Commit Graph

21 Commits

Author SHA1 Message Date
Robin Watts
f486fd35b3 Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked 
costume.cpp into a fresh one.

svn-id: r30766
2008-02-03 13:12:51 +00:00
Lars Persson
53ef575dba Missing ( in ASM_COSTUME code
svn-id: r30751
2008-02-03 09:35:04 +00:00
Robin Watts
5b64d512ab Introduce ARM code for commonest case of "proc3" costume blitting (as
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.

svn-id: r30750
2008-02-03 01:26:12 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Chris Apers
500481c4ec Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
svn-id: r28803
2007-09-01 19:13:04 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
8e70329ce3 Fix level selection in PC Engine version of Loom.
svn-id: r25954
2007-03-03 23:02:54 +00:00
Max Horn
41898a3dd9 Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
svn-id: r25600
2007-02-15 10:30:30 +00:00
Torbjörn Andersson
863bed3fd0 Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.

Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.

svn-id: r24104
2006-10-04 05:11:58 +00:00
Max Horn
d02e4d7f7c Removed CHECK_HEAP
svn-id: r23979
2006-09-23 11:29:32 +00:00
Torbjörn Andersson
357b311c94 Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
down") after discussing it with Kirben.

svn-id: r23466
2006-07-10 06:29:10 +00:00
Max Horn
e6f329e3fc To the best of my knowledge, it's really 'C64' and not 'C-64'
svn-id: r21296
2006-03-14 15:36:04 +00:00
Travis Howell
68bc8ea52e Update comment about use of procC64 by C-64 version
svn-id: r21289
2006-03-14 14:10:33 +00:00
Max Horn
0cc41c7cbb Renamed & documented the LIGHTMODE flags
svn-id: r21288
2006-03-14 14:06:44 +00:00
Max Horn
ee087df293 Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
svn-id: r21286
2006-03-14 13:36:13 +00:00
Travis Howell
be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
06dddefe90 Add masking support for C64 maniac, not perfect
svn-id: r21250
2006-03-13 06:06:51 +00:00
Travis Howell
ab16d5d677 Cleanup costume renderer for C64 manac
svn-id: r21020
2006-03-03 02:04:58 +00:00
Travis Howell
e3a48bf276 Fix actor glitches in C64 maniac and minor cleanup
svn-id: r21001
2006-03-02 02:10:54 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00