Torbjörn Andersson
3842898a3e
Compile fix.
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svn-id: r15533
2004-10-12 17:05:16 +00:00
Torbjörn Andersson
372eeb54cb
Migration to the newer form of setupPremix().
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svn-id: r15532
2004-10-12 17:03:07 +00:00
Robert Göffringmann
f5403e079f
added mp3 and ogg vorbis playback for music and speech.
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compression tool will follow soon.
svn-id: r15531
2004-10-12 15:50:00 +00:00
Travis Howell
beb1ed4598
Rename as requested.
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svn-id: r15530
2004-10-12 14:40:32 +00:00
Torbjörn Andersson
e634fda1eb
Updated a few SAGA entries since they are now at least partly done.
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svn-id: r15529
2004-10-12 14:22:52 +00:00
Travis Howell
687a5db4a8
Rename vars
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Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00
Torbjörn Andersson
ec413cc8f9
Added support for digitized music, plus some other music-related fixes.
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Note that I've only tried this with the music.rsc file from the full Linux
version. It seems likely that the Mac version uses the same file format,
but I have no way of verifying this. I'm told the demos use compressed
audio, so the music files from them probably won't work yet.
svn-id: r15527
2004-10-12 11:45:53 +00:00
Torbjörn Andersson
eaccebd7fc
Cleanup
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svn-id: r15526
2004-10-12 06:24:46 +00:00
Travis Howell
4b4c4f1d1d
Rename var
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Update HE issues
svn-id: r15525
2004-10-12 04:26:02 +00:00
Max Horn
42863d5cc2
cleanup / updated some comments
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svn-id: r15524
2004-10-11 22:27:26 +00:00
Max Horn
bdf66b1a07
Make use of the new setupPremix variant (i.e. use an AudioStream subclass instead of a premix proc)
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svn-id: r15523
2004-10-11 22:19:22 +00:00
Max Horn
1036e88aa6
Implement premix proc via an AudioStream / Channel (eventually we'll remove the setupPremix method which takes a proc pointer)
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svn-id: r15522
2004-10-11 22:01:21 +00:00
Chris Apers
0c785afd2e
New file + segments order
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svn-id: r15521
2004-10-11 14:07:10 +00:00
Chris Apers
3142e79d32
Subtitles by default
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svn-id: r15520
2004-10-11 14:04:36 +00:00
Chris Apers
93dec8661c
Fixed param
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svn-id: r15519
2004-10-11 14:01:38 +00:00
Chris Apers
5992cdb890
PalmOS : new params
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svn-id: r15518
2004-10-11 13:29:08 +00:00
Chris Apers
40a13df5b2
New params
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svn-id: r15517
2004-10-11 13:27:13 +00:00
Travis Howell
29c0c59652
HE games only use flag value too.
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svn-id: r15516
2004-10-11 11:15:23 +00:00
Travis Howell
00ab3be379
Another off by 1.
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svn-id: r15515
2004-10-11 10:49:59 +00:00
Eugene Sandulenko
88caf6cce9
Fix bug #1044074 . Check which triggered the error is too strict, so
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disable it.
svn-id: r15514
2004-10-11 09:47:07 +00:00
Travis Howell
76ea75ca66
Still not quite right.
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svn-id: r15513
2004-10-11 02:05:37 +00:00
Travis Howell
17d3e30180
X/Y order changed again in HE 72+.
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svn-id: r15512
2004-10-11 01:31:34 +00:00
Gregory Montoir
bbf1de48d5
make queen engine returning to the launcher when finished (next step: plug all the memory leaks, mainly in Logic class)
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svn-id: r15511
2004-10-10 17:12:50 +00:00
James Brown
09c0855f9a
Reenable persistant launcher, in order to encourage some debugging ;)
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svn-id: r15510
2004-10-10 16:31:15 +00:00
Torbjörn Andersson
bb5ed19d3e
Added missing word in subtitle.
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svn-id: r15509
2004-10-10 13:48:49 +00:00
Torbjörn Andersson
4aa55a188a
Fixed the nasty "pop" when playing the standalone VOC file in the intro.
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Fixed the overlap when playing the standalone IAF file in the intro.
svn-id: r15508
2004-10-10 12:27:43 +00:00
Torbjörn Andersson
353741ebee
The thread variables I added yesterdays will be accessed by scripts, so
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byte order will matter.
svn-id: r15507
2004-10-10 12:26:49 +00:00
Travis Howell
e5b97ee63b
Correct order
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svn-id: r15506
2004-10-10 11:31:22 +00:00
Travis Howell
544266d971
Ooops, bad comparison.
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svn-id: r15505
2004-10-10 11:09:23 +00:00
Travis Howell
0695159139
Correct a VAR value.
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svn-id: r15504
2004-10-10 06:48:00 +00:00
Travis Howell
c8dc1483ac
Changes for mustard
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svn-id: r15503
2004-10-10 06:32:02 +00:00
Travis Howell
c35a093f96
Rename opcodes
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svn-id: r15502
2004-10-10 05:49:30 +00:00
Travis Howell
81b6d3174c
More HE100 corrections.
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svn-id: r15501
2004-10-10 05:16:12 +00:00
Travis Howell
38f8de858e
More HE100 corrections.
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svn-id: r15500
2004-10-10 04:02:37 +00:00
Travis Howell
3ddc6b8cbb
Add missing cases.
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svn-id: r15499
2004-10-10 03:33:48 +00:00
Travis Howell
d5aa0a0953
Update HE100 opcode table.
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svn-id: r15498
2004-10-10 03:22:54 +00:00
Travis Howell
e3d590d4d8
Group HE100 games together.
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Fix a few HE versions.
svn-id: r15497
2004-10-10 03:02:42 +00:00
Jonathan Gray
ca9cf13dd0
change version numbers on some more he cpp titles
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svn-id: r15496
2004-10-10 02:13:28 +00:00
Travis Howell
f1ab0487af
Correct array type order for HE100.
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svn-id: r15495
2004-10-10 02:06:01 +00:00
Travis Howell
8df034b6ac
Add some missing code for HE100.
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Cleanup
svn-id: r15494
2004-10-10 01:52:35 +00:00
Travis Howell
873fecd67d
Complete stub cases.
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svn-id: r15493
2004-10-10 00:24:15 +00:00
Travis Howell
daff6d4074
Fill in a few more case stubs.
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svn-id: r15492
2004-10-09 23:45:04 +00:00
Eugene Sandulenko
ae7421ae2b
Make AppendableAudioStream endianness-aware.
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svn-id: r15491
2004-10-09 22:51:00 +00:00
Gregory Montoir
dd0d454da9
ScummEngine_v90he::processWizImage() cases 3 & 4
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svn-id: r15490
2004-10-09 16:41:35 +00:00
Gregory Montoir
550b64dab6
o90_getPolygonOverlap update
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svn-id: r15489
2004-10-09 16:10:53 +00:00
Eugene Sandulenko
7d6b584472
Fix warning messages
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svn-id: r15488
2004-10-09 16:03:14 +00:00
Travis Howell
9524476fb8
Ooops
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svn-id: r15487
2004-10-09 14:46:44 +00:00
Travis Howell
50da10489e
Correct version
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svn-id: r15486
2004-10-09 14:37:39 +00:00
Travis Howell
b902c220aa
Inital support for later HE games with altered opcode table.
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svn-id: r15485
2004-10-09 14:33:31 +00:00
Torbjörn Andersson
64a91605a1
Initial attempt at fixing the SData problem. I'm still not sure exactly how
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to fix the script "static" area, though.
In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.
There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.
svn-id: r15484
2004-10-09 07:39:46 +00:00