Commit Graph

28 Commits

Author SHA1 Message Date
Martin Kiewitz
0c2de08155 AGI: new font class created
moved font stuff into GfxFont class
removed Mickey Mouse font data (is loaded from mickey.exe)
2016-01-29 16:18:31 +01:00
Martin Kiewitz
8a595e7771 AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
  replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
  use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
  also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
  using Common::String c_ptr()

Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
  access in the original code, when saving a game
- sev for help out with reversing the Amiga transition

currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00
Oleksiy Kurochko
ec32ccb6d6 GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
Matthew Hoops
62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Jussi Pitkanen
a4e0cd53f0 AGI: Refactor interpreter core (somewhat akin to SCI)
* Instruction tables are now defined in opcodes.{cpp,h}.

* Move opcode handlers from Agi::AgiEngine to Agi
* Opcode handlers take as parameter a pointer to AGI state (AgiGame)
2011-08-13 23:26:51 +01:00
Jussi Pitkanen
010315dc0c AGI: Implement resource loader for the DDP booter game 2011-08-13 23:26:24 +01:00
Eugene Sandulenko
ceb2909e0a AGI: Split all sound generators into separate modules.
Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.

svn-id: r49757
2010-06-15 10:36:54 +00:00
Eugene Sandulenko
6903fc7a07 AGI: Implement FR #2813133.
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support".
Add proper Tandy music. Heavily based on NAGI source, thus attached
its X11 license.

To run it now use -e pcjr. Old one is still default for adlib but
most likely will be changed in the future.

Also lied ground for further separation of different sound generators.

svn-id: r49755
2010-06-15 10:36:10 +00:00
Eugene Sandulenko
0a1a919406 AGI: Implement FR #1913900.
FR #1913900: "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.

Also default instrument mapping is plain.

Based on original code by Jens. Christian Restemeier.

svn-id: r49751
2010-06-15 10:34:45 +00:00
Eugene Sandulenko
38ef876d5b AGI: Split out IIgs sound emulator into separate files.
svn-id: r49749
2010-06-15 10:33:57 +00:00
Johannes Schickel
56181a475c Change "=" to ":=" in some module.mk files for consistency.
svn-id: r45364
2009-10-24 21:55:53 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko
13a73a70b6 WIP for Troll's Tale
svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
f4414ac084 remove the rest of the PreAGI loader
svn-id: r28895
2007-09-11 21:39:16 +00:00
Matthew Hoops
cea837ef7d WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
2007-09-06 10:48:00 +00:00
Filippos Karapetis
cb2ce51236 Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2)
svn-id: r28832
2007-09-02 21:36:43 +00:00
Eugene Sandulenko
554cff0384 GIve some files more logical names
svn-id: r28791
2007-09-01 17:28:15 +00:00
Eugene Sandulenko
7f08865ec5 An early WIP of PreAGI (TrollVM) support
svn-id: r28787
2007-09-01 14:58:46 +00:00
Eugene Sandulenko
4d4cd489f5 Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Slightly modified, split into separate files.

svn-id: r27401
2007-06-14 12:06:12 +00:00
Max Horn
00919e3a93 Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
svn-id: r26330
2007-03-30 22:59:45 +00:00
Torbjörn Andersson
0c5d862ab1 Removed code that at least for now is presumed dead.
svn-id: r26304
2007-03-25 20:23:14 +00:00
David Symonds
994604527b Finish restructuring font data header for const correctness.
svn-id: r25100
2007-01-16 09:24:13 +00:00
Eugene Sandulenko
66910854c9 oops
svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed Update makefile
svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb Added AdvancedDetection to AGI engine. Only added KQ1 for testing
svn-id: r24877
2006-12-19 01:11:41 +00:00
Eugene Sandulenko
da3e724a99 Predictive input for AGI engine. To Do:
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading

svn-id: r24635
2006-11-06 13:19:12 +00:00
Max Horn
9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00