scummvm/scumm
Gregory Montoir 37e900a2a3 renamed some HE opcodes
svn-id: r15869
2004-11-23 19:47:54 +00:00
..
imuse_digi This is really an IMA codec... 2004-11-10 01:44:46 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
.cvsignore
actor.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
base-costume.h Rename vars 2004-10-12 14:12:20 +00:00
bomp.cpp Whitespace 2004-10-22 10:25:56 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
boxes.h
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
charset.h Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
costume.cpp Cleanup 2004-11-09 11:27:15 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Cleanup 2004-11-09 16:04:36 +00:00
debugger.cpp Cleanup 2004-11-09 10:26:33 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Revert small part of recent WizImage changes, caused regressions. 2004-11-23 03:08:40 +00:00
gfx.h HE wiz update, o90_unknown29 fully implemented. 2004-11-22 20:34:29 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h
input.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
instrument.cpp
instrument.h
intern.h renamed some HE opcodes 2004-11-23 19:47:54 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp
module.mk Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp
resource_v7he.cpp
resource_v7he.h
resource.cpp Cleanup 2004-11-09 10:26:33 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v5.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v6.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v6he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v7he.cpp renamed some HE opcodes 2004-11-23 19:47:54 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp renamed some HE opcodes 2004-11-23 19:47:54 +00:00
script_v80he.cpp renamed some HE opcodes 2004-11-23 19:47:54 +00:00
script_v90he.cpp renamed some HE opcodes 2004-11-23 19:47:54 +00:00
script_v100he.cpp renamed some HE opcodes 2004-11-23 19:47:54 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Moved bootscript loading into go(), where it belongs 2004-11-23 09:36:46 +00:00
scumm.h Added Engine::init() method; added return value to Engine::go() 2004-11-23 00:03:25 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too 2004-11-22 22:32:46 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
verbs.h