Filippos Karapetis
3c04d333f2
SCI: Add a check for empty VMD file names
2012-06-18 05:24:04 +03:00
Johannes Schickel
1b1b1d6615
Merge pull request #244 from clone2727/football2002-wday
...
COMMON: Add tm_wday to our TimeDate struct
2012-06-17 17:17:06 -07:00
Paul Gilbert
269ea2f6be
COMMON: Change pulseEvent to better reflect how it works in Windows
2012-06-17 17:29:20 +10:00
Scott Thomas
06b905a218
GROOVIE: Fix 'off-by-one' when searching for ROQs by name
2012-06-17 16:27:49 +09:30
D G Turner
c825cc41a5
SAGA: Workaround fix for IHNM pathfinding glitches.
...
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen".
Have done a full playtest of IHNM to ensure this fixes the issue
without any other regressions.
Thanks to eriktorbjorn for creating this patch.
2012-06-17 02:10:04 +01:00
Sven Hesse
b7ae6a93a9
GOB: Fix a segfault when quitting AJ's World
2012-06-16 17:20:45 +02:00
Sven Hesse
026ef70b87
GOB: Add a SaveLoad class for AJ's World
...
Only contains a temp sprite handler ("menu.inf") for now.
This fixes the graphical glitch after clicking on the cloud.
2012-06-16 15:23:31 +02:00
Sven Hesse
6d01b51755
GOB: Add a proper GameType for AJ's World
2012-06-16 15:08:10 +02:00
Sven Hesse
3d7c6a2710
GOB: Correct the name of A.J.'s World of Discovery
2012-06-16 15:06:07 +02:00
Matthew Hoops
5230a0d617
AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modules
2012-06-15 22:48:26 -04:00
Sven Hesse
230a0edc2d
AUDIO: gob uses protracker too
2012-06-16 04:29:57 +02:00
Sven Hesse
555afaa50c
NEWS: Ooops, proper alphabetical ordering
2012-06-16 04:21:54 +02:00
Sven Hesse
ba07c7678a
GOB: Add Little Red to the gob games list comment
2012-06-16 04:06:21 +02:00
Sven Hesse
d860f0f9bf
README: Add Little Red to the gob games list
2012-06-16 04:06:08 +02:00
Sven Hesse
282b5564da
NEWS: Mention Little Red support
2012-06-16 04:05:58 +02:00
Sven Hesse
08c0fa9105
GOB: Remove a superfluous semicolon
2012-06-16 03:04:35 +02:00
Sven Hesse
a24cb57c9d
GOB: Loop the Little Red title music
2012-06-16 02:58:53 +02:00
Sven Hesse
f917db972e
GOB: Shut up Little Red's warning about gob func 1 and 2
...
Those set some DOS timer interrupt related to sound.
Seems to be unnecessary for us.
2012-06-16 01:50:31 +02:00
Sven Hesse
54f7d9c557
GOB: Use the full title for Little Red Riding Hood
...
While the other parts in the series are mostly hard-coded,
they are small, simple and monotone enough that I might just
think about implementing them some day...
2012-06-16 01:44:57 +02:00
Sven Hesse
1666d9da82
GOB: Fix mult object collision detection I broke in 2007
...
This fixes the sidescroller levels (like the bees and butterflies)
in Little Red.
I really wonder if this breakage had other effects too...
2012-06-16 01:39:14 +02:00
Filippos Karapetis
a0add53c60
SCI: Change getClassAddress() to only require the caller segment
...
The caller offset is never actually used inside the function
2012-06-15 22:32:17 +03:00
Filippos Karapetis
8666a0528f
SCI: Also skip a robot video in the Lighthouse demo
2012-06-15 22:32:16 +03:00
Filippos Karapetis
041b1447c0
SCI: Replace RAW_IS_OBJECT with a method
2012-06-15 22:32:15 +03:00
Filippos Karapetis
5ca22a1104
SCI: Fix warnings
...
Thanks to DrMcCoy for reporting them
2012-06-15 22:32:15 +03:00
Filippos Karapetis
160732b2f7
Revert "SCI: Change Script::getObject() to accept a reg_t"
...
This reverts commit 577d7e41c9
.
2012-06-15 22:32:14 +03:00
Sven Hesse
5961609a56
GOB: Add a resource size workaround for Little Red
...
This fixes the missing resources in the screen where Little Red
has to find the animals' homes for them.
2012-06-15 15:09:01 +02:00
Sven Hesse
7632246264
GOB: Implement Util::getKeyState() for Little Red
...
This makes the bees level playable, removing the "lock-up".
Collision detection between Little Red and the bees and butterflies
doesn't work yet though, so they're just flying through her.
Nevertheless, the game seems to be completable now.
2012-06-15 13:35:46 +02:00
D G Turner
c668431522
TOON: Simplify code in Animation::drawFrameWithMaskAndScale().
2012-06-15 12:11:01 +01:00
Filippos Karapetis
562a8a980c
SCI: Further cleanup of the script code
...
Merge the init() and load() Script methods and reset the script when
necessary
2012-06-15 12:53:17 +03:00
Filippos Karapetis
23ed0f1dc8
SCI: Skip playing of the unsupported robot video 1003 in RAMA
2012-06-15 12:24:20 +03:00
Filippos Karapetis
9aaefbd536
SCI: _propertyOffsetsSci3 and classpos should be 32-bit integers
...
These are needed for future handling of large SCI3 script files
2012-06-15 12:24:18 +03:00
Filippos Karapetis
e1ae110860
SCI: Clean up the script initialization code
2012-06-15 12:24:16 +03:00
Filippos Karapetis
577d7e41c9
SCI: Change Script::getObject() to accept a reg_t
...
This is needed for upcoming changes to the Script class
2012-06-15 12:24:14 +03:00
Filippos Karapetis
425926ed7e
SCI: Limit floodfill hack to GK1
...
Fixes the intro of LSL7 and the inventory screen in PQ4
2012-06-15 12:24:12 +03:00
Travis Howell
85e0a90f4a
SCUMM: The target and Wii releases of a few HE games are HE101, since they have differce in debugInput opcode too.
2012-06-15 19:20:03 +10:00
Travis Howell
a5c23f73fc
NEWS: Add Fixes in HE98 version of Pajama Sam's Lost & Found.
2012-06-15 18:58:29 +10:00
Matthew Hoops
83e014f2bd
SCUMM: Fix rect bounds in getPolygonOverlap()
2012-06-15 01:24:39 -04:00
Matthew Hoops
a529d96091
SCUMM: Adjust some wiz image ops and flood fill rects
...
Fixes black lines appearing on the field in football/football2002 and some soccer2004 menus.
2012-06-15 00:41:10 -04:00
Sven Hesse
90999d8f8c
AUDIO: Implement a missing Protracker feature
...
When a row has a new period, but no new sample, restart the track's
last sample (except when we're doing portamento).
2012-06-15 03:06:14 +02:00
Sven Hesse
f16cc050e9
GOB: Add class Inter_LittleRed
...
This fixes the crash when selecting an animal in the "Languages"
screen.
Interestingly, the German names of the animals are partially
wrong... And for "Das Schmetterling" (sic!), even the recorded
speech sample is wrong.
2012-06-15 01:14:49 +02:00
Sven Hesse
59b2a84552
GOB: Add a proper GameType for Little Red
2012-06-15 00:51:03 +02:00
Sven Hesse
3b8b3c4caf
GOB: Fix a failed assert in Litte Red Riding Hood
2012-06-14 23:40:18 +02:00
D G Turner
acaf8f7623
TOON: Fix two latent off-by-one errors in Character Class.
...
These were exposed by assertions from Common::Array usage.
2012-06-14 21:02:44 +01:00
D G Turner
57d34d2576
Merge branch 'toon-RAM-reduction'
2012-06-14 17:45:30 +01:00
D G Turner
4aa0ec7fc4
TOON: Change Pathfinding weight buffers to uint16.
...
This should result in a significant saving in RAM usage.
Have added warning outputs if the weights exceed the maximum limit.
2012-06-14 17:23:01 +01:00
Sven Hesse
5ae4ed09ea
GOB: Fix an uninitialised value in Geisha's Penetration
2012-06-14 15:33:30 +02:00
Sven Hesse
0e6fb43779
GOB: Remove useless variable
2012-06-14 15:27:37 +02:00
Sven Hesse
ccad083ab9
GOB: Fix a "condition depends on uninitialised value" in Geisha
2012-06-14 15:24:49 +02:00
Sven Hesse
198c116061
GOB: Fix stupid typo/bug I introduced in 2007
...
Luckily, it apparently didn't have any visible symptoms...
2012-06-14 14:40:33 +02:00
D G Turner
d2eab05e7d
TOON: Replace Character _currentPath static buffers with Common::Array.
2012-06-14 13:38:45 +01:00