Gregory Montoir
37e900a2a3
renamed some HE opcodes
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svn-id: r15869
2004-11-23 19:47:54 +00:00
Max Horn
8069f30030
Moved bootscript loading into go(), where it belongs
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svn-id: r15868
2004-11-23 09:36:46 +00:00
Travis Howell
bc34d0d562
Revert small part of recent WizImage changes, caused regressions.
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svn-id: r15867
2004-11-23 03:08:40 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
e146d5f8c3
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too
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svn-id: r15862
2004-11-22 22:32:46 +00:00
Gregory Montoir
9bbb5fa0db
HE wiz update, o90_unknown29 fully implemented.
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Next step : move all the wiz related stuff to a specific class/struct.
svn-id: r15860
2004-11-22 20:34:29 +00:00
Gregory Montoir
856b589653
as the comment suggested, I rearranged the 3DO strip decoding function. Please, someone owning the 3DO games, test that this doesn't cause any regressions !
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svn-id: r15858
2004-11-21 21:40:51 +00:00
Gregory Montoir
cf7f878ddc
HE wiz stuff update
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svn-id: r15857
2004-11-21 21:31:28 +00:00
Gregory Montoir
be0fb14fac
o90_unknown24 implementation
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svn-id: r15856
2004-11-21 20:55:56 +00:00
Torbjörn Andersson
ee565c0bae
Applied one of my suggested fixes for bug #1060568 . Let's see if it causes
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any regressions...
svn-id: r15855
2004-11-21 17:47:05 +00:00
Max Horn
fb32e12095
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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svn-id: r15853
2004-11-21 14:48:17 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
df4d3fe47a
Move most heavy initialization from engine constructor to mainInit()
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method which is called from go(). This ensures that extrapath is added
to list od default directories after all other paths.
svn-id: r15815
2004-11-15 03:57:22 +00:00
Gregory Montoir
628b02a9e8
minor Wiz stuff update
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svn-id: r15798
2004-11-13 04:05:35 +00:00
Max Horn
eb9404beb8
This is really an IMA codec...
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svn-id: r15776
2004-11-10 01:44:46 +00:00
Chris Apers
d4dee021fc
Cleanup
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svn-id: r15773
2004-11-09 16:04:36 +00:00
Chris Apers
e40f30e81a
Cleanup
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svn-id: r15759
2004-11-09 11:27:15 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a
Major MT-32 emu overhaul based on KingGuppy's code.
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o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
2004-11-06 01:41:32 +00:00
Travis Howell
e0204e91a9
Typo
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svn-id: r15713
2004-11-05 09:50:45 +00:00
Travis Howell
df17c27ebf
Add patch #1060453 - MIVGA: Actor Scale Patch
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svn-id: r15712
2004-11-05 05:13:56 +00:00
Travis Howell
d591de9ab3
Fun shops start.
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svn-id: r15680
2004-10-24 13:43:36 +00:00
Travis Howell
dc89fe8e51
Revert, in order to be backwards compatbile with saved games.
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svn-id: r15678
2004-10-24 12:05:27 +00:00
Travis Howell
efefeaccc8
Add correct actor number values for a few HE games.
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svn-id: r15677
2004-10-24 10:51:46 +00:00
Travis Howell
04e831b9dd
*** empty log message ***
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svn-id: r15675
2004-10-24 07:08:53 +00:00
Travis Howell
dfeed00204
Ooops
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svn-id: r15674
2004-10-24 07:03:23 +00:00
Travis Howell
c70a3c76d3
Move number of actors to scumm settings.
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The amount of actors in HE games changes a lot between games.
svn-id: r15673
2004-10-24 06:58:41 +00:00
Travis Howell
fd417f3e09
Only 20 actors in Sam & Max.
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svn-id: r15672
2004-10-24 01:22:25 +00:00
Max Horn
b60febe8a8
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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svn-id: r15671
2004-10-23 23:08:53 +00:00
Travis Howell
e14b69d18d
Still needed for RU freddicove
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svn-id: r15667
2004-10-23 13:49:58 +00:00
Torbjörn Andersson
5f7f3dc0d2
Whitespace
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svn-id: r15647
2004-10-22 10:25:56 +00:00
Eugene Sandulenko
9d0b746aaa
Patch #1048326 Better MT-32 support
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svn-id: r15635
2004-10-21 22:37:37 +00:00
Chris Apers
1ac29aae1e
Help PalmOS (and more ?) to save memory
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svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
9531348692
_images not required.
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Free extra HE resources on exit.
svn-id: r15605
2004-10-18 14:37:38 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Travis Howell
a6da710923
Typos
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svn-id: r15603
2004-10-18 05:23:43 +00:00
Travis Howell
33cab90202
Leftover
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svn-id: r15602
2004-10-18 05:15:10 +00:00
Travis Howell
6ad08cd944
Cleanup
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svn-id: r15601
2004-10-18 05:10:15 +00:00
Travis Howell
f49f6b047d
Correction/cleanup.
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svn-id: r15600
2004-10-18 05:03:58 +00:00
Travis Howell
e797a60e2a
Extra case used in fbear introduction, no purpose.
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svn-id: r15599
2004-10-18 00:44:10 +00:00
Eugene Sandulenko
3ebaf08d6c
Fix compilation.
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svn-id: r15598
2004-10-17 21:34:37 +00:00
Max Horn
ea9d53be79
cleanup
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svn-id: r15597
2004-10-17 19:40:34 +00:00
Travis Howell
c823af303a
Color correction for HE70+ strings.
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svn-id: r15586
2004-10-17 13:14:21 +00:00
Travis Howell
4aa211a8e0
Polygons used by HE71 too.
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svn-id: r15585
2004-10-17 11:47:12 +00:00
Travis Howell
2319d27178
Typo
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svn-id: r15584
2004-10-17 09:29:52 +00:00
Travis Howell
18cf513a12
Complete stub
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svn-id: r15583
2004-10-17 09:17:32 +00:00
Travis Howell
dc446bac87
Missed some code
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svn-id: r15582
2004-10-17 08:02:42 +00:00
Travis Howell
cb12a2a0a1
Rename opcode
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svn-id: r15581
2004-10-17 06:32:58 +00:00
Travis Howell
eaa65d57dd
Check if VAR_WIZ_TCOLOR is set, before using it.
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BMAP images are only used in HE71+.
svn-id: r15580
2004-10-17 06:07:45 +00:00