at least roughly...
svn-id: r29560
2007-11-18 21:13:08 +00:00
Gregory Montoir
c76c6e2256 added rjp1 module specific pattern playback
svn-id: r29559
2007-11-18 20:27:31 +00:00
Nicola Mettifogo
9e58b0253d Removed other paranoia code from the original engine (as in revision 29505).
svn-id: r29558
2007-11-18 18:04:41 +00:00
Oystein Eftevaag
6a4ce78789 Implemented soft keyboard support, and added a workarond for engines that can't handle mouse-down and mouse-up events coming in two subsequent calls to pollEvent()
svn-id: r29557
2007-11-18 17:58:53 +00:00
Nicola Mettifogo
6471eb84f2 Cleanup.
svn-id: r29556
2007-11-18 13:22:38 +00:00
Torbjörn Andersson
ade0b5a212 Fixed sluggish mouse cursor on restart/restore screen.
svn-id: r29555
2007-11-18 10:08:43 +00:00
Paul Gilbert
9195905008 Further fixes to sound code (thanks to eriktorbjorn)
svn-id: r29554
2007-11-18 08:11:29 +00:00
Paul Gilbert
ab445635cb Added some extra mutex locks to the sound code to hopefully prevent randomo crashes
svn-id: r29553
2007-11-18 07:42:49 +00:00
Gregory Montoir
0867e09a81 - added CTMF music support
- fixed dialogue in PART12

svn-id: r29552
2007-11-18 06:25:23 +00:00
Gregory Montoir
c0cebe93bb skip silence VOC block (used in Igor)
svn-id: r29551
2007-11-18 06:24:40 +00:00
Paul Gilbert
7b458c96b0 Bugfix to only delay showing a new talk dialog if there isn't one active in the current room
svn-id: r29550
2007-11-18 06:16:58 +00:00
Paul Gilbert
3364e03517 Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
svn-id: r29549
2007-11-18 06:14:53 +00:00
Paul Gilbert
eadb5b7292 Added sounds to endgame animation sequence
svn-id: r29548
2007-11-18 05:11:38 +00:00
Paul Gilbert
4d21471155 Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
2007-11-18 05:10:56 +00:00
Travis Howell
2670862c33 Update comment for workaround for bug #1745996.
svn-id: r29545
2007-11-18 04:42:40 +00:00
Travis Howell
4ce9b7fa15 Switch invalid items back to error message, since restart state issues are fixed now..
svn-id: r29544
2007-11-18 04:34:08 +00:00
Travis Howell
70c4f25aef Fix loading restart state file in Amiga version of Waxworks.
svn-id: r29543
2007-11-18 04:02:11 +00:00
Oystein Eftevaag
ee4d7dc54d Increased sound buffer size to avoid some skipping issues, and re-added a timer callback that had somehow gotten lost
svn-id: r29542
2007-11-18 01:14:20 +00:00
Oystein Eftevaag
dbbce1985a Implemented portrait mode, fixed a few issues with the dirty rects handling, fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard
svn-id: r29541
2007-11-17 21:26:03 +00:00
Travis Howell
7bc422a8e9 Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to the save game format differences.
svn-id: r29539
2007-11-17 12:48:28 +00:00
Paul Gilbert
9a07589de8 Bugfix to properly clear previous room layers and fade in the screen when restoring a game
svn-id: r29537
2007-11-17 11:03:18 +00:00
Paul Gilbert
813ca5cf39 Added missing code to deactivate animations that have finished
svn-id: r29536
2007-11-17 10:49:14 +00:00
Torbjörn Andersson
14ac86abe0 Fixed sluggish mouse cursor during palette fade ins/outs.
svn-id: r29535
2007-11-17 10:47:37 +00:00
Travis Howell
f10f40aff0 Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore data needed to be adjusting, when loading or saving in the AtariST and Amiga versions.
svn-id: r29534
2007-11-17 10:27:31 +00:00
Paul Gilbert
2e3866b6f4 Identified some more Endian issues (thanks to Max)
svn-id: r29533
2007-11-17 10:21:27 +00:00
Nicola Mettifogo
a3abaaa709 Refactored main input code.
svn-id: r29532
2007-11-17 09:39:20 +00:00
Paul Gilbert
eaee457431 Added missing destructor and sounds to barrel animation sequence
svn-id: r29531
2007-11-17 08:58:31 +00:00
Paul Gilbert
4ed5fc5acd Added missing animation for player operating rack
svn-id: r29529
2007-11-17 08:45:35 +00:00
Paul Gilbert
75382bdadc Added saving of the current hotspot animation record to savegames
svn-id: r29528
2007-11-17 08:44:38 +00:00
Paul Gilbert
4987cde3a1 Changed default value of _walkFlag in Hotspot constructor
svn-id: r29527
2007-11-17 08:42:23 +00:00
Paul Gilbert
ca10a4db08 Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
2007-11-17 06:53:13 +00:00