Commit Graph

23283 Commits

Author SHA1 Message Date
Paul Gilbert
3d796f4b53 Tweak to object walk to position calculations - NPCs will no longer get stuck in doors they close
svn-id: r29489
2007-11-13 08:47:25 +00:00
Oystein Eftevaag
05b5a493f8 Initial commit of the iPhone/iPod Touch backend
svn-id: r29488
2007-11-13 08:06:15 +00:00
Johannes Schickel
c908a8a73f Implemented all timer handlers. (Cauldron animations work now)
svn-id: r29487
2007-11-12 20:04:44 +00:00
Filippos Karapetis
71d54d1d36 Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
svn-id: r29486
2007-11-12 19:49:42 +00:00
Johannes Schickel
2e46b741a3 - Implemented opcodes:
-> o2_removeHandItem 43
  -> o2_makeBookOrCauldronAppear 42
- Implemented inventory WSA functionality

svn-id: r29485
2007-11-12 17:56:49 +00:00
Johannes Schickel
65c57841bd Fixes regression introduced with r29218.
svn-id: r29484
2007-11-12 16:35:46 +00:00
Paul Gilbert
16a4708adc Set Catriona to her correct rocking speed
svn-id: r29483
2007-11-12 10:30:23 +00:00
Paul Gilbert
7bf1b77f3c removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
svn-id: r29482
2007-11-12 10:09:33 +00:00
Paul Gilbert
705cf3cc87 Adjustments to the talk state machine so information dialogs (if any) correctly occur at the end of a conversation (such as giving the bar to Ewan)
svn-id: r29481
2007-11-12 09:53:10 +00:00
Paul Gilbert
6ccbfcf611 Correction to delay when two NPCs are talking together
svn-id: r29480
2007-11-12 09:16:00 +00:00
Max Horn
d2ee52abba Silencing some warnings
svn-id: r29479
2007-11-11 20:17:13 +00:00
Vincent Hamm
43437e6d74 Menu display fix
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game

svn-id: r29478
2007-11-11 19:33:25 +00:00
Filippos Karapetis
6e6a864c17 Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed
svn-id: r29477
2007-11-11 18:12:55 +00:00
Johannes Schickel
a783c45d9e Cleanup.
svn-id: r29476
2007-11-11 11:39:59 +00:00
Johannes Schickel
2f062ff616 Fixed memory leaking of TabWidget. (thanks to jvprat for pointing out)
svn-id: r29475
2007-11-11 11:08:58 +00:00
Johannes Schickel
2387a642e5 Committed patch #1829748 "Fix for memory leaks in File::exists".
svn-id: r29474
2007-11-11 08:08:40 +00:00
Vincent Hamm
1bae92f2e1 Implement dialogues
Detect french 256 colors version

svn-id: r29473
2007-11-11 01:04:40 +00:00
Vincent Hamm
31d04d98dc Fix relocation of objects relations
svn-id: r29472
2007-11-10 23:20:47 +00:00
Paul Gilbert
24303fb953 Expanded talk routines so that characters now properly stand still only when they're meant to
svn-id: r29471
2007-11-10 22:47:11 +00:00
Sven Hesse
5908728d4c Muting the compiler :P
svn-id: r29470
2007-11-10 19:51:06 +00:00
Vincent Hamm
34a696662a Fix boggus object state
svn-id: r29469
2007-11-10 19:47:07 +00:00
Sven Hesse
d624add742 Muting the compiler :P
svn-id: r29468
2007-11-10 18:24:23 +00:00
Vincent Hamm
faf78d582a -Cleanup strings
-Fix load saves from original interpreter
-Add all background merge functions

svn-id: r29467
2007-11-10 17:15:48 +00:00
Johannes Schickel
83eec141c8 - added some code to runLoop (currently commented out)
- little fix in handleInputUnkSub

svn-id: r29466
2007-11-10 14:51:18 +00:00
Filippos Karapetis
e375e983ba Added a workaround for a bug in the original game scripts of IHNM with Edna, when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook"
svn-id: r29461
2007-11-09 17:06:22 +00:00
Johannes Schickel
b29486e3de Implemented idle script handling.
svn-id: r29460
2007-11-09 16:52:39 +00:00
Paul Gilbert
5f6cb432fb Restoring a game now correctly fades out the current room like the original
svn-id: r29459
2007-11-09 08:22:09 +00:00
Paul Gilbert
25d22b2b42 Check to prevent Ratpouch saying 'Excuse me' redundantly
svn-id: r29458
2007-11-09 08:21:15 +00:00
Sven Hesse
870ec35291 Fixing compilation for me by giving that file a closing newline
svn-id: r29457
2007-11-08 23:53:59 +00:00
Filippos Karapetis
435a71a5b5 Updated the MSVC8 SAGA project file for the last commit
svn-id: r29456
2007-11-08 23:40:51 +00:00
Filippos Karapetis
398a26c6c4 Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file
svn-id: r29455
2007-11-08 23:39:58 +00:00
Filippos Karapetis
422e88aa20 Slight fix for off screen path calculation
svn-id: r29454
2007-11-08 23:35:46 +00:00
Vincent Hamm
783a0bf67d Cleanup load savegame from original interpreter
svn-id: r29453
2007-11-08 22:59:29 +00:00
Paul Gilbert
c2594cb3f2 Reordered construction of game instance so that the sounds played in the introduction can properly check the sound flag status
svn-id: r29452
2007-11-08 11:55:51 +00:00
Paul Gilbert
27a1f38862 Added sound to animation of falling down the chute
svn-id: r29451
2007-11-08 11:06:24 +00:00
Paul Gilbert
cafc46fc8f Bugfix for correct use of article prefixes on character names embedded in talk messages
svn-id: r29450
2007-11-08 10:51:47 +00:00
Paul Gilbert
ea19791de5 Bugfix for approaching Ratpouch, and have him properly stand still until he's received instructions
svn-id: r29449
2007-11-08 10:50:26 +00:00
Eugene Sandulenko
cc4311f10f One more fix from Patch #1773489
svn-id: r29447
2007-11-07 22:29:20 +00:00
Eugene Sandulenko
604be3107e Patches #1773489: "FW: Fixes for German Amiga Version"
svn-id: r29446
2007-11-07 22:28:01 +00:00
Paul Gilbert
9fc974209b Bugfix for NPC conversations so they'll only stand still when they should, and pause correctly during scripted animations
svn-id: r29445
2007-11-07 09:39:48 +00:00
Paul Gilbert
1a82b2630d Removed reference to KyraEngine that shouldn't be there
svn-id: r29444
2007-11-07 09:36:49 +00:00
Sven Hesse
b198e11f8a Muting the compiler :P
svn-id: r29443
2007-11-06 23:31:00 +00:00
Johannes Schickel
616c8357b4 - little bit more cleanup
- added fixme about Surface::move

svn-id: r29442
2007-11-06 23:03:19 +00:00
Johannes Schickel
3592690b78 Cleanup.
svn-id: r29441
2007-11-06 22:40:29 +00:00
Johannes Schickel
377ed4b1b4 Removed unnecessary extern.
svn-id: r29440
2007-11-06 22:34:55 +00:00
Nicola Mettifogo
9038ee9115 Fixed regression: loading from the start screens was messing up game flags.
svn-id: r29439
2007-11-06 20:49:50 +00:00
Max Horn
b820b661c7 Patch #1826459: Make: reconfigure on configure change (saving environment)
svn-id: r29435
2007-11-06 17:23:33 +00:00
Travis Howell
443dff5285 Add support for original load/save system in HE games.
svn-id: r29434
2007-11-06 12:22:52 +00:00
Max Horn
3598192859 Patch #1825132: SAVEFILEMAN: renameSavefile implementation
svn-id: r29433
2007-11-06 10:52:47 +00:00
Eugene Sandulenko
83802f795b Several subtitles-related IHNM fixes. Still not perfect.
svn-id: r29427
2007-11-05 23:40:30 +00:00