Eugene Sandulenko
59f737594e
Phase 3 of Simon engine renaming. Files renaming.
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svn-id: r24011
2006-09-29 09:05:46 +00:00
Eugene Sandulenko
8e2c703bab
First pahse of renaming simon engine to agos. Internal renames. Compilation
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is broken
svn-id: r24008
2006-09-29 08:14:27 +00:00
Max Horn
492c65009c
Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
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svn-id: r23293
2006-06-24 12:33:52 +00:00
Max Horn
64d9224b54
Renamed base/gameDetector.h/.cpp to base/options.h/.cpp
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svn-id: r22347
2006-05-04 23:29:56 +00:00
Eugene Sandulenko
3b35bc353c
Patch #1476367 : "Fix compilation of current SVN with DevCpp". In fact this
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is "Update project files for DevCpp"
svn-id: r22161
2006-04-25 22:29:32 +00:00
Eugene Sandulenko
44159b75f4
Set prop svn:eol-style
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svn-id: r22160
2006-04-25 22:27:29 +00:00
Eugene Sandulenko
78cc6e4ead
Finish cleanup of root directory. Now move scummvm.rc to dists/
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svn-id: r21860
2006-04-14 01:01:43 +00:00
Eugene Sandulenko
ab799101c0
First batch of root directory cleanup. Now icons are stored in directory
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icons/ and all other assorted stuff in dists/ directory. Still I may broke some
packaging/building procedures as no testing was performed.
svn-id: r21859
2006-04-14 00:55:37 +00:00
Jamieson Christian
4d5a3e4c45
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
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svn-id: r21241
2006-03-12 18:06:22 +00:00
Jamieson Christian
02bdcc45c9
Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files.
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svn-id: r21116
2006-03-07 04:11:28 +00:00
Jamieson Christian
b1f7f32ed1
Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
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svn-id: r21085
2006-03-05 05:14:20 +00:00
Jamieson Christian
18f1f6a24d
Weekly update to the Bloodshed Dev-C++ project files.
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svn-id: r21077
2006-03-04 17:50:45 +00:00
Jamieson Christian
91a7d38f59
Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.
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svn-id: r21021
2006-03-03 02:49:41 +00:00
Jamieson Christian
fbf557cf90
Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project, for proper theme handling.
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svn-id: r20946
2006-02-26 21:13:08 +00:00
Jamieson Christian
d075463c0a
Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
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svn-id: r20941
2006-02-26 18:09:06 +00:00
Jamieson Christian
f2791f346b
Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
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svn-id: r20754
2006-02-18 18:07:47 +00:00
Jamieson Christian
072013c0f4
Added Bloodshed Dev-C++ project files to the dists collection.
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svn-id: r20683
2006-02-14 04:33:10 +00:00