Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4
CONFIGURE: Introduced new engine dependency: highres
...
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
e5feb43392
FULLPIPE: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96
FULLPIPE: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Eugene Sandulenko
7a21929e08
FULLPIPE: Fix cursor comparison
2015-11-28 00:06:47 +01:00
Eugene Sandulenko
24dbee0f06
FULLPIPE: Check result on realloc()
2015-11-27 16:38:06 +01:00
Eugene Sandulenko
120e763f71
FULLPIPE: More renames
2015-10-17 12:45:40 +02:00
Eugene Sandulenko
fc16d5eb03
FULLPIPE: More renames
2015-10-17 12:45:40 +02:00
Eugene Sandulenko
9b95f9f9c1
FULLPIPE: Rename some methods
2015-10-17 12:45:39 +02:00
Filippos Karapetis
3f119aab0e
FULLPIPE: Fix a warning
2015-07-04 01:51:44 +03:00
Eugene Sandulenko
2b59aa6635
FULLPIPE: Remove redundant debug output
2015-05-15 16:46:15 +02:00
Torbjörn Andersson
dfe04491c1
JANITORIAL: Remove unnecessary semicolons
2015-01-21 01:29:22 +01:00
Eugene Sandulenko
7da48233ce
FULLPIPE: Fix bug in inventory
2015-01-04 19:32:26 +01:00
Eugene Sandulenko
882e0ca8cb
FULLPIPE: Sanity check
2015-01-04 19:23:43 +01:00
Eugene Sandulenko
4393d38a31
FULLPIPE: Plug memory leak
2015-01-04 19:18:41 +01:00
Eugene Sandulenko
308bfe3b9c
FULLPIPE: Remove redundant check
2015-01-04 19:16:34 +01:00
Eugene Sandulenko
c3def28b99
FULLPIPE: Fix crash in scene04
2015-01-03 20:17:47 +01:00
Eugene Sandulenko
76b71cabb9
FULLPIPE: Fix bug with unmovable jar in scene04
2015-01-02 13:15:13 +01:00
Eugene Sandulenko
f4a99656ce
FULLPIPE: Fix bug with spring in scene04
2015-01-02 13:15:13 +01:00
Filippos Karapetis
361f4d4717
FULLPIPE: Remove trailing whitespace
2014-10-28 16:22:48 +02:00
Matthew Hoops
9075bd71cd
FULLPIPE: Silence a gcc warning
2014-09-28 15:29:49 -04:00
Eugene Sandulenko
ae26f9537e
FULLPIPE: Initialize variable
2014-06-30 01:43:25 +03:00
Eugene Sandulenko
7d78a74156
FULLPIPE: Reduce header dependency
2014-06-27 19:07:27 +03:00
Eugene Sandulenko
96ba19099f
FULLPIPE: Split out MGM code into separate file
2014-06-27 19:05:43 +03:00
Eugene Sandulenko
ec0d06e269
FULLPIPE: Attempt to fix flickering. Added debug output
2014-06-27 18:51:17 +03:00
Eugene Sandulenko
d6ec21d4d0
FULLPIPE: Fix selector in debug scene
2014-06-25 18:55:33 +03:00
Eugene Sandulenko
c176a9a534
FULLPIPE: Remove unused variable
2014-06-23 23:04:44 +03:00
Eugene Sandulenko
2a09159c2b
FULLPIPE: Give better name to function
2014-06-23 15:54:28 +03:00
Eugene Sandulenko
a493355af3
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
2014-06-23 15:52:31 +03:00
Johannes Schickel
8d020ba086
FULLPIPE: Add 16bit/RGB backend support dependancy.
2014-06-21 03:47:28 +02:00
Eugene Sandulenko
9dcae18d27
FULLPIPE: Implement Bitmap::flipVertical()
2014-06-20 12:55:42 +03:00
Eugene Sandulenko
0a07cf1481
FULLPIPE: Draw transparent surfaces
2014-06-19 10:25:24 +03:00
Eugene Sandulenko
a3e89eb4b2
FULLPIPE: Fixed ModalQuery
2014-06-18 09:37:37 +03:00
Eugene Sandulenko
fde3e7fc12
FULLPIPE: Implement ModalCredits::update()
2014-06-18 09:37:36 +03:00
Eugene Sandulenko
c2387dbf3c
FULLPIPE: Implemented ModalIntro::update()
2014-06-18 09:37:36 +03:00
Eugene Sandulenko
5a8b613a97
FULLPIPE: Stubbed sceneFade()
2014-06-18 09:37:36 +03:00
Eugene Sandulenko
a37bb1dabb
FULLPIPE: Fix crash in scene34. Now it is rendered properly
2014-06-17 15:34:24 +03:00
Eugene Sandulenko
6c8d48c5a5
FULLPIPE: Cleanup gfx code
2014-06-17 15:24:42 +03:00
Eugene Sandulenko
7c444319cb
FULLPIPE: cleanup
2014-06-17 15:06:11 +03:00
Eugene Sandulenko
e6af6328c7
FULLPIPE: Implement horizontal flipping
2014-06-17 15:05:10 +03:00
Eugene Sandulenko
f404c842a1
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit
2014-06-17 14:55:26 +03:00
Eugene Sandulenko
343910d3ce
FULLPIPE: Switch graphics to TransparentSurface
2014-06-17 14:07:19 +03:00
Eugene Sandulenko
8738d55b04
FULLPIPE: Switch engine to 32 bit
2014-06-17 14:00:47 +03:00
Eugene Sandulenko
22de79f924
FULLPIPE: Started switching gfx functions to Surface
2014-06-16 18:36:04 +03:00
Eugene Sandulenko
2ee3b7c11b
FULLPIPE: Fix crash on exit
2014-06-14 09:43:29 +03:00
Eugene Sandulenko
5c005ad3a3
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
2014-06-13 10:49:54 +03:00
Eugene Sandulenko
e181edd040
FULLPIPE: Implement FullpipeEngine::cleanup()
2014-06-13 10:44:52 +03:00
Eugene Sandulenko
96065c7f87
FULLPIPE: Implement GameLoader::~GameLoader()
2014-06-13 10:32:35 +03:00
Eugene Sandulenko
de01a09141
FULLPIPE: Removed unused code
2014-06-13 10:32:35 +03:00