Commit Graph

29 Commits

Author SHA1 Message Date
Paul Gilbert
ffc31b8802 XEEN: Extra space in sprite line decoding as workaround for bad data 2016-09-18 20:47:37 -04:00
Paul Gilbert
1f541a7005 XEEN: Changing file opening specifying archive to use enum 2016-09-17 20:06:43 -04:00
Paul Gilbert
fd2d462296 XEEN: Moved method comments from CPP to header files 2016-08-28 17:52:56 -04:00
Paul Gilbert
ef6253fb19 XEEN: gcc compilation fixes 2016-08-28 15:46:10 -04:00
Paul Gilbert
43e16714df XEEN: Implement sprite enlargement drawing 2015-10-20 07:33:30 -04:00
Paul Gilbert
0bb223cd3a XEEN: Fix graphic corruption on images with skipped pixels 2015-10-19 08:55:13 -04:00
Paul Gilbert
c2c00894f2 XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag 2015-10-18 21:35:35 -04:00
Paul Gilbert
80fcbaf441 XEEN: Restore dirty rect handling in sprite drawing 2015-10-18 12:55:16 -04:00
Paul Gilbert
76ba9185dd XEEN: Change sprite drawing to use the same algorithm as original 2015-10-18 12:36:56 -04:00
Paul Gilbert
cba25ea458 XEEN: Fix placement of enemies 2015-02-23 19:35:24 -05:00
Paul Gilbert
9725fc5725 XEEN: Renaming and move flags used for UI indicators 2015-02-22 23:45:11 -05:00
Paul Gilbert
2d2fc3f9ed XEEN: Add horizontal placement fix for scaled sprites 2015-02-22 22:58:37 -05:00
Paul Gilbert
3e05d9008e XEEN: Merge scaling code from XSurface into sprite drawing code 2015-02-22 20:37:56 -05:00
Paul Gilbert
3f27fd8bb7 XEEN: Fix horizontal positioning for flipped images 2015-02-22 11:45:00 -05:00
Paul Gilbert
458bf83097 XEEN: Restrict sprite drawing to window bounds 2015-02-21 22:11:23 -05:00
Paul Gilbert
c01120aedd XEEN: Extra comments to sprite resource class 2015-01-24 15:29:02 -05:00
Paul Gilbert
339dfcb2cc XEEN: Restrict drawing in windows to drawing within their bounds 2015-01-24 15:14:57 -05:00
Paul Gilbert
8cd2e5ad92 XEEN: Further work on sprite scaling 2015-01-19 22:38:33 -05:00
Paul Gilbert
687423b361 XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
Paul Gilbert
83442b9586 XEEN: Fix Valgrind warnings 2015-01-19 10:51:05 -05:00
Paul Gilbert
07a10855be XEEN: In progress work on sprite scaling 2015-01-18 19:12:10 -05:00
Paul Gilbert
258ab02096 XEEN: Load sprites from the correct archive 2015-01-18 08:57:23 -05:00
Paul Gilbert
b860745a8e XEEN: Add support for horizontally flipped sprites 2015-01-17 09:11:05 -05:00
Paul Gilbert
7e4580a220 XEEN: Add cropping support to sprite drawing 2015-01-14 22:42:09 -05:00
Paul Gilbert
fa0d7722f1 XEEN: Work on loading sprites for monsters and objects in Map::load 2015-01-06 22:48:04 -05:00
Paul Gilbert
ce96094c9b XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
Paul Gilbert
7d4fcfd5af XEEN: Added checkSkill and animating indicators to assembleBorder 2015-01-02 16:02:24 -10:00
Paul Gilbert
e1404f127d XEEN: Simplified SpriteResource class, char faces loading in main engine 2015-01-02 13:30:00 -10:00
Paul Gilbert
5135439bbd XEEN: Reorganisation of resource, sprite, and cc file class files 2015-01-01 14:57:56 -10:00