Robin Watts
f486fd35b3
Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
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forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked
costume.cpp into a fresh one.
svn-id: r30766
2008-02-03 13:12:51 +00:00
Lars Persson
53ef575dba
Missing ( in ASM_COSTUME code
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svn-id: r30751
2008-02-03 09:35:04 +00:00
Robin Watts
5b64d512ab
Introduce ARM code for commonest case of "proc3" costume blitting (as
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used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.
svn-id: r30750
2008-02-03 01:26:12 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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svn-id: r28803
2007-09-01 19:13:04 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
8e70329ce3
Fix level selection in PC Engine version of Loom.
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svn-id: r25954
2007-03-03 23:02:54 +00:00
Max Horn
41898a3dd9
Fix for bug #1451720 : MANIACNES: Actors don't appear if outside camera range
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svn-id: r25600
2007-02-15 10:30:30 +00:00
Torbjörn Andersson
863bed3fd0
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.
Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.
svn-id: r24104
2006-10-04 05:11:58 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Torbjörn Andersson
357b311c94
Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
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down") after discussing it with Kirben.
svn-id: r23466
2006-07-10 06:29:10 +00:00
Max Horn
e6f329e3fc
To the best of my knowledge, it's really 'C64' and not 'C-64'
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svn-id: r21296
2006-03-14 15:36:04 +00:00
Travis Howell
68bc8ea52e
Update comment about use of procC64 by C-64 version
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svn-id: r21289
2006-03-14 14:10:33 +00:00
Max Horn
0cc41c7cbb
Renamed & documented the LIGHTMODE flags
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svn-id: r21288
2006-03-14 14:06:44 +00:00
Max Horn
ee087df293
Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
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svn-id: r21286
2006-03-14 13:36:13 +00:00
Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
06dddefe90
Add masking support for C64 maniac, not perfect
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svn-id: r21250
2006-03-13 06:06:51 +00:00
Travis Howell
ab16d5d677
Cleanup costume renderer for C64 manac
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svn-id: r21020
2006-03-03 02:04:58 +00:00
Travis Howell
e3a48bf276
Fix actor glitches in C64 maniac and minor cleanup
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svn-id: r21001
2006-03-02 02:10:54 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00