Paul Gilbert
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ffc31b8802
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XEEN: Extra space in sprite line decoding as workaround for bad data
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2016-09-18 20:47:37 -04:00 |
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Paul Gilbert
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1f541a7005
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XEEN: Changing file opening specifying archive to use enum
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2016-09-17 20:06:43 -04:00 |
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Paul Gilbert
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fd2d462296
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XEEN: Moved method comments from CPP to header files
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2016-08-28 17:52:56 -04:00 |
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Paul Gilbert
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ef6253fb19
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XEEN: gcc compilation fixes
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2016-08-28 15:46:10 -04:00 |
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Paul Gilbert
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43e16714df
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XEEN: Implement sprite enlargement drawing
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2015-10-20 07:33:30 -04:00 |
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Paul Gilbert
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0bb223cd3a
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XEEN: Fix graphic corruption on images with skipped pixels
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2015-10-19 08:55:13 -04:00 |
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Paul Gilbert
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c2c00894f2
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XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
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2015-10-18 21:35:35 -04:00 |
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Paul Gilbert
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80fcbaf441
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XEEN: Restore dirty rect handling in sprite drawing
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2015-10-18 12:55:16 -04:00 |
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Paul Gilbert
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76ba9185dd
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XEEN: Change sprite drawing to use the same algorithm as original
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2015-10-18 12:36:56 -04:00 |
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Paul Gilbert
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cba25ea458
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XEEN: Fix placement of enemies
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2015-02-23 19:35:24 -05:00 |
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Paul Gilbert
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9725fc5725
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XEEN: Renaming and move flags used for UI indicators
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2015-02-22 23:45:11 -05:00 |
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Paul Gilbert
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2d2fc3f9ed
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XEEN: Add horizontal placement fix for scaled sprites
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2015-02-22 22:58:37 -05:00 |
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Paul Gilbert
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3e05d9008e
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XEEN: Merge scaling code from XSurface into sprite drawing code
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2015-02-22 20:37:56 -05:00 |
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Paul Gilbert
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3f27fd8bb7
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XEEN: Fix horizontal positioning for flipped images
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2015-02-22 11:45:00 -05:00 |
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Paul Gilbert
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458bf83097
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XEEN: Restrict sprite drawing to window bounds
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2015-02-21 22:11:23 -05:00 |
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Paul Gilbert
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c01120aedd
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XEEN: Extra comments to sprite resource class
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2015-01-24 15:29:02 -05:00 |
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Paul Gilbert
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339dfcb2cc
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XEEN: Restrict drawing in windows to drawing within their bounds
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2015-01-24 15:14:57 -05:00 |
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Paul Gilbert
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8cd2e5ad92
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XEEN: Further work on sprite scaling
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2015-01-19 22:38:33 -05:00 |
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Paul Gilbert
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687423b361
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XEEN: Beginnings of main game loop and waiting
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2015-01-19 11:32:57 -05:00 |
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Paul Gilbert
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83442b9586
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XEEN: Fix Valgrind warnings
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2015-01-19 10:51:05 -05:00 |
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Paul Gilbert
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07a10855be
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XEEN: In progress work on sprite scaling
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2015-01-18 19:12:10 -05:00 |
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Paul Gilbert
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258ab02096
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XEEN: Load sprites from the correct archive
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2015-01-18 08:57:23 -05:00 |
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Paul Gilbert
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b860745a8e
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XEEN: Add support for horizontally flipped sprites
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2015-01-17 09:11:05 -05:00 |
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Paul Gilbert
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7e4580a220
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XEEN: Add cropping support to sprite drawing
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2015-01-14 22:42:09 -05:00 |
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Paul Gilbert
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fa0d7722f1
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XEEN: Work on loading sprites for monsters and objects in Map::load
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2015-01-06 22:48:04 -05:00 |
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Paul Gilbert
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ce96094c9b
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XEEN: In progress implementing map loading
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2015-01-05 08:11:16 -05:00 |
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Paul Gilbert
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7d4fcfd5af
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XEEN: Added checkSkill and animating indicators to assembleBorder
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2015-01-02 16:02:24 -10:00 |
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Paul Gilbert
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e1404f127d
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XEEN: Simplified SpriteResource class, char faces loading in main engine
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2015-01-02 13:30:00 -10:00 |
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Paul Gilbert
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5135439bbd
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XEEN: Reorganisation of resource, sprite, and cc file class files
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2015-01-01 14:57:56 -10:00 |
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