Lionel Ulmer
0fb4bcb0eb
Zero-initialize the palette and the frame buffer.
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svn-id: r4154
2002-05-01 09:41:54 +00:00
Max Horn
e82ed1f4fd
updated legal header
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svn-id: r4123
2002-04-28 00:57:16 +00:00
Lionel Ulmer
ad5c568e59
Fix (in an ugly way for now :-) ) the building of the Xv mode.
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svn-id: r4114
2002-04-27 18:22:52 +00:00
Lionel Ulmer
62e3369542
Implemented shaking in the X11 driver the 'easy' way :-)
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Added also the possibility to capture the sound played during the
game. To convert to a WAV file, do :
'sox -r 22050 -w -s -c 2 sound.raw sound.wav'
svn-id: r4113
2002-04-27 17:44:57 +00:00
Lionel Ulmer
fb5e38d454
Added beginning of (hacky) hardware scaling for the X11 port of
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ScummVM. This is NOT finalized at all (for example mouse 'descaling'
is not implemented yet) but is here for the not-faint of heart :-)
If you want to try to play with it, replace '65' by the video port
supporting a RGB image format (search it with 'xvinfo').
This works with the latest NVIDIA drivers. I have no idea if any other
graphic driver exports this feature.
svn-id: r4075
2002-04-24 21:19:19 +00:00
Lionel Ulmer
57f4056015
Added the create_thread function.
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svn-id: r4074
2002-04-24 19:35:49 +00:00
Lionel Ulmer
f6501ded28
Was bitten *again* by the same stupid threading bug :-)
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svn-id: r4027
2002-04-20 18:13:36 +00:00
Lionel Ulmer
487a84d9a6
Sorry about the spam.... Remove the debug changes added to get Valgrind to run.
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svn-id: r4026
2002-04-20 17:57:54 +00:00
Lionel Ulmer
fcf50ee699
Small fix thanks to valgrind.
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svn-id: r4025
2002-04-20 17:55:05 +00:00
Lionel Ulmer
c673d1c760
Commit of the X11 driver using the new OSystem interface. Plus some warning fixes and gameDetector hacks.
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svn-id: r4024
2002-04-20 17:41:42 +00:00
Nicolas Bacca
bb06400d00
Return of the MP3 CD patch ... use CBR 22 kHz
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svn-id: r3981
2002-04-17 20:23:45 +00:00
Ludvig Strigeus
ac62a7cb2e
wrote new mixer class,
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cleaned up sound header files,
integrated mixer into scummvm & simon
svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
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simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
James Brown
7696081c54
Large pointless reindentation of all the code. Also fixed a few mistakes
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in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
2002-04-11 17:19:16 +00:00
Nicolas Bacca
51f343dc05
MP3 CD patch reorganized
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svn-id: r3863
2002-04-05 00:00:46 +00:00
Nicolas Bacca
cbad525cd3
MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
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svn-id: r3861
2002-04-04 22:47:03 +00:00
Lionel Ulmer
3f53daa8a1
Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only working with the 'pre_freeze' label.
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svn-id: r3804
2002-03-24 00:04:37 +00:00
Lionel Ulmer
95af63b4d3
Fix Yet Another API Change :-)
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svn-id: r3787
2002-03-18 17:47:04 +00:00
Lionel Ulmer
80c5753141
Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' should fix their front-ends (sorry :-) ).
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svn-id: r3776
2002-03-17 13:00:11 +00:00
Lionel Ulmer
8747124495
Upgraded X11 'port' with the new API needed. Added also 'fake right mouse' and 'pixel hunting mode' for the iPAQ.
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svn-id: r3772
2002-03-17 11:09:04 +00:00
Lionel Ulmer
89d55aca16
Remove too strict error checking that prevented debugging.
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svn-id: r3672
2002-03-06 23:14:16 +00:00
James Brown
178540c989
Applied cleanup and scaling patch by Rob.
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svn-id: r3665
2002-03-06 12:24:56 +00:00
Lionel Ulmer
b4123064b4
Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
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svn-id: r3623
2002-02-23 17:39:46 +00:00