Paul Gilbert
41f8a2ff6a
Added extra debug statements
...
svn-id: r29773
2007-12-09 05:59:01 +00:00
Paul Gilbert
a39ddab09a
Added new debug category for string handling
...
svn-id: r29772
2007-12-09 05:57:08 +00:00
Filippos Karapetis
3980bd73ea
Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
...
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis
f1a1254581
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
...
svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis
b24f10dde0
The variables nFrame and iItem can also have negative values
...
svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis
621f798241
Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
...
svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis
c07894bcea
ioFailed() is now checked when saving a game
...
svn-id: r29767
2007-12-08 17:48:51 +00:00
Gregory Montoir
6ef7e37488
reverted parts of commits #29447 and #29446 (caused regressions in ADL music playback) and properly (I hope) fixed the sound issues described in tracker item #1763053 .
...
svn-id: r29766
2007-12-08 15:24:42 +00:00
Marcus Comstedt
9f43e2cf8a
Use "new" framework for compressed saves...
...
svn-id: r29765
2007-12-08 15:11:20 +00:00
Marcus Comstedt
7f019cfdee
Fixed bug in glob matching function.
...
svn-id: r29764
2007-12-08 14:58:06 +00:00
Nicola Mettifogo
bf2bc3db80
Fix for bug #1837503 . Location switches can be scheduled recursively, so now flags needed to be handled in a safer way to prevent inconsistencies.
...
svn-id: r29763
2007-12-08 11:07:03 +00:00
Paul Gilbert
e204af821f
Added some missing deletes of temporary objects
...
svn-id: r29762
2007-12-08 10:30:43 +00:00
Max Horn
1ed6cae306
Fix compiler warning
...
svn-id: r29761
2007-12-08 10:13:44 +00:00
Gregory Montoir
aae704f6cd
amiga demo version of OS has a VOL.CNF file so I assume full versions of the game also use it ; enabled readVolCnf for all versions of OS.
...
svn-id: r29760
2007-12-08 09:51:24 +00:00
Gregory Montoir
b7f9d4797d
doc
...
svn-id: r29759
2007-12-08 09:20:18 +00:00
Gregory Montoir
c271093fbb
simplified gfxConvertSpriteToRaw, some renaming
...
svn-id: r29758
2007-12-08 09:10:08 +00:00
Gregory Montoir
6b68c156ae
made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
...
svn-id: r29757
2007-12-08 08:49:22 +00:00
Gregory Montoir
e82c2b3fb9
reverted part of commit #29749 , inplace unpacking doesn't work with .ani data
...
svn-id: r29756
2007-12-08 08:48:31 +00:00
Filippos Karapetis
e905723b1e
Cleanup and simplification
...
svn-id: r29755
2007-12-08 02:38:04 +00:00
Filippos Karapetis
c488384f19
Cleanup and simplification
...
svn-id: r29754
2007-12-08 02:24:12 +00:00
Oystein Eftevaag
0522c55faf
Enabled click-and-drag mouse mode for the right mouse button as well as the left button, and fixed a the mouse cursor being able to go 1 pixel off screen on one side
...
svn-id: r29753
2007-12-07 23:49:27 +00:00
Gregory Montoir
c0920e0224
don't use str functions with binary data, should fix bug #1845760
...
svn-id: r29752
2007-12-07 23:39:19 +00:00
Gregory Montoir
a34df6e72d
add Common::Rect::center (handy for ::setFocusRectangle())
...
svn-id: r29751
2007-12-07 20:53:06 +00:00
Oystein Eftevaag
0718e41c82
Properly centered the image on screen after aspect ratio correction
...
svn-id: r29750
2007-12-07 20:51:53 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
...
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Willem Jan Palenstijn
4ae85163b7
fix unterminated string (causing intermittent savegame listing problems in scumm)
...
svn-id: r29748
2007-12-07 17:59:24 +00:00
Travis Howell
5d9ca5d1a7
Added missing hack for the tools to allow building on MinGW with SDL backend. (see bug #1800764 TOOLS: MinGW tools building broken)
...
svn-id: r29747
2007-12-07 12:41:53 +00:00
Paul Gilbert
870edd1b58
Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
...
svn-id: r29746
2007-12-07 12:01:44 +00:00
Paul Gilbert
ec54c02ff8
Changed startup error messages to use a modal GUI dialog
...
svn-id: r29745
2007-12-07 10:17:58 +00:00
Paul Gilbert
f313c83ccd
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialog was resetting the destination character just before the conversation started
...
svn-id: r29743
2007-12-07 08:16:52 +00:00
Bertrand Augereau
3c9c3fffc7
NDS: A few cycles saved in the inner loop of the CPU scaler
...
svn-id: r29742
2007-12-07 00:01:12 +00:00
Gregory Montoir
65779599de
reverted commit #29736 with a proper fix (I think) to fmopl code
...
svn-id: r29741
2007-12-06 21:11:26 +00:00
Bertrand Augereau
4806a5f673
NDS : ASM cpu scalers fixed, USING_ARM_BLITTERS back
...
svn-id: r29740
2007-12-06 21:01:54 +00:00
Filippos Karapetis
f41fa7b428
Mickey is now supported
...
svn-id: r29737
2007-12-06 19:38:05 +00:00
Filippos Karapetis
d3a9cfc2cb
Reverted commit #29733 , as RandomSource() is called before g_system is initialized (e.g. from sound/fmopl.cpp)
...
svn-id: r29736
2007-12-06 18:48:44 +00:00
Eugene Sandulenko
99acbe79af
Move AGI engine back to custom line drawing routine as it caused regressions
...
svn-id: r29735
2007-12-06 12:46:29 +00:00
Eugene Sandulenko
218dcf2c18
Switch Lure engine to AdvancedDetector
...
svn-id: r29734
2007-12-06 12:10:41 +00:00
Max Horn
6cf6b9d89b
Do not use time() needlessly
...
svn-id: r29733
2007-12-06 11:47:38 +00:00
Robin Watts
e92c67d5a0
Attempted fix for the DS blitters; looks like I was reading from dst and
...
storing to src. D'Oh. Still untested, but this code is broken anyway
(apparently) and is disabled, so I can't really make it any worse...
svn-id: r29732
2007-12-06 00:50:22 +00:00
Bertrand Augereau
10844ea172
NDS: Disabling the buggy ARM blitters so that the CPU scaler works
...
svn-id: r29731
2007-12-05 23:53:45 +00:00
Bertrand Augereau
2f078b303b
NDS: Reporting hi-level opti from Robin in the c++ software scaler ( a1r5g5b5 swizzling )
...
svn-id: r29730
2007-12-05 23:49:07 +00:00
Filippos Karapetis
ee5fc9675a
Remove now obsolete comment
...
svn-id: r29729
2007-12-05 23:28:30 +00:00
Bertrand Augereau
0070e3da12
NDS : params reordering to match C scaler and ARM one
...
svn-id: r29728
2007-12-05 23:16:12 +00:00
Bertrand Augereau
e82f4a25ac
NDS : The CPU scaler checkbox is back (and can be removed with a #define)
...
svn-id: r29725
2007-12-05 22:19:33 +00:00
Eugene Sandulenko
cf23e14e7c
Declare Winnie supported
...
svn-id: r29723
2007-12-05 21:36:11 +00:00
Gregory Montoir
e1f6d3b2f8
update Touche section
...
svn-id: r29722
2007-12-05 20:42:31 +00:00
John Willis
33df167a40
Change to default volume levels on the GP2X to prevent some nasty 'clipping'.
...
svn-id: r29721
2007-12-05 09:47:53 +00:00
John Willis
7aed821b1f
Add a few small GP2X things to NEWS
...
svn-id: r29720
2007-12-05 09:46:22 +00:00
John Willis
fbaac48957
Tidyup of a few small things in the GP2X port.
...
svn-id: r29719
2007-12-05 09:34:02 +00:00
Oystein Eftevaag
5068d08ebb
ARM ASM blitting routines from Robin_Watts
...
svn-id: r29717
2007-12-05 08:03:47 +00:00