Christoph Mallon
983cd21294
JANITORIAL: Do not convert false to a null pointer.
2012-03-13 15:42:38 +01:00
Alyssa Milburn
050902756e
CGE: Use WRITE_LE_UINT16 for unaligned writes.
2012-02-24 19:46:47 +11:00
Max Horn
4202d45fce
CGE: Avoid including advancedDetector.h from cge.h
2012-02-22 18:25:37 +01:00
Willem Jan Palenstijn
9ffe3e11d9
Merge pull request #182 from fingolfin/forbid-ctype
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ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Max Horn
08223e9746
CGE: Change detector singleid to be all lowercase
2012-02-16 11:12:24 +01:00
Max Horn
658080deed
ALL: Avoid using is* macros from ctype.h
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On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Paul Gilbert
0319cd06ef
CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure
2011-12-22 19:30:47 +11:00
Thierry Crozat
b419f73973
CGE: Fix issue with music not stopping when reloading game
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If you turn off the music and then save a game, then turn on the music
again and then load the saved game, the music from the scene continue
to play despite the _music flag being false. So the first time you click on
the music on/off button the music restart and only the second time
does it stop. This fixes the bug by stoping the music before reloading
a game.
2011-12-07 07:59:19 +00:00
Strangerke
b94b4e631b
CGE: Remove useless function
2011-12-05 21:03:21 +01:00
Strangerke
f3884d1a98
CGE: Better handling of the wide 'space' character
2011-12-05 20:59:51 +01:00
Strangerke
9eebe512c8
CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, scene 14)
2011-12-05 00:02:25 +01:00
Strangerke
14cdd034a8
CGE: Fix an assert in intro
2011-12-03 18:25:10 +01:00
Strangerke
816b65ff2c
CGE: Soltys - Fix initialization of a couple of bool variables
2011-12-03 17:52:05 +01:00
Strangerke
ab2e5015af
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
2011-12-03 14:55:04 +01:00
Strangerke
22263bd763
CGE: Only skips animations when pressing ESC.
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This should allow tsoliman to see the end of the intro
2011-11-30 21:21:34 +01:00
Strangerke
a12ba5f6a6
CGE: Simplify keyboard handling
2011-11-30 19:52:19 +01:00
Strangerke
d263bd26f2
CGE: Remove several useless constants in Keys enum
2011-11-30 00:06:57 +01:00
Strangerke
7320066113
CGE: Remove key sound in System::touch().
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ALTering dice no longer is no longer noisy
2011-11-29 23:27:35 +01:00
Strangerke
5954b8bfeb
CGE: Remove useless debugging traces
2011-11-28 18:55:13 +01:00
Strangerke
b3c9b51e46
CGE: Add to the console a function to display boundaries
2011-11-28 18:54:01 +01:00
Strangerke
d9e86715d6
CGE: Fix Valgrind warning (thanks to digitall)
2011-11-27 16:53:56 +01:00
Paul Gilbert
37756c9ffe
CGE: Better fix for restoring savegames when a cut-scene is active
2011-11-27 22:16:52 +11:00
Paul Gilbert
7d9caea68a
CGE: Fix setting up scene barriers when starting a new game
2011-11-27 21:51:13 +11:00
Strangerke
a9fb11b704
CGE: Fix Console attach code
2011-11-27 10:05:55 +01:00
Paul Gilbert
50ce261dda
CGE: Hooked up the ScummVM debugger
2011-11-27 19:57:34 +11:00
Paul Gilbert
e4c1305826
CGE: Disable restoring games whilst a cut-scene is active
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This is because previously after restoring you could no longer move the Chief.
2011-11-27 18:43:07 +11:00
Torbjörn Andersson
6e9fe4e365
CGE: Fix mismatched free() / delete / delete [] Valgrind warning.
2011-11-27 08:40:12 +01:00
Torbjörn Andersson
da626f786d
CGE: Remove unused functions, moveVmap() and moveShapes().
2011-11-27 08:34:47 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
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This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Strangerke
a1ff0ec744
CGE: Fix GUIO1 on an entry for consistency in detection
2011-11-16 00:03:24 +01:00
Strangerke
3d59d9a137
CGE: Add RTL, hook Main Menu to right click on audio button
2011-11-16 00:00:07 +01:00
Strangerke
f028edb491
CGE: Add detection for our Freeware versions of Soltys
2011-11-14 23:46:17 +01:00
Strangerke
1f405afbda
CGE: Add check in order to avoid the display of empty text-boxes
2011-11-14 18:27:26 +01:00
Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
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Also removed a useless comment
2011-11-14 18:24:46 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
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This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Paul Gilbert
09a48a0878
CGE: Bugfixes for the save/load game keys
2011-11-08 20:37:14 +11:00
Paul Gilbert
b1c10ef2f0
CGE: Don't allow saving game during cut-scenes
2011-11-08 20:32:41 +11:00
Eugene Sandulenko
558a499a02
CGE: Fix warning
2011-11-03 00:03:04 +00:00
Eugene Sandulenko
a95820956e
CGE: Fix array bounds check
2011-11-02 23:58:29 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Thierry Crozat
52c42a13d2
CGE: Remove end of line in error message.
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This caused the punctuation mark to be displayed on the next line.
2011-10-23 14:07:30 +01:00
Strangerke
727afcf4bd
CGE: Add some doxygen comments
2011-10-22 06:30:04 +02:00
Strangerke
a9abe40a12
CGE: Add come comments in inventory functions
2011-10-09 11:24:43 +02:00
Strangerke
3ac1240b6a
CGE: Translate (and clarify) polish comments. Add a couple of doxygen comments
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Thanks Aquadran for the initial translation of Polish comments
2011-10-01 11:10:49 +02:00
Paul Gilbert
9bb978486b
COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save slots
2011-10-01 17:50:19 +10:00
Strangerke
c67e272451
CGE: Music now always loop, like in the original game
2011-09-30 08:28:09 +02:00