Pawel Kolodziejski
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35c2c3be77
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SDL/OPENGL: added info about GLSL version
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2014-07-15 13:26:44 +02:00 |
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Pawel Kolodziejski
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b80dea5a90
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JANITORIAL: formating code
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2014-07-14 09:33:37 +02:00 |
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Pawel Kolodziejski
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6df761e70e
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GRIM/OPENGL: cleanup type
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2014-07-14 09:32:45 +02:00 |
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Pawel Kolodziejski
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5ece56965c
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GRIM/OPENGL: un-hardcode GFX operations a bit
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2014-07-14 08:10:08 +02:00 |
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Pawel Kolodziejski
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0ba0bf20ca
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GRIM: drop SYMBIAN32 ifdef
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2014-07-14 08:04:37 +02:00 |
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Pawel Kolodziejski
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39e9dcb8aa
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GRIM: remove _screenSize usage
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2014-07-14 08:03:10 +02:00 |
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Pawel Kolodziejski
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017a67b8bc
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GRIM/OPENGL: added few comments to glPixelStorei usage
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2014-07-14 07:51:37 +02:00 |
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Bastien Bouclet
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838992a41f
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MYST3: Remove useless todos
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2014-07-13 21:22:39 +02:00 |
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Bastien Bouclet
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b33003dce7
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MYST3: Add yet another sound opcode
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2014-07-13 21:22:39 +02:00 |
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Bastien Bouclet
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cd8af78b6b
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GRAPHICS: Minor cleanup in the Shader class
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2014-07-13 21:22:39 +02:00 |
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Pawel Kolodziejski
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7ad5cca065
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TINYGL: use own type
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2014-07-13 20:33:48 +02:00 |
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Pawel Kolodziejski
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24d0d30743
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TINYGL: formatting
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2014-07-13 20:33:02 +02:00 |
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Pawel Kolodziejski
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0eb61aa97d
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TINYGL: cleanup types
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2014-07-13 20:32:08 +02:00 |
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Bastien Bouclet
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708b8afcc1
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MYST3: Respect the mouse speed set in the settings screen
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2014-07-13 12:36:59 +02:00 |
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Bastien Bouclet
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f15222b788
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MYST3: Add some sound related plumbering
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2014-07-13 12:36:59 +02:00 |
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Bastien Bouclet
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12de58a4f8
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MYST3: Mark a variable as implemented
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2014-07-13 12:36:59 +02:00 |
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Pawel Kolodziejski
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ed6de94106
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SDL: un-hardcode some GL operations
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2014-07-13 08:16:44 +02:00 |
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Pawel Kolodziejski
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d0e1f8dca5
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SDL: make proper use of bytes per pixels in GFX operations
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2014-07-13 07:59:24 +02:00 |
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Pawel Kolodziejski
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7dfd755d76
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SDL: screen HW surface was never needed. it's disabled/ignored in some SDL ports: win/x11 and osx is emulated with very specific conditions
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2014-07-13 07:49:12 +02:00 |
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Bastien Bouclet
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6c3709d6e6
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MYST3: Implement an hotspot related variable
Fixes the wall symbols subtitles in Narayan
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2014-07-12 12:23:49 +02:00 |
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Bastien Bouclet
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fea18f068b
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MYST3: Remove information about variables never used by the game scripts
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2014-07-12 11:48:15 +02:00 |
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Bastien Bouclet
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979f39d6ca
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MYST3: Implement two counter variables and add info about missing variables
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2014-07-12 10:32:01 +02:00 |
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Bastien Bouclet
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c92c8d5ef7
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MYST3: Fix room background scripts not being run
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2014-07-12 10:31:26 +02:00 |
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Pawel Kolodziejski
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9ad08415ce
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MATH: no need do cast anymore in Matrix4::inverse
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2014-07-12 07:08:29 +02:00 |
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Joel Teichroeb
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cb6a58e01e
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MATH: Make Matrix4::inverse not const as it changes data
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2014-07-10 20:23:06 -07:00 |
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Joel Teichroeb
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3ab287bfc4
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GRIM: Add override to a few missed classes
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2014-07-10 20:10:20 -07:00 |
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Bastien Bouclet
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340a05e47c
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MYST3: Implement two sound opcodes
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2014-07-10 21:36:14 +02:00 |
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Joel Teichroeb
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220a7cf9c7
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Merge pull request #958 from JoseJX/FixInventory
EMI: Fix inventory item rotation by correcting the Euler Order.
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2014-07-10 08:40:52 -07:00 |
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Pawel Kolodziejski
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7be4ec6800
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TINYGL: remove GLU leftovers
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2014-07-10 07:29:49 +02:00 |
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Pawel Kolodziejski
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0db12d7062
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GRIM/EMI/MYST3: drop usage for GLU functions for replacements
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2014-07-10 07:29:01 +02:00 |
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Pawel Kolodziejski
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46a91377d8
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MATH: added few GLU helpers
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2014-07-10 07:27:18 +02:00 |
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Pawel Kolodziejski
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6625530d88
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JANITORIAL: fix whitespaces
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2014-07-10 07:23:47 +02:00 |
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Pawel Kolodziejski
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9240d64348
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TINYGL: fix typo in name
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2014-07-10 07:21:26 +02:00 |
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Joel Teichroeb
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a5099e9a6b
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CONFIGURE: Properly check for GLEW when using OpenGL Shaders
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2014-07-09 19:14:59 -07:00 |
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Joel Teichroeb
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2dc061e5b5
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GRIM: Implement destroyTexture [OpenGLS]
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2014-07-09 18:47:46 -07:00 |
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Joel Teichroeb
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e4764b4cd8
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GRIM: Initialize and delete shader programs [OpenGLS]
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2014-07-09 18:47:29 -07:00 |
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Joel Teichroeb
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b5092b7128
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GRIM: Fix destroyTextObject [OpenGLS]
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2014-07-09 18:47:22 -07:00 |
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Joel Teichroeb
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57a3142fd8
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GRIM: Implement destroyMesh [OpenGLS]
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2014-07-09 18:47:14 -07:00 |
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Joel Teichroeb
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77eef29e49
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GRIM: Rename createModel to createMesh
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2014-07-09 18:08:01 -07:00 |
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Bastien Bouclet
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371faeeff1
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SDL: Extract overlay rendering to different methods
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2014-07-09 19:47:41 +02:00 |
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Bastien Bouclet
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7829d97ae5
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SDL: Render the overlay when using OpenGL with shaders
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2014-07-09 19:47:39 +02:00 |
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Joel Teichroeb
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855f53f21f
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EMI: Fix trying to use the dim shader when it's not needed for EMI
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2014-07-08 22:32:42 -07:00 |
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Joseph Jezak
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fcaabfa14d
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EMI: Fix inventory item rotation by correcting the Euler Order.
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2014-07-08 23:09:17 -04:00 |
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Pawel Kolodziejski
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5fed6150a0
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JANITORIAL: formatting headers
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2014-07-08 23:10:17 +02:00 |
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Pawel Kolodziejski
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f8cd7521ac
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ALL: ignore patch files in root directory of source
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2014-07-08 07:56:14 +02:00 |
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Joel Teichroeb
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7a043645b3
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GRIM: Fix the dim shader compilation on android
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2014-07-07 17:12:59 -07:00 |
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Joel Teichroeb
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dcd7d6f6cd
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Merge pull request #957 from klusark/dim
GRIM: Implement a dim shader
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2014-07-07 16:29:55 -07:00 |
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Joel Teichroeb
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f02aad6290
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GRIM: Implement GfxOpenGLS::dimRegion
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2014-07-07 15:38:42 -07:00 |
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Joel Teichroeb
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1688a74cf8
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GRIM: Implement a dim shader
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2014-07-07 15:38:34 -07:00 |
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Joel Teichroeb
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63199bb0f6
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GRIM: Set shadow userdata to nullptr when done with it.
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2014-07-07 13:04:27 -07:00 |
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