Commit Graph

17 Commits

Author SHA1 Message Date
Eugene Sandulenko
59f737594e Phase 3 of Simon engine renaming. Files renaming.
svn-id: r24011
2006-09-29 09:05:46 +00:00
Eugene Sandulenko
8e2c703bab First pahse of renaming simon engine to agos. Internal renames. Compilation
is broken

svn-id: r24008
2006-09-29 08:14:27 +00:00
Max Horn
492c65009c Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
svn-id: r23293
2006-06-24 12:33:52 +00:00
Max Horn
64d9224b54 Renamed base/gameDetector.h/.cpp to base/options.h/.cpp
svn-id: r22347
2006-05-04 23:29:56 +00:00
Eugene Sandulenko
3b35bc353c Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact this
is "Update project files for DevCpp"

svn-id: r22161
2006-04-25 22:29:32 +00:00
Eugene Sandulenko
44159b75f4 Set prop svn:eol-style
svn-id: r22160
2006-04-25 22:27:29 +00:00
Eugene Sandulenko
78cc6e4ead Finish cleanup of root directory. Now move scummvm.rc to dists/
svn-id: r21860
2006-04-14 01:01:43 +00:00
Eugene Sandulenko
ab799101c0 First batch of root directory cleanup. Now icons are stored in directory
icons/ and all other assorted stuff in dists/ directory. Still I may broke some
packaging/building procedures as no testing was performed.

svn-id: r21859
2006-04-14 00:55:37 +00:00
Jamieson Christian
4d5a3e4c45 IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
2006-03-12 18:06:22 +00:00
Jamieson Christian
02bdcc45c9 Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files.
svn-id: r21116
2006-03-07 04:11:28 +00:00
Jamieson Christian
b1f7f32ed1 Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
svn-id: r21085
2006-03-05 05:14:20 +00:00
Jamieson Christian
18f1f6a24d Weekly update to the Bloodshed Dev-C++ project files.
svn-id: r21077
2006-03-04 17:50:45 +00:00
Jamieson Christian
91a7d38f59 Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.
svn-id: r21021
2006-03-03 02:49:41 +00:00
Jamieson Christian
fbf557cf90 Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project, for proper theme handling.
svn-id: r20946
2006-02-26 21:13:08 +00:00
Jamieson Christian
d075463c0a Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
svn-id: r20941
2006-02-26 18:09:06 +00:00
Jamieson Christian
f2791f346b Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
svn-id: r20754
2006-02-18 18:07:47 +00:00
Jamieson Christian
072013c0f4 Added Bloodshed Dev-C++ project files to the dists collection.
svn-id: r20683
2006-02-14 04:33:10 +00:00