Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
...
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tarek Soliman
921f602ab8
JANITORIAL: Fix whitespace in pointer template arg
2012-02-15 10:07:08 -06:00
Paul Gilbert
5ce622c1b6
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
...
New savegames that are created will no longer appear in the savegame list for different data versions or languages.
2012-02-11 21:45:16 +11:00
Johannes Schickel
adb5342247
TINSEL: Take advantage of KeyState::hasFlags.
2011-12-30 01:53:01 +01:00
D G Turner
111f580676
TINSEL: Replace usage of 'goto'.
2011-12-08 14:27:28 +00:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
...
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Alyssa Milburn
e21764be76
TINSEL: Don't leak _curChunk on exit.
2011-11-14 22:54:34 +01:00
Strangerke
9684a1079d
LAUNCHER: Add GUIO_NOASPECT to tinsel
2011-10-24 01:27:47 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Paul Gilbert
b7ab968dc7
TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problem
2011-10-20 20:36:37 +11:00
Paul Gilbert
ca7bc71846
TINSEL: Bugfix for restoring DW1 savegames with a saved scene
...
This happens, for example, when restoring a savegame of the dragon summoning book close-up. After restoring, you couldn't leave the close up.
2011-10-18 19:47:45 +11:00
Paul Gilbert
01616afecc
TINSEL: Revert of prior commits for #2893946
2011-10-16 16:14:02 +11:00
Paul Gilbert
6811a3daff
TINSEL: Alter previous DW1 bugfix so that DW2 still works properly
2011-10-14 20:38:00 +11:00
Torbjörn Andersson
744f8507d7
TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")
...
According to dreammaster it should be enough to add cases for the
US version in these two functions, but unfortunately he can't test
it himself. I guess I should try to find the time to play through
the game, but right now there's an annoying DW2 regression from
commit d5690e0
. See GitHub commit note for details.
2011-10-13 23:48:09 +02:00
Paul Gilbert
d5690e09b3
TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playing
2011-10-04 20:47:01 +11:00
Johannes Schickel
b8dfd3366b
TINSEL: Made some static data const.
2011-09-08 20:15:07 +02:00
Matthew Hoops
adb69a5a39
AUDIO: Rename Vag to XA
...
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24 09:54:19 -04:00
Filippos Karapetis
21b2a7064f
Merge pull request #63 from tsoliman/detection-tables
...
Some missing ADGF_CD and ADGF_UNSTABLE flags
2011-08-13 12:24:30 -07:00
Max Horn
321c0ce027
TINSEL: Code formatting
2011-08-08 20:33:33 +02:00
Filippos Karapetis
5974fcd0c1
TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiated
2011-08-07 15:10:17 +03:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Filippos Karapetis
2c9fdf0df7
TINSEL: Fixed deleting saved games from the launcher (bug #3387551 )
2011-08-07 14:21:28 +03:00
Tarek Soliman
a30c3697fb
TINSEL: Flag CD titles with ADGF_CD
2011-08-06 23:33:15 -05:00
Eugene Sandulenko
0dafa7f80f
ALL: Reduce audio/ header dependency
2011-08-06 11:30:42 +01:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900
TINSEL: Fix/comment CORO_KILL_SELF macro.
...
This reverts 9573b1d2f5
, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
...
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
Max Horn
ce1a857669
TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:45 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
D G Turner
c9156d369f
TINSEL: Replace snprintf() usage with Common::String::format()
...
Safer and less portability issues.
2011-06-02 03:58:27 +01:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Matthew Hoops
1277975c66
ALL: neighbour -> neighbor
2011-05-25 10:50:46 -04:00
eriktorbjorn
9205b8eb05
TINSEL: Fix bug #3306020 , DW2: Crash On Entering Sewers
...
This is a simpler fix than the one I committed to the 1.3 branch,
but since it carries a theoretical risk of regressions it's so
much more macho.
2011-05-23 23:36:54 +02:00
Christoph Mallon
5813ac1bcf
TINSEL: Remove declarations for non-existent functions FindObject() and GetNextObject().
...
Signed-off-by: Max Horn <max@quendi.de>
2011-05-18 15:30:33 +02:00
Christoph Mallon
f143668db4
TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use OBJECT** for a pointer to the head.
...
Signed-off-by: Max Horn <max@quendi.de>
2011-05-18 15:30:23 +02:00
Max Horn
9c01c38512
TINSEL: Document pDispList OBJECT linked list 'trick'
2011-05-18 14:06:56 +02:00
Max Horn
d85700bb94
TINSEL: Revert commit 43ca9c86ab
to fix bug #3303799
...
Commit 43ca9c86ab
causes segfaults when trying to start a game in tinsel.
However, the code in question still should be investigated, as it
casts OBJECT** pointers to OBJECT*. Very fishy.
2011-05-18 13:47:41 +02:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
...
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
b8d858a00b
TINSEL: Cleanup reel saving code
2011-05-10 14:43:54 +02:00
Max Horn
43ca9c86ab
TINSEL: Remove unnecessary casts
2011-05-10 14:43:53 +02:00
Johannes Schickel
71bdb86e02
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
...
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00