Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Paul Gilbert
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f9298ff403
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
svn-id: r41975
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2009-06-30 10:36:50 +00:00 |
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Paul Gilbert
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510700b086
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Bugfixes to keep sound effects to channel #4 like the original (it ignores the channel parameter to the given library routine)
svn-id: r41787
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2009-06-23 01:01:16 +00:00 |
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Paul Gilbert
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4f631e9a89
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Removed redundant variation of the routine to play sound effects
svn-id: r41763
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2009-06-22 10:41:32 +00:00 |
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Paul Gilbert
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8dfbd0f845
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Implemented the Op_SetVolume method like the original, which simply set a dummy variable and never actually changed the volume
svn-id: r41748
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2009-06-22 06:17:50 +00:00 |
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Paul Gilbert
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b14fa66f9f
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Minor fixes to the individual note playing code
svn-id: r41726
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2009-06-21 11:53:11 +00:00 |
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Paul Gilbert
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4f622ab295
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Added proper saving of music state to savegames so music resumes when a savegame is loaded.
svn-id: r41702
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2009-06-20 08:15:01 +00:00 |
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Paul Gilbert
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2f3e5f11cb
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Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
svn-id: r41506
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2009-06-14 03:39:30 +00:00 |
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Johannes Schickel
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b3c6751b9b
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Strip trailing whitespaces in the whole code base.
svn-id: r40867
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2009-05-24 15:17:42 +00:00 |
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Torbjörn Andersson
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f5fb20680f
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Apart from a "const", the volume() and getVolume() function were identical.
Removed the volume() function.
svn-id: r39868
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2009-04-05 15:58:27 +00:00 |
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Paul Gilbert
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d90a343790
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Created stub manager class for sound effects
svn-id: r39856
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2009-04-05 07:51:31 +00:00 |
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Paul Gilbert
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f0456d67a8
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Laid the basics for music handling
svn-id: r39788
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2009-04-01 11:03:06 +00:00 |
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