scummvm/engines/cge
2012-03-13 15:42:38 +01:00
..
bitmap.cpp JANITORIAL: Do not convert false to a null pointer. 2012-03-13 15:42:38 +01:00
bitmap.h CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure 2011-12-22 19:30:47 +11:00
cge_main.cpp CGE: Fix issue with music not stopping when reloading game 2011-12-07 07:59:19 +00:00
cge_main.h CGE: Remove some useless constants 2011-11-13 12:48:09 +01:00
cge.cpp CGE: Avoid including advancedDetector.h from cge.h 2012-02-22 18:25:37 +01:00
cge.h CGE: Avoid including advancedDetector.h from cge.h 2012-02-22 18:25:37 +01:00
console.cpp CGE: Add to the console a function to display boundaries 2011-11-28 18:54:01 +01:00
console.h CGE: Add to the console a function to display boundaries 2011-11-28 18:54:01 +01:00
detection.cpp CGE: Change detector singleid to be all lowercase 2012-02-16 11:12:24 +01:00
events.cpp CGE: Avoid including advancedDetector.h from cge.h 2012-02-22 18:25:37 +01:00
events.h CGE: Simplify keyboard handling 2011-11-30 19:52:19 +01:00
fileio.cpp CGE: Fix Valgrind warning (thanks to digitall) 2011-11-27 16:53:56 +01:00
fileio.h
game.cpp
game.h
general.h
module.mk
snail.cpp CGE: Better handling of the wide 'space' character 2011-12-05 20:59:51 +01:00
snail.h CGE: Better fix for restoring savegames when a cut-scene is active 2011-11-27 22:16:52 +11:00
sound.cpp
sound.h
talk.cpp CGE: Remove useless function 2011-12-05 21:03:21 +01:00
talk.h CGE: Remove useless function 2011-12-05 21:03:21 +01:00
text.cpp COMMON: Move isFoo functions to namespace Common, add doxygen comments 2012-02-20 16:18:27 +01:00
text.h
vga13h.cpp CGE: Remove useless debugging traces 2011-11-28 18:55:13 +01:00
vga13h.h CGE: Add to the console a function to display boundaries 2011-11-28 18:54:01 +01:00
vmenu.cpp
vmenu.h
walk.cpp
walk.h CGE: Add to the console a function to display boundaries 2011-11-28 18:54:01 +01:00