Commit Graph

1341 Commits

Author SHA1 Message Date
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
e5feb43392 FULLPIPE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96 FULLPIPE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Eugene Sandulenko
7a21929e08 FULLPIPE: Fix cursor comparison 2015-11-28 00:06:47 +01:00
Eugene Sandulenko
24dbee0f06 FULLPIPE: Check result on realloc() 2015-11-27 16:38:06 +01:00
Eugene Sandulenko
120e763f71 FULLPIPE: More renames 2015-10-17 12:45:40 +02:00
Eugene Sandulenko
fc16d5eb03 FULLPIPE: More renames 2015-10-17 12:45:40 +02:00
Eugene Sandulenko
9b95f9f9c1 FULLPIPE: Rename some methods 2015-10-17 12:45:39 +02:00
Filippos Karapetis
3f119aab0e FULLPIPE: Fix a warning 2015-07-04 01:51:44 +03:00
Eugene Sandulenko
2b59aa6635 FULLPIPE: Remove redundant debug output 2015-05-15 16:46:15 +02:00
Torbjörn Andersson
dfe04491c1 JANITORIAL: Remove unnecessary semicolons 2015-01-21 01:29:22 +01:00
Eugene Sandulenko
7da48233ce FULLPIPE: Fix bug in inventory 2015-01-04 19:32:26 +01:00
Eugene Sandulenko
882e0ca8cb FULLPIPE: Sanity check 2015-01-04 19:23:43 +01:00
Eugene Sandulenko
4393d38a31 FULLPIPE: Plug memory leak 2015-01-04 19:18:41 +01:00
Eugene Sandulenko
308bfe3b9c FULLPIPE: Remove redundant check 2015-01-04 19:16:34 +01:00
Eugene Sandulenko
c3def28b99 FULLPIPE: Fix crash in scene04 2015-01-03 20:17:47 +01:00
Eugene Sandulenko
76b71cabb9 FULLPIPE: Fix bug with unmovable jar in scene04 2015-01-02 13:15:13 +01:00
Eugene Sandulenko
f4a99656ce FULLPIPE: Fix bug with spring in scene04 2015-01-02 13:15:13 +01:00
Filippos Karapetis
361f4d4717 FULLPIPE: Remove trailing whitespace 2014-10-28 16:22:48 +02:00
Matthew Hoops
9075bd71cd FULLPIPE: Silence a gcc warning 2014-09-28 15:29:49 -04:00
Eugene Sandulenko
ae26f9537e FULLPIPE: Initialize variable 2014-06-30 01:43:25 +03:00
Eugene Sandulenko
7d78a74156 FULLPIPE: Reduce header dependency 2014-06-27 19:07:27 +03:00
Eugene Sandulenko
96ba19099f FULLPIPE: Split out MGM code into separate file 2014-06-27 19:05:43 +03:00
Eugene Sandulenko
ec0d06e269 FULLPIPE: Attempt to fix flickering. Added debug output 2014-06-27 18:51:17 +03:00
Eugene Sandulenko
d6ec21d4d0 FULLPIPE: Fix selector in debug scene 2014-06-25 18:55:33 +03:00
Eugene Sandulenko
c176a9a534 FULLPIPE: Remove unused variable 2014-06-23 23:04:44 +03:00
Eugene Sandulenko
2a09159c2b FULLPIPE: Give better name to function 2014-06-23 15:54:28 +03:00
Eugene Sandulenko
a493355af3 FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments 2014-06-23 15:52:31 +03:00
Johannes Schickel
8d020ba086 FULLPIPE: Add 16bit/RGB backend support dependancy. 2014-06-21 03:47:28 +02:00
Eugene Sandulenko
9dcae18d27 FULLPIPE: Implement Bitmap::flipVertical() 2014-06-20 12:55:42 +03:00
Eugene Sandulenko
0a07cf1481 FULLPIPE: Draw transparent surfaces 2014-06-19 10:25:24 +03:00
Eugene Sandulenko
a3e89eb4b2 FULLPIPE: Fixed ModalQuery 2014-06-18 09:37:37 +03:00
Eugene Sandulenko
fde3e7fc12 FULLPIPE: Implement ModalCredits::update() 2014-06-18 09:37:36 +03:00
Eugene Sandulenko
c2387dbf3c FULLPIPE: Implemented ModalIntro::update() 2014-06-18 09:37:36 +03:00
Eugene Sandulenko
5a8b613a97 FULLPIPE: Stubbed sceneFade() 2014-06-18 09:37:36 +03:00
Eugene Sandulenko
a37bb1dabb FULLPIPE: Fix crash in scene34. Now it is rendered properly 2014-06-17 15:34:24 +03:00
Eugene Sandulenko
6c8d48c5a5 FULLPIPE: Cleanup gfx code 2014-06-17 15:24:42 +03:00
Eugene Sandulenko
7c444319cb FULLPIPE: cleanup 2014-06-17 15:06:11 +03:00
Eugene Sandulenko
e6af6328c7 FULLPIPE: Implement horizontal flipping 2014-06-17 15:05:10 +03:00
Eugene Sandulenko
f404c842a1 FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit 2014-06-17 14:55:26 +03:00
Eugene Sandulenko
343910d3ce FULLPIPE: Switch graphics to TransparentSurface 2014-06-17 14:07:19 +03:00
Eugene Sandulenko
8738d55b04 FULLPIPE: Switch engine to 32 bit 2014-06-17 14:00:47 +03:00
Eugene Sandulenko
22de79f924 FULLPIPE: Started switching gfx functions to Surface 2014-06-16 18:36:04 +03:00
Eugene Sandulenko
2ee3b7c11b FULLPIPE: Fix crash on exit 2014-06-14 09:43:29 +03:00
Eugene Sandulenko
5c005ad3a3 FULLPIPE: Implement FullpipeEngine::freeGameLoader() 2014-06-13 10:49:54 +03:00
Eugene Sandulenko
e181edd040 FULLPIPE: Implement FullpipeEngine::cleanup() 2014-06-13 10:44:52 +03:00
Eugene Sandulenko
96065c7f87 FULLPIPE: Implement GameLoader::~GameLoader() 2014-06-13 10:32:35 +03:00
Eugene Sandulenko
de01a09141 FULLPIPE: Removed unused code 2014-06-13 10:32:35 +03:00