268 Commits

Author SHA1 Message Date
Le Philousophe
979b7f3669 ASYLUM: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Eugene Sandulenko
ea82cce813 ASYLUM: Explain that demo does not support save/load 2023-12-08 12:21:16 +01:00
Eugene Sandulenko
ec2dd2726b ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
Eugene Sandulenko
8f8d522913
COMMON: Move achievements.* to engines/ 2022-12-02 00:12:22 +01:00
alxpnv
7b4e069fe8 ASYLUM: enable keymapper on dialog screen 2022-08-02 12:59:35 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
alxpnv
d4d1f08c3d ASYLUM: fix starting the game after loading of saved game was cancelled 2021-12-09 13:24:58 +03:00
alxpnv
8540da76a1 ASYLUM: fix corrupted cursor
Bug no. 13145
2021-12-07 11:48:50 +03:00
alxpnv
6a53897ac3 ASYLUM: switch lighting effects to synchronous model 2021-11-25 14:55:25 +03:00
alxpnv
37992636e7 ASYLUM: potential fix for palette fade related crashes 2021-11-18 13:09:26 +03:00
alxpnv
17b2d0320a ASYLUM: fix re-assigning actor mask when using 'scene' command 2021-11-15 15:02:35 +03:00
Orgad Shaneh
57cdbc9072 ASYLUM: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
alxpnv
9636dd5311 ASYLUM: improve detection 2021-11-12 15:35:59 +03:00
alxpnv
3d5fe05257 ASYLUM: don't play intro video when loading during startup
Bug reported by Attx
2021-10-22 12:00:12 +03:00
alxpnv
78cb87bb78 ASYLUM: don't autosave when the player is walking/interacting 2021-09-28 15:27:29 +03:00
alxpnv
8f89a66940 ASYLUM: fix crash on exit 2021-09-22 15:54:50 +03:00
alxpnv
4901928d5c ASYLUM: allow loading of savegames from the previous versions of the game 2021-09-22 15:54:50 +03:00
alxpnv
377ffb92be ASYLUM: add support for loading during startup 2021-09-20 12:03:40 +03:00
alxpnv
0fbe223f8a ASYLUM: disable saving in demo versions 2021-09-20 11:14:54 +03:00
alxpnv
98adf0273d ASYLUM: reset game flags when using 'scene' debug command 2021-09-17 13:21:43 +03:00
alxpnv
b49f9e755b ASYLUM: append metadata to the saves made via the game menu 2021-09-17 13:21:43 +03:00
alxpnv
0d1e2da0b0 ASYLUM: implement saving/loading via the GMM 2021-09-16 15:47:54 +03:00
alxpnv
c39383ffde ASYLUM: rework OGV playback 2021-09-14 12:43:55 +03:00
alxpnv
d4fe0dd11d ASYLUM: add initial support for alternate demo 2021-09-08 15:46:37 +03:00
alxpnv
8c3b3f5efa ASYLUM: fix paths for Steam versions 2021-09-01 10:23:56 +03:00
alxpnv
2fd785c12c ASYLUM: add support for Sanitarium Demo 2021-08-30 15:50:15 +03:00
alxpnv
477cae38bc ASYLUM: add support for Steam achievements 2021-08-16 14:49:53 +03:00
alxpnv
de625e4f53 ASYLUM: rename more Actor methods
Also removed Actor::compare()
2021-06-10 13:34:27 +03:00
alxpnv
8ba3df6821 ASYLUM: refactor inventory 2021-06-04 12:53:52 +03:00
alxpnv
24aec76a30 ASYLUM: fix the GMM not showing up on the game menu screen 2021-05-24 15:58:17 +03:00
ysj1173886760
6dfe6ad51a ASYLUM: move debugchannels to metaEngineDetection 2021-05-22 01:34:57 +02:00
D G Turner
d84d002212 ASYLUM: Fix for Correct MetaEngine Feature API
This was previously showing the Launcher Load button as active, but
with no saves present as most of the API was not implemented.

This corrects that so that the various Advanced Engine / MetaEngine
APIs for loading / saving from launcher and command line may be
implemented in future.
2021-05-19 22:46:45 +01:00
alxpnv
e69a814f88 ASYLUM: allow using mapped keys while editing savegame name 2021-05-19 13:44:20 +03:00
alxpnv
a2d2495588
ASYLUM: add Keymapper support 2021-05-17 15:37:58 +02:00
alxpnv
cf550f5ce2
ASYLUM: convert AsylumEngine::_gameFlags to uint32 2021-05-17 15:37:57 +02:00
alxpnv
179627fab4
ASYLUM: add some missing updateScreen() calls
Suggested by sev-
2021-05-17 15:37:57 +02:00
alxpnv
77a35a5c75
ASYLUM: get rid of global constructors 2021-05-17 15:37:56 +02:00
alxpnv
c78293e4ce
ASYLUM: simplify computation of inventory ring points 2021-05-17 15:37:55 +02:00
alxpnv
48e164b2d7
ASYLUM: clean up includes 2021-05-17 15:37:54 +02:00
alxpnv
7c82553e8a
ASYLUM: mark AsylumEngine::getSinCosValues() as const 2021-05-17 15:37:53 +02:00
alxpnv
c2b1207e23
ASYLUM: always play intro 2021-05-17 15:37:52 +02:00
alxpnv
72a3f0c365
ASYLUM: replace spaces in indentation with tabs 2021-05-17 15:37:52 +02:00
alxpnv
94088dc756
ASYLUM: fix music won't play after moving to the next chapter 2021-05-17 15:37:51 +02:00
alxpnv
a6140c4944
ASYLUM: minor fixes (mostly formatting) 2021-05-17 15:37:51 +02:00
alxpnv
74f1691ca1
ASYLUM: fix inventory ring drawing 2021-05-17 15:37:48 +02:00
alxpnv
459de7f44e
ASYLUM: remove cache entry for shared sound when cd number is changed 2021-05-17 15:37:45 +02:00
alxpnv
4fb8b25682
ASYLUM: add a separate debug channel for script commands 2021-05-17 15:37:44 +02:00
alxpnv
b0839e9bac
ASYLUM: fix crash on exit
_console is destroyed by the base class destructor
2021-05-17 15:37:43 +02:00
alxpnv
f90b57ef85
ASYLUM: set the current cd number. This unbreaks chapter 4 2021-05-17 15:37:38 +02:00
Alexandre Fontoura
bbceb7b098
ASYLUM: Skip intro speech 2021-05-17 15:37:36 +02:00