Strangerke
14a59b97b2
CGE: Silent some CppCheck warnings
2012-07-05 21:31:43 +02:00
Strangerke
b1cc34a080
CGE: Remove hack used to store keycode in CGEEvent
2012-07-05 21:31:42 +02:00
Strangerke
4201d4ead0
CGE: Use keycode instead of ascii value
2012-07-03 23:55:48 +02:00
D G Turner
cc02255740
CGE: Fix for missing inventory selection by numeric keys.
...
This fixes bug #3539671 .
2012-07-03 21:43:04 +01:00
Johannes Schickel
afa94697dc
CGE: Slight cleanup in querySaveMetaInfos.
2012-07-03 18:39:49 +02:00
Strangerke
d73ed91051
CGE: Remove unused Demo text id
2012-06-28 07:25:56 +02:00
Strangerke
647bc59f99
CGE: Rename variable
2012-06-28 07:19:54 +02:00
Strangerke
ee14ef5348
CGE: Add ending message to tell the user he finished the game. Fix bug #3538396
2012-06-27 22:12:37 +02:00
Strangerke
f32c9a7735
CGE: Fix bug 3538039 - level buttons not pressed
2012-06-27 01:15:32 +02:00
Strangerke
8b30750f82
CGE: Remove dead code used to display copyright in DOS prompt
2012-06-27 01:15:31 +02:00
Strangerke
80388527ea
CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527
2012-06-25 23:40:17 +02:00
Strangerke
c7fd284e4a
CGE: Fix bug 3537530 - ALTering dice
2012-06-25 00:44:59 +02:00
Strangerke
150011b843
CGE: Fix FX stereo
2012-06-24 23:49:03 +02:00
Strangerke
c4df905e0c
CGE: Fix bug #3537529
2012-06-24 21:25:53 +02:00
Johannes Schickel
4fb9bceabc
Merge pull request #246 from lordhoto/osystem-void-buffers
...
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Strangerke
ad2b898eb3
CGE: Remove dead code originally used to load a savegame when starting the game
2012-06-18 20:59:52 +02:00
Johannes Schickel
d4a5615a8b
CGE: Get rid of casts on OSystem::copyRectToScreen calls.
2012-06-16 02:38:56 +02:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
...
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
...
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
D G Turner
b01d712a63
CGE: Close memory leak in savegame loading.
2012-03-28 01:51:56 +01:00
D G Turner
6523a32334
CGE: Close memory leak in sound Fx caching..
2012-03-28 01:11:41 +01:00
D G Turner
83d4eeadc6
CGE: Close memory leak in savegame thumbnail loading.
2012-03-28 00:10:56 +01:00
Christoph Mallon
983cd21294
JANITORIAL: Do not convert false to a null pointer.
2012-03-13 15:42:38 +01:00
Alyssa Milburn
050902756e
CGE: Use WRITE_LE_UINT16 for unaligned writes.
2012-02-24 19:46:47 +11:00
Max Horn
4202d45fce
CGE: Avoid including advancedDetector.h from cge.h
2012-02-22 18:25:37 +01:00
Willem Jan Palenstijn
9ffe3e11d9
Merge pull request #182 from fingolfin/forbid-ctype
...
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Max Horn
08223e9746
CGE: Change detector singleid to be all lowercase
2012-02-16 11:12:24 +01:00
Max Horn
658080deed
ALL: Avoid using is* macros from ctype.h
...
On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Paul Gilbert
0319cd06ef
CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure
2011-12-22 19:30:47 +11:00
Thierry Crozat
b419f73973
CGE: Fix issue with music not stopping when reloading game
...
If you turn off the music and then save a game, then turn on the music
again and then load the saved game, the music from the scene continue
to play despite the _music flag being false. So the first time you click on
the music on/off button the music restart and only the second time
does it stop. This fixes the bug by stoping the music before reloading
a game.
2011-12-07 07:59:19 +00:00
Strangerke
b94b4e631b
CGE: Remove useless function
2011-12-05 21:03:21 +01:00
Strangerke
f3884d1a98
CGE: Better handling of the wide 'space' character
2011-12-05 20:59:51 +01:00
Strangerke
9eebe512c8
CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, scene 14)
2011-12-05 00:02:25 +01:00
Strangerke
14cdd034a8
CGE: Fix an assert in intro
2011-12-03 18:25:10 +01:00
Strangerke
816b65ff2c
CGE: Soltys - Fix initialization of a couple of bool variables
2011-12-03 17:52:05 +01:00
Strangerke
ab2e5015af
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
2011-12-03 14:55:04 +01:00
Strangerke
22263bd763
CGE: Only skips animations when pressing ESC.
...
This should allow tsoliman to see the end of the intro
2011-11-30 21:21:34 +01:00
Strangerke
a12ba5f6a6
CGE: Simplify keyboard handling
2011-11-30 19:52:19 +01:00
Strangerke
d263bd26f2
CGE: Remove several useless constants in Keys enum
2011-11-30 00:06:57 +01:00
Strangerke
7320066113
CGE: Remove key sound in System::touch().
...
ALTering dice no longer is no longer noisy
2011-11-29 23:27:35 +01:00
Strangerke
5954b8bfeb
CGE: Remove useless debugging traces
2011-11-28 18:55:13 +01:00
Strangerke
b3c9b51e46
CGE: Add to the console a function to display boundaries
2011-11-28 18:54:01 +01:00
Strangerke
d9e86715d6
CGE: Fix Valgrind warning (thanks to digitall)
2011-11-27 16:53:56 +01:00
Paul Gilbert
37756c9ffe
CGE: Better fix for restoring savegames when a cut-scene is active
2011-11-27 22:16:52 +11:00
Paul Gilbert
7d9caea68a
CGE: Fix setting up scene barriers when starting a new game
2011-11-27 21:51:13 +11:00
Strangerke
a9fb11b704
CGE: Fix Console attach code
2011-11-27 10:05:55 +01:00
Paul Gilbert
50ce261dda
CGE: Hooked up the ScummVM debugger
2011-11-27 19:57:34 +11:00
Paul Gilbert
e4c1305826
CGE: Disable restoring games whilst a cut-scene is active
...
This is because previously after restoring you could no longer move the Chief.
2011-11-27 18:43:07 +11:00
Torbjörn Andersson
6e9fe4e365
CGE: Fix mismatched free() / delete / delete [] Valgrind warning.
2011-11-27 08:40:12 +01:00