Eugene Sandulenko
3b92b0f583
Add detection for newly discovered AGI demo
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svn-id: r40417
2009-05-10 11:43:17 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Matthew Hoops
9a89280527
Add detection of another version of the Black Cauldron. (See bug #2628354 ).
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svn-id: r38936
2009-02-27 22:14:18 +00:00
Matthew Hoops
ddbad0197b
Add detection for the Space Quest 3.5 fan game.
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svn-id: r38450
2009-02-17 21:55:53 +00:00
Travis Howell
7fc7234312
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require the older platform value of 20.
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svn-id: r38341
2009-02-16 04:45:29 +00:00
Kari Salminen
634deef683
Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, reported by Muyfa666 on the forums and in the bug report #2565036 ).
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svn-id: r36246
2009-02-07 19:47:26 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
c27c9c37b7
Protect save slot 0 from being overwritten and/or deleted by the GMM save/load menus
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svn-id: r36112
2009-01-27 20:24:08 +00:00
Matthew Hoops
9bef5d0e72
consistency fix and add a new line
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svn-id: r35831
2009-01-12 01:29:29 +00:00
Eugene Sandulenko
a266feeb5a
Fix regression when gameids were los for some fanmade games
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svn-id: r35827
2009-01-11 13:17:05 +00:00
Filippos Karapetis
c8f16d8716
Fixed slight regression
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svn-id: r35791
2009-01-08 22:41:25 +00:00
Kari Salminen
c7e29bb788
Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086).
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svn-id: r35787
2009-01-08 16:38:42 +00:00
Eugene Sandulenko
7ec80cd963
Fix bug #2455850 : "LSL: missing Polish MD5" and add Polish LSL1 demo along the way.
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svn-id: r35782
2009-01-08 00:24:19 +00:00
Kari Salminen
2f7ef3132d
Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by UsualNoise on ScummVM forums.
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svn-id: r35770
2009-01-07 18:50:42 +00:00
Eugene Sandulenko
027a010275
Fix bug #2484801 : "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"
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svn-id: r35769
2009-01-07 18:13:56 +00:00
Eugene Sandulenko
c31a0f7089
Fix bug #1942471 : "AGI: Fan(Get Outta SQ): No Word wrapping"
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svn-id: r35767
2009-01-07 13:27:58 +00:00
Eugene Sandulenko
3ba025edd5
Considerably shortened the detection table with use of macros.
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svn-id: r35702
2009-01-03 14:07:17 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
2b59700d2a
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
142a8d5a51
Simplified AdvancedMetaEngine::fallbackDetect usage
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svn-id: r34909
2008-11-06 13:59:39 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
e5dbb3f901
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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svn-id: r34710
2008-09-30 16:38:46 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
1fe2700dab
Added support for Savestates to be loaded from the launcher
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svn-id: r33461
2008-07-30 21:48:45 +00:00
Christopher Page
4394371ab7
Added --list-saves support for AGI
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svn-id: r33351
2008-07-28 04:50:27 +00:00
Max Horn
fefad79249
No need to specify CaseSensitiveString_Hash explicitly anymore
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svn-id: r32663
2008-06-11 06:00:56 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Filippos Karapetis
0de56ea1f9
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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svn-id: r31776
2008-04-29 16:24:54 +00:00
Eugene Sandulenko
3334dbbd9a
Add another verions of fanmade game Kings Quest 2 1/4 mentioned in
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bugreport #1947051 : "AGI: Kings Quest 2 1/4 - Unknown version"
svn-id: r31629
2008-04-20 20:06:18 +00:00
Max Horn
29f1e6de38
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
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svn-id: r31413
2008-04-05 22:29:08 +00:00
Kari Salminen
bd8df7afee
Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).
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svn-id: r31346
2008-04-01 00:23:39 +00:00
Max Horn
05dd6cee3a
Got rid of EncapsulatedADGameDesc
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svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn
6547ef6e12
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
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svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e
Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
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svn-id: r31119
2008-03-14 13:59:31 +00:00
Kari Salminen
6740541e03
Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
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svn-id: r30857
2008-02-13 01:33:40 +00:00
Kari Salminen
66418e4283
Tiny fix to autodetected game's naming (Removes an extra space).
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svn-id: r30854
2008-02-12 15:31:09 +00:00
Kari Salminen
98f8e93102
Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
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svn-id: r30852
2008-02-12 15:20:47 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be
Moved AdvancedMetaEngine to namespace Common
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svn-id: r30736
2008-02-02 11:52:04 +00:00
Max Horn
dc979b03cf
New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
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svn-id: r30726
2008-02-02 00:54:52 +00:00
Kari Salminen
04dda32485
Combined two cases that did the exact same thing (In a switch-clause).
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svn-id: r30702
2008-01-29 21:18:33 +00:00