Commit Graph

8423 Commits

Author SHA1 Message Date
Torbjörn Andersson
4273d0db92 Fixed a crash when quitting Swampy Adventures. (Regression from the RTL changes.)
svn-id: r35722
2009-01-04 13:14:11 +00:00
Travis Howell
0e9bfc11b0 Fix no input, when playing cards in Blue's 123 Time Activies.
svn-id: r35716
2009-01-04 06:15:01 +00:00
Travis Howell
7ec0a13949 Fix assert triggered when sorting out meals in Blue's 123 Time Activies.
svn-id: r35715
2009-01-04 05:19:52 +00:00
Travis Howell
d0fc28bbd1 Use cache when converting 16bit colors, for faster conversions.
svn-id: r35714
2009-01-04 03:49:23 +00:00
Travis Howell
4670e37a78 Use slow palette color match, for 16bit color HE games for now.
svn-id: r35713
2009-01-04 00:58:45 +00:00
Gregory Montoir
3a4b4831dc reorganized introduction sequence static data (to simplify code when using compressed audio files)
svn-id: r35710
2009-01-03 22:12:10 +00:00
Filippos Karapetis
efcfada33e AGOS Smacker player: Wait for the *next* frame to be displayed, not the current one
svn-id: r35707
2009-01-03 16:24:27 +00:00
Filippos Karapetis
3ee62c226f Typo
svn-id: r35705
2009-01-03 16:03:50 +00:00
Filippos Karapetis
e7cbd2e14f Simplified the Smacker video playing code for FTA2
svn-id: r35704
2009-01-03 16:01:58 +00:00
Travis Howell
b820ae126a Add missing src checks in drawWizPolygonTransform().
svn-id: r35703
2009-01-03 14:27:19 +00:00
Eugene Sandulenko
3ba025edd5 Considerably shortened the detection table with use of macros.
svn-id: r35702
2009-01-03 14:07:17 +00:00
Eugene Sandulenko
f0c6bfc392 Formatting
svn-id: r35701
2009-01-03 14:05:57 +00:00
Nicola Mettifogo
b2d7ae871b Dropped the script preprocessor introduced to fix the broken scripts. The parser has evolved in the meantime and can deal with it accordingly.
svn-id: r35700
2009-01-03 14:03:12 +00:00
Sven Hesse
c40b7b1840 Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()
svn-id: r35699
2009-01-03 13:32:14 +00:00
Torbjörn Andersson
23e6fff0bf Make it possible to quit or return to launcher while the Feeble Files list of
savegames is scrolling by. (Agonizingly slowly.)

svn-id: r35697
2009-01-03 13:11:42 +00:00
Sven Hesse
5de6898694 This should fix the SMK playing bug discussed in the forums
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_.

svn-id: r35696
2009-01-03 12:32:19 +00:00
Paul Gilbert
b3a7e53794 Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar
svn-id: r35695
2009-01-03 11:35:00 +00:00
Paul Gilbert
0a8541cc0a Bugfix for #2480857 - Additionally savegames were crashing ScummVM
svn-id: r35694
2009-01-03 10:44:43 +00:00
Paul Gilbert
a45e25620d Changed the debugger 'schedule' command to be able to list the schedule, even for currently disabled NPCs
svn-id: r35693
2009-01-03 10:43:07 +00:00
Travis Howell
edd09972c0 Remove the prefix in subtitles of later Blue's Clues games.
svn-id: r35692
2009-01-03 10:03:27 +00:00
Travis Howell
1ea42d597f Fix palette glitches in Art Show of Blue's Treasure Hunt.
svn-id: r35691
2009-01-03 09:57:24 +00:00
Filippos Karapetis
40d6a3c1e5 Split the script module into two parts, for SAGA1 and SAGA2 games
svn-id: r35689
2009-01-02 23:16:08 +00:00
Filippos Karapetis
90d762c261 Wrapped more engine-specific code around appropriate ifdefs
svn-id: r35679
2009-01-02 19:10:51 +00:00
Filippos Karapetis
7c629b5f6a Wrapped SAGA 2 game entries around appropriate defines
svn-id: r35678
2009-01-02 18:44:15 +00:00
Eugene Sandulenko
007c39a84d Let compiled subengines be visible in About dialog.
svn-id: r35677
2009-01-02 18:20:15 +00:00
Eugene Sandulenko
8467dc7361 More configure code for additional SAGA engine features.
svn-id: r35676
2009-01-02 18:01:19 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
32f73fd34c Rewrote the SAGA script system to use an opcode table, like in other engines
svn-id: r35670
2009-01-02 13:59:34 +00:00
Travis Howell
b8fe877fa8 Add German, Italian and Spanish VGA versions of Cruise for a Corpse.
svn-id: r35669
2009-01-02 09:53:11 +00:00
Johannes Schickel
690b88f982 Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
svn-id: r35668
2009-01-02 03:21:40 +00:00
Eugene Sandulenko
8dfa9a70f2 Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our
text wrap routine with one based on GBAGI.
Also made debug messages more clear.

svn-id: r35664
2009-01-02 01:34:53 +00:00
Johannes Schickel
655a1cb227 Oops. (stupid c&p bug)
svn-id: r35659
2009-01-02 00:52:01 +00:00
Johannes Schickel
15784edb08 Cleanup.
svn-id: r35658
2009-01-02 00:50:53 +00:00
Jordi Vilalta Prat
7122248c72 Use the proper samples file name for 11h
svn-id: r35656
2009-01-01 22:49:44 +00:00
Max Horn
6561a7bf36 Set/unified svn:keywords for all *.h and *.cpp files
svn-id: r35651
2009-01-01 17:05:05 +00:00
Filippos Karapetis
41dce61a30 Simplified sound resource loading
svn-id: r35649
2009-01-01 16:02:43 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Travis Howell
9d80f21031 Add Italian Amiga AGA version of Simon the Sorcerer 1.
svn-id: r35646
2009-01-01 07:21:16 +00:00
Filippos Karapetis
220af87112 Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
svn-id: r35645
2008-12-31 22:11:20 +00:00
Filippos Karapetis
94548ed27c Several fixes and cleanup for sound resource loading. Sound information for sound types that are detected automatically is read from the files themselves
svn-id: r35644
2008-12-31 22:10:09 +00:00
Torbjörn Andersson
e9693874cd Added punctuation to the error dialog I added before.
svn-id: r35643
2008-12-31 21:14:09 +00:00
Sven Hesse
3cc1c03dd6 Added the French Mac version of Lost in Time, as supplied by koalet in bug report #2479034
svn-id: r35641
2008-12-31 17:18:23 +00:00
Torbjörn Andersson
29a4403a21 Display an error message if the cutscene cannot be found. (Afterwards, ScummVM
will trigger an assertion and die, so this is still far from ideal...)

svn-id: r35640
2008-12-31 16:06:55 +00:00
Filippos Karapetis
cae6bdac08 Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and needs further work, but it's a start
svn-id: r35626
2008-12-31 11:46:21 +00:00
Sven Hesse
82b9ace2e2 Added an entry for the French Mac version of Gob2, as supplied by koalet in bug report #2478585
svn-id: r35625
2008-12-31 11:30:40 +00:00
Sven Hesse
068d2cd9b9 Adding a fallback for the Mac version of Gob2
svn-id: r35624
2008-12-31 09:44:45 +00:00
Johannes Schickel
b7178ecbf6 Cleanup.
svn-id: r35622
2008-12-30 14:41:44 +00:00
Johannes Schickel
90835aa82c Implemented FR #2475519 "Enable F1 game menu in Full Throttle".
svn-id: r35621
2008-12-30 14:28:44 +00:00
Scott Thomas
bc378bdb8f Fix for dialogue from Stauf and Ego during puzzles.
svn-id: r35620
2008-12-30 10:19:16 +00:00
Nicola Mettifogo
f32f4e5cec Another change I forgot to do in revision 35447.
svn-id: r35619
2008-12-30 05:14:27 +00:00