Jordi Vilalta Prat
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38a8aa516e
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Allow static and dynamic plugins to be used at the same time
svn-id: r31888
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2008-05-06 03:00:26 +00:00 |
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Travis Howell
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410a4a974e
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
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2007-12-27 11:40:29 +00:00 |
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Travis Howell
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28e0985061
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Add stub for wizImages thickLine code.
svn-id: r29632
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2007-11-25 03:17:48 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Torbjörn Andersson
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a1a16d1579
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Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.
svn-id: r25727
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2007-02-19 17:48:19 +00:00 |
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Gregory Montoir
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51fd5c8c4b
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templatified some Wiz decoding functions
svn-id: r25209
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2007-01-26 22:03:41 +00:00 |
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Travis Howell
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3830ac06b3
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Add initial DXA support for HE games
svn-id: r22384
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2006-05-08 10:21:17 +00:00 |
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Travis Howell
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c4349e88f7
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Rename two WizParameters fields
svn-id: r21514
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2006-03-31 13:06:23 +00:00 |
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Gregory Montoir
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047298745f
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added TRLE wiz masking (mostly untested)
svn-id: r20847
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2006-02-24 22:36:55 +00:00 |
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Eugene Sandulenko
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10c7835cfc
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Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
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2006-02-15 00:57:50 +00:00 |
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